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Latest Comments by M@GOid
Escape from Tarkov, the new Russian Survival MMO FPS looks like it's heading to Linux
25 January 2016 at 1:39 am UTC

QuoteThe game is based on Unity 5, but many essential functions were created by us from the scratch.

Lets hope it to have better performance than other Unity ports, and better gamepad support too, because in Unity is atrocious.

Aspyr Media team up with Bloober Team to publish Layers of Fear
20 January 2016 at 8:19 pm UTC Likes: 1

Aspyr has been quiet lately, compared to Virtual Programing and Feral. Let's hope they launch some games this year.

Homefront: The Revolution aiming for a day-1 Linux & SteamOS release on May 20th
12 January 2016 at 7:18 pm UTC

The funny thing about this Homefront game is that Crysis, using Cryengine 2, was about a strong and technologically advanced North Korea (and aliens).

Speaking of Crysis, I wold love to see Crytek buy the IP from EA and launch it for other platforms. It would be nice to play Crysis 3 outside that terrible Origin client.

SteamOS beta updated to support Xbox One Elite gamepad
10 January 2016 at 12:21 pm UTC

They enabling support in the OS will not guarantee that the games will work with it. Unigine games and Aspyr ports do not work with the Xbox One controller.

Counter-Strike: Global Offensive updated, now with nicer sound options for Linux
9 January 2016 at 1:34 am UTC

I noticed the mouse was slower, so a increase in mouse sensibility. But yeah, didn't look the same as before, but is not unplayable, at last to me.

I wish they fix the sound problems in L4D2. Every time it resets to 5.1 and it do not work in my system. The rear speakers didn't emite sound. CS:GO got surround sound just right for a while now.

Unity Game Engine updated for Linux, now built on Unity 5.3.1
8 January 2016 at 3:02 pm UTC Likes: 1

When they will fix their crap controller support? Other engines recognizes whatever controller you plug, but Unity works via a whitelist method, and even in this way there are issues, like the classic "turn your thumbsticks in circles to calibrate" before starting a game.

Ori and the Blind Forest won't come to Linux for now, thanks to Microsoft
30 December 2015 at 9:20 pm UTC Likes: 1

Dust: A Elysian Tail has a Microsoft Studios logo in the opening. Mark of the Ninja and Insanely Twisted Shadow Planet are also published in Steam by Microsoft Studios.

So, to me is perfectly possible Ori to apear in an non Microsoft platform

3D adventure platformer Poi available for Linux in Steam Early Access
14 December 2015 at 12:02 pm UTC

Quoting: fleskThe only issue I've had with controls is that the camera snags on walls (and sometimes clips through the environment), causing awkward camera angles that sometimes make it difficult to get jumps right. It's something the developer is aware of though, and you can draw the camera in to your shoulder at the press of a button, so it hasn't been a big issue for me.

Well, they want the feeling of 90's 3D platforms so much, so the camera problems are a feature, because this is how the old 3D games camera behaves :-)

A chat with a Unity developer about Unity's new OpenGL system for Linux games
9 December 2015 at 9:14 pm UTC

Graphics and performance are nice, butt did they fix the controller support yet? I still need to do circles with the analog sticks before I start Assault Android Cactus, and the Unity games still do not recognize the Xbox One Controller, when almost all other non Unit games already do.

Dying Light: Enhanced Edition announced, sounds excellent
8 December 2015 at 6:09 pm UTC

Quoting: DamonLinuxPL
Quoting: MGOidBugs, bugs everywhere... I bought this in the Black Friday, the game show me a message saying it needs OpenGL 3.3, when I have 4.1 in the free drivers... It keeps crashing no matter what I do to convince it that my hardware meets the requirement... Now you guys say that the multiplayer is broken, so I did the right thing for getting a refund.

This developer is known very its very bugged games, so I will keep away from then. Dead Island still refuses to work with the open source driver. Another case of NvidiaGL for you...

You know, even Valve says that Open source driver is very buggy and OpenGL implementation in Mesa is in many case broken... and writings in wrons specifications. So If any developer porting game and use only official OpenGL spec from Khronos Group, this game can not works correctly in MESA. So developer needed making another tests, wiriting another opengl layer (for mesa) and breaking official specification to support correctly mesa. This is horrible point, even Valve have much issues with this and they not want doing this...

So good point in future is repoting all game beaking bugs to mesa developers. They should fix this.

EDIT: Dead Island for me (Catalyst driver) works like charm, but you need have closed source driver and game installed on ext4 filesystem.

You know, is that situation of finger pointing. Driver developers says the problem is the game implementation, game developers says is the driver.

Looking at the Windows game development, I tend to stay in the driver developers side. Even with all the documentation and tools Microsoft gives to game developers, things tend to go bad (Batman...). So Nvidia and AMD send a engineer (if your game is big enough) to fix things, and even with this help, games still came out with lots of bugs. Since Nvidia have deeper pockets, they have more people to send to game developers, so is common a game developer to say they got more support from Nvidia.

What the free drivers didn't have is a full implementation of the OpenGL specification, but what they have tend to work better than the proprietary drivers. For example, opensource drivers tend to work flawless with DEs like KDE, Gnome and Unity, a thing that even the Nvidia driver have problems in some cases.

What I hear from some developers, the Nvidia driver tend to be more tolerant with bad code, so some developers tend to only care to get things working with the Nvidia driver. It have the majority of users, is what Valve recommends, and is what they can code with the tiny budgets/time they have to make the Linux port of their games.