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Latest Comments by M@GOid
An Interview With Corpses 'N Souls Developer Side Scroll Studios
31 August 2015 at 9:24 pm UTC Likes: 1

When I first saw this game here I immediately understood that YouTube was ruining the details in the game. Is good that the developer learn quickly how to fix this.

As a recently converted indie gamer (my library is loaded with indie games now), my advice to you is: make the controls right.

First, make sure that all the most commons joypads out there are working with your game. It is shocking that a lot of indie games that are made to work with joypads first can't get then to work at the start. A game with problems in the control area makes a very bad first impression. People use joypads in the PC now, don't kid yourself thinking otherwise. Some masochists like to play a non FPS/strategy game in mouse/keyboards, but they are a minority.

Second, spend a good time making the controls response right. And a good button mapping. Games with good controls are almost always well received. Bad controls only threw people away from your game.

And last, good sound effects. The gamer will heard it a lot, so making pleasant sounds only contribute to a good game experience.

MegaSphere, A Seriously Good Looking Sci-fi Platformer With A Big Gun
26 August 2015 at 9:37 pm UTC

The game is out in Steam as Early Access. Things look a little buggy right now. Bad performance in a A8 apu (Unity, argh...), joypad not properly configured, got stuck in the first stage. But I got to play a later one.

There is a Linux demo, you can test it right now.

Insurgency Tactical FPS Still Looking To Support Linux, Developers Working On A Solution
9 August 2015 at 1:24 pm UTC

Wow. After reading all this, now I understand why so many indie developers try to build their own engine.

Homefront: The Revolution Still Coming To Linux, New Trailer & Details Emerge
5 August 2015 at 12:05 pm UTC

This is using CryEngine right? At 1:35 you can see a Crysis stile weapon customization. I like it.

DiRT Showdown Tested On Linux, Preview Port Report
4 August 2015 at 5:56 pm UTC

Liam, can you look at the CPU usage of the game during the benchmark? Just leave the the system monitor (or whatever is called in the DE you use) open in the background to see if more than one CPU core is heavily used.

I am thinking this jump in performance is because VP is finally using multithreading in their ports, allowing a much better use of the CPUs cores by the games.

DiRT Showdown Tested On Linux, Preview Port Report
3 August 2015 at 7:54 pm UTC

Well, if they manage to fix their other ports, I take back all the bad things I said about them. But only if they fix then all.

If their ports got the games to run at 70/80 % of the Windows performance without any crashes, I think is a good work.

EDIT: did find one benchmark with a GTX970, here are some GPUs to compare:


Virtual Programming Have Been Busy, Looks Like They Are Doing The Arma 3 Port
1 August 2015 at 11:05 am UTC

ARMA game series was always on the heavy side in native Windows. A eON port will have atrocious performance in Linux.

I have 3 games ported by VP. 2 of them I bought after the Linux port. The Witcher 2 have the best performance for me. It never crash and it is near the performance in Windows. Spec Ops have FPS problems and crash all the time, after 15 or 20 min. Bioshock 3 is the same.

So I'm not a fan of them, and get nervous every time a newish famous AAA game get to be ported by them. If they only used to port old games, that never have the chance to see a Linux release, it would be very nice, because the today hardware have the power to give us smooth 60 FPS even with a wrapper. But a game that is already heavy running natively in Windows, getting ported to Linux by a wrapper, is only bad news to me and the players trying SteamOS in the future. They will come spectating something at least as good as the performance they got in Windows. But will get the opposite of it and will run back to Windows as fast as they can.

Cradle, A Fantastic Looking 3D Adventure Game Shows Linux Progress
25 July 2015 at 12:08 am UTC

It was launched today. The system requirements look surprising low.

First-Person Exploration Puzzler 'The Magic Circle' Released For Linux, Has Demo
18 July 2015 at 3:16 pm UTC

I am trying the demo, looks good. But the default gamepad mapping is strange to me. Anybody think the same? And the view is rotating more faster to the left, like the axis is not reaching the full course.

The State Of Unity On Linux
12 July 2015 at 9:01 pm UTC Likes: 1

As a gaming platform, Windows have its annoyances. The updates are painfully slow, and can interrupt you in the middle of a game. The USB accessories (mouse, keyboard, joypad) take a long time to install if you change the port. And the startup (at the point you can open a program, like Windows Explorer or Firefox) with a good anti-virus software take more than one minute if you don't use a SSD. It is even worse if you tune Steam to autostart.

Linux is so much better in these regards, but it will not be enough if people using modest hardware find out that the games they play in Windows are unplayable in Linux with the same hardware.

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