Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by slaapliedje
Star Citizen to use Vulkan instead of DirectX 12 and drop DirectX 11 eventually
20 March 2017 at 4:32 pm UTC

Quoting: Corben
Quoting: EhvisThey also support Mac (at list with Elite dangerous), which would be a bit of a problem.
I'm not sure, as on Windows they're not using OpenGL as on macOS, but DX11.
But even though their Cobra engine can render in OpenGL, they're not support Linux.

Probably it's just a matter of time, when Elite: Dangerous will be playable in Linux through wine. Either they switch on Windows to Vulkan, or wine supports DX11 good enough to play. Probably the later will happen ;)

The pitiful thing here is, macOS has OpenGL 4.2, and apparently the Horizons expansion requires 4.3+ due to some of the shaders they used. Not sure who messed up there!

But I still don't understand why they would bother porting to macOS at all. Elite is a pretty heavy game, and it is a tiny portion of a tiny portion to get someone with a Mac that could handle it.

I wonder with the PS4 version I'd be able to use my Saitek x52 Pro. I know it works in Linux...

Star Citizen to use Vulkan instead of DirectX 12 and drop DirectX 11 eventually
20 March 2017 at 4:30 pm UTC

Quoting: Ehvis
Quoting: EikeThere's still boxes in the shops - for way less than 75 Euros.

Back then it was much harder to get an update of a game out to people. So the games actually had to be finished. All that extra QA probably cost a few pennies as well.

And these days they don't even sell all the content with it, they can charge extra for making a 'complete' game.

Star Citizen to use Vulkan instead of DirectX 12 and drop DirectX 11 eventually
19 March 2017 at 6:59 pm UTC Likes: 3

This is awesome. I had wondered what they were going to do for their Linux promise. But it really does make far more sense to use an API that is multi-platform. Honestly I think the main reason there has been so much stagnation is because OpenGL kind of sucked for various reasons.

It is a good point about DX12 adoption, I can't even think of any games or engines that utilize it.

https://en.wikipedia.org/wiki/List_of_games_with_DirectX_12_support

Apparently the list is really small.

6 that are DX12 exclusive...

Man O' War: Corsair - Warhammer Naval Battles is now on Linux, after I poked the developer
18 March 2017 at 6:23 am UTC

Quoting: artvandelay440Liam started his inquiry email with sudo, and it worked!

Awesome!

Bit off topic, but once again I am going through IT Crowd, and honestly wonder what is wrong with a co-worker of mine who said he couldn't make it through more than two episodes! He's an okay guy, just thought it was weird that someone in the computer world not liking it.

Man O' War: Corsair - Warhammer Naval Battles is now on Linux, after I poked the developer
17 March 2017 at 4:36 pm UTC Likes: 1

I should play this more. If only my job would pay me without me having to work.... :P Then I would actually have time to play games!

NVIDIA might have more open drivers in future on Linux
17 March 2017 at 12:20 am UTC

Not to mention, there is potential for code from some other companies in there. Or (as previously mentioned) some things that were added into the drivers long ago that the copyright holders won't re-license. I'm sure even some 3DFx code lives on there, since nVidia bought them oh so long ago.

(on an semi-related note, I've been playing around with my Atari STs, and every time I mention nVidia, I think of NVDI... )

Editorial: On paying for Linux games when you already have a Windows version
15 March 2017 at 4:46 pm UTC

This probably has been said (don't have time to read all the comments), but I always thought the beauty of Steam was that it became operating system agnostic when it was released for Mac/Linux. We shouldn't think of Linux as a different platform, in the same way that the VR Headsets shouldn't be thought of as different platforms. They are peripherals. Developers should also think of them all as x86_64 Compatible systems and create their software to be multi-OS from the start.

Sure that would be in a perfect world, and maybe one day we'll get there...

This isn't the same as demanding the Xbox version when you buy the PS4 version, they're completely different systems (though latest generation could be argued as being weird custom x86 systems anyhow). It's the same for when I get a game in the humble bundle, and it's on the playstation store, I don't think I should have the playstation version too.

This does bring up the question... I just got the ArmA bundle, do I get a key for the Linux version since I already have the Windows one?

Razer looking to improve Linux support on their 'Blade' series of laptops
6 March 2017 at 1:53 am UTC

Awesome, I'd probably buy a Razer if they supported Linux directly. At least next time I'm in the market for a laptop.

I finally completed Half-Life 2 on Linux and it was quite the experience
5 March 2017 at 9:54 am UTC

Quoting: etonbears
Quoting: liamdaweThe way the story is presented is brilliant too. You’re not repeatedly given cut-scenes, as the story unfolds literally as you’re playing and makes the action and the story blend seamlessly together in a way not many developers are able to achieve.

Totally agree. This is the sort of thing that is the essence of good game design, but unfortunately seems to take a back seat in many games. HL2 is, fundamentally, trekking through a long and winding sausage, shooting things, but it doesn't usually feel that way. I have nothing against cut-scenes intrinsically, as they can help flesh out stories and ensure the gamer has important information, but many games use them in a way that completely breaks the immersion or game experience. Even worse, some games are beginning to resemble interactive movies, where you only occasionally have any form of control ( can I please take out a contract on the individual that invented Quick-Time Events? ).

Quoting: liamdaweLike a lot of games, the ending battle was a bit of a letdown.
I'm not really a fan of boss battles. They have been around since the likes of early CRPGs and Wolfenstein and have mostly become boring at best. Even in a shooter, it shouldn't be a requirement if the game is well structured for the ending to involve working out the arcane loophole that allows the boss to be invincible or a bullet-sponge; IIRC I died 4 times playing Mass Effect 2 before I could stop laughing at the giant baby cadaver that constituted the boss ending, and felt no sense of achievement in killing it.

Hmm, maybe I need to go play Episode 1 and 2 now...
I quoted your whole post because it can't be said enough... Quick Time Events are terrible. I was pissed that the boss dude in Dying Light was one. The game was otherwise fantastic! Playing through The Following now..

Weird thing is, I KNOW I played through all of Half-Life and had even started Black Mesa, but damn if I can remember Episode 2. I remember most of HL2, and most of HL1.

By the way, for those that don't remember... Steam and HL2 were basically released at the same time. You absolutely had to have both installed.

So yeah, any HL2 key is a steam key.

Looks like the experimental Linux version of Arma 3 will get the 64bit treatment
3 March 2017 at 6:53 pm UTC Likes: 1

I really need to find time to play this. I've had Arma 3 since before it had a campaign... then the release of everything came and went and the most I've done is played part of the demo. Absolutely loved Operation Flashpoint back in the day.

I think I'll buy the humble bundle, even though I already own all of them.