Latest Comments by slaapliedje
CrossOver 24 released with Wine 9.0 - plus CodeWeavers still hiring developers
22 February 2024 at 5:34 pm UTC Likes: 1
The M1 Macbook is great for performance and being quiet and having great battery life... until you open a fairly simple Unity engine program and the fans go crazy, and it turns off the sleep and your battery drains because you thought it went to sleep... Or maybe that was just Dungeon Alchemist that did that...
22 February 2024 at 5:34 pm UTC Likes: 1
Quoting: fenglengshunHm, they said they're looking into Flatpak release in one of theit threads. Looks like it won't be for this year unless there's a surprise release on their mid-year update.Ha, I bought a lifetime version for my macbook. Then of course Apple announced their integrated game playing thing... which I still haven't messed with.
A shame, because Flatpak would solve the issue of the headache inducing dependencies they have (especially for Office 365 which is my main purpose of getting CrossOver)
The M1 Macbook is great for performance and being quiet and having great battery life... until you open a fairly simple Unity engine program and the fans go crazy, and it turns off the sleep and your battery drains because you thought it went to sleep... Or maybe that was just Dungeon Alchemist that did that...
Free Stars: The Ur-Quan Masters (open source Star Control 2) now available on Steam
21 February 2024 at 9:55 pm UTC Likes: 2
Some of the open source stuff put on Steam are shady at best and not published by the main developers. Also, can you get the source code through Steam? Assuming the software is under the GPL, then you should be able to.
The best things for the stuff like this is to have Lutris or even the Debian packages that people make that will ask if you have gog / steam, and download the closed source data files for the open source binaries. For example, OpenMW has stuff for the game-data-packager in Debian where it will package up the data files for Morrowind, then allow you to use the updated open source engine to play it.
21 February 2024 at 9:55 pm UTC Likes: 2
Quoting: robertosf92It... depends. A good example of this is games that are ancient, and in the 'who actually owns this?' state. If you look at Rogue (yes, THAT Rogue that is ancient, but published for a lot of platforms by Epyx) on Steam. What did they do on Steam? They released the crappy DOS version instead of the ST or Amiga version that actually have graphics. If they did a 'proper' release, they'd let you select which version to play! It is a very cheap move to get a few bucks. The Discussions on Steam are all about 'this is illegal!' and 'You don't own this!' though they likely do.Quoting: slaapliedje
sudo apt install uqm
Then download the 3do version from archive.org? It always weirds me out a little bit when someone basically takes an open source project and throws it up on Steam and hopes to make some money, or they don't fully support all the operating systems that the opensource project supports.
No supporting other operating systems is a weird choice indeed. The rest I don't agree, I wish more FOSS games offered paid for releases on steam/gog whatever while maintaining a free download version on their webpages. That might give them some extra money and people would get to play them with some extra services like cloud saves, automatic updates or mod integration via steam workshop.
It's how this was meant to work as a business, after all, offering services around a program as a source of income
Some of the open source stuff put on Steam are shady at best and not published by the main developers. Also, can you get the source code through Steam? Assuming the software is under the GPL, then you should be able to.
The best things for the stuff like this is to have Lutris or even the Debian packages that people make that will ask if you have gog / steam, and download the closed source data files for the open source binaries. For example, OpenMW has stuff for the game-data-packager in Debian where it will package up the data files for Morrowind, then allow you to use the updated open source engine to play it.
Apple M1 gets OpenGL 4.6 and OpenGL ES 3.2 support on Linux
20 February 2024 at 7:00 pm UTC Likes: 1
Apparently they are getting a whole lot of returns of their Vision Pros...
20 February 2024 at 7:00 pm UTC Likes: 1
Quoting: CyrilI've heard even their Vision Pro was based on metal... oh wait, it was built WITH metal... because having a heavy / heat conducting thing on your face is a brilliant idea.Quoting: HighballQuoting: nlborlclIf only Apple wasn't so broke they could support OpenGL 4.6.
According to the Steam for Mac discussion board on Steam, Apple apparently can't afford to implement Vulkan either.
So bad... I don't know, maybe they could open a Kickstarter campaign to finance it?! Yeah I Know, it's stupid, they know their fans wouldn't donate enough...
()
Apparently they are getting a whole lot of returns of their Vision Pros...
Neverwinter Nights: Enhanced Edition gets performance improvements, HDR-bloom, bug fixes
20 February 2024 at 6:59 pm UTC
Then I have played a decently long game of Pathfinder 1st edition, which I've been told is more like a D&D 3.7 or so edition... They fixed the things that 3.5 didn't fix, or something. Still haven't had the patience to keep playing Wrath of the Righteous or Kingmaker, as I'm wanting a game to use PF2e... :P
20 February 2024 at 6:59 pm UTC
Quoting: redneckdrowHa, the closest I have gotten to play either of those were Neverwinter Nights 1 and a little bit of 2. Then I played one session of actual D&D 3e (where my friend's brother in law pissed me off by 'grabbing and picking up' my character... even though he was a dwarf with a 9 dex and I was a halfling with 19 dex...Quoting: slaapliedjeQuoting: suchThe fact that NWN2 is listed on GOG, but no one bothered to fix it for Steam if it was causing some issues there (as I think I've heard ages ago) is... odd. Especially since it seems that it does function. Surely, it's better for a game to earn something than nothing at all?NWN2 was removed from Steam ages ago, so that is likely why. There is a thread requesting it be returned, but there of course is always some dick that has to say 'why bother, it sucked' I still think Obsidian sucked for not making a native Linux version back when it was released.
