Latest Comments by M@GOid
A Four Way Comparison For Alien: Isolation Shows Off The Performance Difference
18 November 2015 at 2:02 pm UTC Likes: 3
18 November 2015 at 2:02 pm UTC Likes: 3
If you play on a PC long enough, you now that PC games in general are bad programmed in first place. Companies will only do bug hunting and optimizations only when is lucrative enough to then.
Feral, Aspir, VP, etc do not have deep pockets or much man power to do their jobs. They will do a job and need to make a profit. If go after that last 30% loss means loose money, they will not do it. Simple as that.
Games in general do not complies wit OpenGL or DirectX to the letter, so they put the blame to the driver developer. If a game is famous enough, they will got a driver patch to correct the errors made by developers. You see this all the time in Windows. But if you are a indie, or you learn your job really well, or your games will never see high performance.
The Nvidia driver is more tolerant to programming errors, that is their advantage. The AMD driver needs more compliant code to work well, but that almost never happens because people thinks NvidiaGL means OpenGL...
The hope with Vulcan is that there will be official compliant tests, so game developers will not have the excuse to blame the video driver to their game bad performance.
Feral, Aspir, VP, etc do not have deep pockets or much man power to do their jobs. They will do a job and need to make a profit. If go after that last 30% loss means loose money, they will not do it. Simple as that.
Games in general do not complies wit OpenGL or DirectX to the letter, so they put the blame to the driver developer. If a game is famous enough, they will got a driver patch to correct the errors made by developers. You see this all the time in Windows. But if you are a indie, or you learn your job really well, or your games will never see high performance.
The Nvidia driver is more tolerant to programming errors, that is their advantage. The AMD driver needs more compliant code to work well, but that almost never happens because people thinks NvidiaGL means OpenGL...
The hope with Vulcan is that there will be official compliant tests, so game developers will not have the excuse to blame the video driver to their game bad performance.
How-to: Minecraft with the Steam Controller on Linux desktop and SteamOS
13 November 2015 at 11:24 am UTC
13 November 2015 at 11:24 am UTC
Well, if you want a less painfull way to play Minecraft, may I suggest you try this:
View video on youtube.com
http://www.minetest.net/
View video on youtube.com
http://www.minetest.net/
Grow Home From Ubisoft Now On SteamOS & Linux
10 November 2015 at 4:25 pm UTC
10 November 2015 at 4:25 pm UTC
Well, it works reasonably with the radeonsi driver in my A8 APU. It starts with all in the maximum settings, lowering to 1080p and low settings give me about 25/30fps, so it is in the heavy side, considering the graphics. I can play Borderlands 2 at 1080p with better graphics and higher fps in this APU.
Only played for 5 min, and the joypad use advise in the start of the game came with a irony, since it did not recognize my controller, even using the trick to start the game via Big Picture mode. Some buttons work, but the analog sticks didn't. Oh Unity, you did it again...
In the end, just another "need fixes" Unity port. Let's rope that the developers are quick to at last fix the joypad problem.
Only played for 5 min, and the joypad use advise in the start of the game came with a irony, since it did not recognize my controller, even using the trick to start the game via Big Picture mode. Some buttons work, but the analog sticks didn't. Oh Unity, you did it again...
In the end, just another "need fixes" Unity port. Let's rope that the developers are quick to at last fix the joypad problem.
Trine 3: The Artifacts Of Power Officially Available On SteamOS/Linux
7 November 2015 at 9:35 pm UTC
7 November 2015 at 9:35 pm UTC
Trine 1 (or 2, can't remember), have a fps cap that you can turn off via a config file.
Trine 3: The Artifacts Of Power Officially Available On SteamOS/Linux
7 November 2015 at 6:08 pm UTC Likes: 1
7 November 2015 at 6:08 pm UTC Likes: 1
Bought it and I am enjoying it. Looks like some people are mad that it is very different from the first ones.
The port have some problems. Joypad support have to be manually activated inside the game. The full screen mode is still broken from the beta.
Their engine did not work very well with radeonsi driver. A R9 290 have almost the same performance as a A8 APU. Changing settings like v-sync and effects didn't change performance at all. The fps is constantly bellow 30. Another game programmed to work only with the Nvidia version of OpenGL...
The port have some problems. Joypad support have to be manually activated inside the game. The full screen mode is still broken from the beta.
Their engine did not work very well with radeonsi driver. A R9 290 have almost the same performance as a A8 APU. Changing settings like v-sync and effects didn't change performance at all. The fps is constantly bellow 30. Another game programmed to work only with the Nvidia version of OpenGL...
Left 4 Dead 2 Adds Native Steam Controller & Surround Sound Support On SteamOS
7 November 2015 at 3:50 pm UTC
Do you have experience with joypads with FPS games? For a mouse and keyboard player (I am), different buttons for action (E) and reload (R) are the norm. But for gamepad players is not. It breaks the finger memory and make your experience with the game a miserable one.