...right?
It was a lot better than NWN1, as far as I'm concerned. The artwork doesn't look phoned in, for one thing. For another, 3.5E fixed almost every gripe I ever had with 3E.
Then I have played a decently long game of Pathfinder 1st edition, which I've been told is more like a D&D 3.7 or so edition... They fixed the things that 3.5 didn't fix, or something. Still haven't had the patience to keep playing Wrath of the Righteous or Kingmaker, as I'm wanting a game to use PF2e... :P
Free Stars: The Ur-Quan Masters (open source Star Control 2) now available on Steam
20 February 2024 at 6:51 pm UTC
Then download the 3do version from archive.org? It always weirds me out a little bit when someone basically takes an open source project and throws it up on Steam and hopes to make some money, or they don't fully support all the operating systems that the opensource project supports.
20 February 2024 at 6:51 pm UTC
sudo apt install uqm
Then download the 3do version from archive.org? It always weirds me out a little bit when someone basically takes an open source project and throws it up on Steam and hopes to make some money, or they don't fully support all the operating systems that the opensource project supports.
Neverwinter Nights: Enhanced Edition gets performance improvements, HDR-bloom, bug fixes
18 February 2024 at 2:09 pm UTC
18 February 2024 at 2:09 pm UTC
Quoting: suchThe fact that NWN2 is listed on GOG, but no one bothered to fix it for Steam if it was causing some issues there (as I think I've heard ages ago) is... odd. Especially since it seems that it does function. Surely, it's better for a game to earn something than nothing at all?NWN2 was removed from Steam ages ago, so that is likely why. There is a thread requesting it be returned, but there of course is always some dick that has to say 'why bother, it sucked' I still think Obsidian sucked for not making a native Linux version back when it was released.
...right?
Neverwinter Nights: Enhanced Edition gets performance improvements, HDR-bloom, bug fixes
18 February 2024 at 2:06 pm UTC Likes: 2
18 February 2024 at 2:06 pm UTC Likes: 2
Quoting: legluondunetI just downloaded and installed the game from GOG and I confirm the Windows game updated to 88.8193.36-11, but Linux game version is 87.8193.35-40Just confirmed the Steam version is the latest release. Also just noticed they have an arm64 binary. Nice!
Apple M1 gets OpenGL 4.6 and OpenGL ES 3.2 support on Linux
16 February 2024 at 8:49 pm UTC Likes: 3
16 February 2024 at 8:49 pm UTC Likes: 3
Quoting: elmapulholycrap! that is impressive! that just proves that apple could do if they wanted but chose not.Oh, that's because Apple is all about proprietary APIs, cables, etc. I'm honestly surprised most docks that are TB4 will work on a mac at this point... Kind of shocked you can use generic mice with it as well. Though of course you need either a USB-C or a dock to actually use generic mice...
Crusader Kings III is about to get a lot of extra exciting content
11 February 2024 at 11:45 pm UTC Likes: 2
11 February 2024 at 11:45 pm UTC Likes: 2
Quoting: redneckdrowRight now, I'm playing my third playthrough of the Mass Effect games (first was the original release on PC years ago, then on PS3), since the Legendary edition was 6 bucks during the winter sale.Ha, I still haven't played this... I have been told it's a requirement that I do, but damned if I can get into many games these days. My attention span seems to be much more akin to playing Atari 2600 games vs any of the ones that take many hours to play through.
Flathub now has over one million active users
7 February 2024 at 5:53 pm UTC
7 February 2024 at 5:53 pm UTC
Quoting: LoudTechieAgreed. There are edge cases I've seen, like Discord, for example. They are absolutely not the ones who upload Discord to flathub, and they recommend using their .deb package. Discord is very weird on how they manage their updates. Instead of doing what a lot of people who build .deb files have done, which is give you a repo to add in /etc/apt/sources.list.d/, they just have a .deb package you are prompted to download when there's an update... and then on top of that .deb package, it pulls in other updates... It's very odd.Quoting: razzeI'm still really confused by what your saying. Currently every app that gets published to flathub needs to have sources available online and have the manifest pushed to their github.A. sorry for the late reaction. I didn't get a notification.
Sure, binaries are sources too, but that's actually something flathub doesn't like to see, as it mostly means no ARM builds/support, as people usually don't care to provide binaries for both.
Then everything is build on flathub bulidbot in a sandboxed/offline environment https://buildbot.flathub.org/ so you need to grab sources first. So what you commited to your manifest, can't be changed after the fact, as you also need to provide hash sums for all downloads and they get checked - so that you can't change them after pushing the manifest.
The verification of authors of flathub packages currently work via domains, so if you install tv.kodi.Kodi and it's verified, you can be sure, that someone having access to kodi.tv is involved.
B. You seem to know more about the way flathub works than me, so when in doubt assume that I'm wrong.
C. According to your story they verify if something matches its git release with indeed hash checking.
D. A verification purist would argue that doesn't help for binary only releases, because for binary only releases it only proofs that the git and the flathub contain the same possible malware, but there is still no to the binary relatable claim other than the binary(which nobody, but the publisher is supposed to be able to check) over what it does.
D.1. I said "they've nothing to compare it against". With that I meant that they had
E. The work through domains is in essence trick 2.
You can be very certain that the one who uploaded your software uploaded the same stuff they uploaded on git, but what they uploaded to both is an open question for binaries.
Still this is better verification than some might think.
Most if not all of this stuff is uploaded on github and github is enough of a central party that people actively check their website for them for malware(github stars and reporting).
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