7 November 2015 at 3:50 pm UTC
Quoting: Mountain ManQuoting: MGOidAnd lets hope that Valve will implement a better gamepad control scheme for their games, because using separate buttons to reload and open doors in a modern game is ridiculous.I fail to see how that's ridiculous.
Do you have experience with joypads with FPS games? For a mouse and keyboard player (I am), different buttons for action (E) and reload (R) are the norm. But for gamepad players is not. It breaks the finger memory and make your experience with the game a miserable one.
Left 4 Dead 2 Adds Native Steam Controller & Surround Sound Support On SteamOS
7 November 2015 at 3:09 pm UTC
THIS.
Like a lot of things you experiment, surround sound is a thing you didn't want to give up once you got it.
I have a old set of speakers, and wanted to buy some nice home theater to use optical (SPDIF) connection for better quality. So I borrow a HT from a friend and I found that this connection is not a plug and play option in Linux, yet. Video players don't work, games too, and the ones that do have a 2-300 ms of audio lag, very annoying. I tested 2 Phillips home theaters and a expensive Yamaha receiver, all with the same lag. Only a Logitech kit worked okay, without lag, but the software problem continues. Some games work (like Counter Strike:GO) and others didn't. Even in Windows some games (the Codemasters ones) won't work with optical connection. In the end, I have to conform and keep my old set, it gives me a lot less headaches.
7 November 2015 at 3:09 pm UTC
Quoting: barottoSpeaking of surround sound, I played my first game with it in 2004, it was Doom 3 with a SB Audigy 2 ZS.
Eleven (!!!) years later I still use the same audio card (lol), but we have just a handful of games that support positional audio under Linux.
I just bought A:I and sadly discovered that surround doesn't work under Linux. I don't need to tell anybody how important surround audio is for a survival horror game, do I.
So I had to reinstall the game under Windows and now I can play it in all its magnificency (is it a word?). What a game!
THIS.
Like a lot of things you experiment, surround sound is a thing you didn't want to give up once you got it.
I have a old set of speakers, and wanted to buy some nice home theater to use optical (SPDIF) connection for better quality. So I borrow a HT from a friend and I found that this connection is not a plug and play option in Linux, yet. Video players don't work, games too, and the ones that do have a 2-300 ms of audio lag, very annoying. I tested 2 Phillips home theaters and a expensive Yamaha receiver, all with the same lag. Only a Logitech kit worked okay, without lag, but the software problem continues. Some games work (like Counter Strike:GO) and others didn't. Even in Windows some games (the Codemasters ones) won't work with optical connection. In the end, I have to conform and keep my old set, it gives me a lot less headaches.
Left 4 Dead 2 Adds Native Steam Controller & Surround Sound Support On SteamOS
7 November 2015 at 2:51 pm UTC
Looks like you didn't played a lot of action FPS games, to make a question like that...
The thing is that there is a default control layout for these games, even 3rd person shooters. The button you use for action, like pic up items, open doors, activate switches AND reload your weapon is the same button, in the case of Xbox and Steam controllers, the X button (□ in the Playstation).
Every major title, like Call of Duty, Borderlands, etc, have this behavior for the X button. But some genius at Valve like to make things differently and makes playing Valve's games very annoying for gamepad players. You now, the ones they are targeting with the whole SteamOS/Machines. You don't want to make you finger memory confused when things get hot in L4D2, believe me.
7 November 2015 at 2:51 pm UTC
Quoting: OlliCQuoting: MGOidAnd lets hope that Valve will implement a better gamepad control scheme for their games, because using separate buttons to reload and open doors in a modern game is ridiculous.
How would reload while standing infront of a door?
Looks like you didn't played a lot of action FPS games, to make a question like that...
The thing is that there is a default control layout for these games, even 3rd person shooters. The button you use for action, like pic up items, open doors, activate switches AND reload your weapon is the same button, in the case of Xbox and Steam controllers, the X button (□ in the Playstation).
Every major title, like Call of Duty, Borderlands, etc, have this behavior for the X button. But some genius at Valve like to make things differently and makes playing Valve's games very annoying for gamepad players. You now, the ones they are targeting with the whole SteamOS/Machines. You don't want to make you finger memory confused when things get hot in L4D2, believe me.
Left 4 Dead 2 Adds Native Steam Controller & Surround Sound Support On SteamOS
7 November 2015 at 12:25 pm UTC
7 November 2015 at 12:25 pm UTC
After the 44 MB patch, the sound is not surround yet and the buttons scheme are still bad. Good work Valve...
Left 4 Dead 2 Adds Native Steam Controller & Surround Sound Support On SteamOS
7 November 2015 at 11:33 am UTC Likes: 1
7 November 2015 at 11:33 am UTC Likes: 1
Off Topic:
Trine 3 is out of beta.
Trine 3 is out of beta.
- Dungeon Clawler will grab hold of your free time now it's in Early Access, plus keys to give away
- Steam getting proper Season Pass support with clearer guidelines and refunds for cancellations
- itch.io store now requires AI generated content disclosures for assets
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- Mesa 24.3.0 graphics drivers for Linux released with many new features and bug fixes
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