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Latest Comments by slaapliedje
New NVIDIA Vulkan beta driver released, fixing SteamVR problems
2 March 2017 at 1:48 am UTC Likes: 1

QuoteI have little else to say of course, since I don't own a VR headset as it has priced me out of being able to afford one for quite some time and no sponsor has stepped forward to provide GOL with a unit.

Can we put notes in Patreon for "Money for Vive Funds"? I think in another thread someone was suggesting helping the funding for you to get one.

Serious Sam VR: The First Encounter is now officially on Linux
2 March 2017 at 12:40 am UTC Likes: 1

Quoting: Eike
Quoting: slaapliedjeI think I may have mine set up weird, because there should be ways to smoothly run and jump, but I didn't see the option for that.

I think the teleporting is how it is supposed to be! People get nausea from "being" a character moving aroung smoothly while their body is sending signals that it's just sitting/standing around. That's one (the major?) problem with VR.

Oops, I somehow missed this post. I've had the Vive since the first batches were being delivered. Many games end up with the teleportation mechanism for the reason you stated. Windlands doesn't play around, and it's certainly weird standing up and playing it. I tend to sit down for that, and even Serious Sam.

My point was more that the level designs I think are the same as the original game, which means there are places where you need to run/jump to get to because the teleportation won't reach, unless I'm completely doing it wrong...

Also there seems to be a 'quick' teleport, where you tap on the touchpad and you just sort of jump a step or two, which seems to be a bit odd as well, and probably a smooth movement would be better.

I'll see if I can get it working in Linux, then post a video somehow.

Serious Sam VR: The First Encounter is now officially on Linux
2 March 2017 at 12:14 am UTC

Quoting: EndeavourAccuracy
Quoting: slaapliedjeSadly I still am unable to get mine to work.

Possibly you already did, but make sure to report your issue here:
https://github.com/ValveSoftware/SteamVR-for-Linux/issues

Yeah, I actually created a github account and even saw you reporting on an issue!

I haven't tried it since they released another update. And now I see nVidia released 375.27.13 to fix some SteamVR stuff, so I'll try to get some time tonight to test again.

Torment: Tides of Numenera released for Linux with day-1 support
2 March 2017 at 12:11 am UTC

I have so many games installed... been trying to finish Dying Light: The Following... and I have all the other D&D games, and yet I also want to finish the Ishar Trilogy on my Atari Falcon, along with Phantasie 1-3... And yet I should really learn Python for work...

That's it, we just all need clones to send off to day jobs while we can spend time playing great video games on Linux!

American Truck Simulator has a new beta with some major engine simulation improvements
2 March 2017 at 12:08 am UTC

Quoting: PixelPi
Quoting: Mountain Man
Quoting: KeyrockGotta love SCS, they keep tinkering with their games for years after release.
Yet Steam Controller support for Euro Truck Simulator 2 is still DOA in Linux.

Yes, waiting for this too. Bur didn't test it again.

Hmm, the Logitech G27 works wonderfully in it though.

Wonder if they're going to finish up their VR support and get it working in Linux?

The RPG 'Eschalon: Book I' is now completely free, to celebrate being 10 years old
28 February 2017 at 10:43 pm UTC

I have had this game for years, but have never gotten the time to play it. Then again, I have tons of games that are the same way, doesn't help that I picked up playing Dungeon Master again, now that some bad ass patched it to work on the Atari TT030...

So many fun things to waste my time on, which ends up making me not learn a programming language...

Shadow of War, a sequel to Shadow of Mordor announced, no word on Linux yet
28 February 2017 at 10:31 pm UTC

Quoting: tuubi
Quoting: scaineNo idea how people find time (or patience) to rack up thousands of hours in games.
That is the question. My most played game on Steam happens to be Mad Max at ~90h and I cannot imagine investing much more than that on a single game. I'm sure some online games take a lot more time and dedication, which is probably one reason I never properly got into any of them.

Ha, I think I have tons of hours in Star Trek: Online, but only because I launched it under Wine, then left the launcher running for days and forgot it was going.

Torment: Tides of Numenera released for Linux with day-1 support
28 February 2017 at 10:28 pm UTC

Quoting: DrMcCoy
Quoting: oldrocker99Still waiting for my key as a backer ...

Huh, shouldn't that just display on the backer portal?

I got my backer key (from Backing Bard's Tale IV) back in September... So not sure what happened with yours. I got the 'Tormented Bard' level.

Shadow of War, a sequel to Shadow of Mordor announced, no word on Linux yet
27 February 2017 at 6:18 pm UTC

While I agree that all of these games are similar in mechanics, they each have flavor. It is the same argument that all RTS or FPS games are the same, just with different textures and story lines.

Mad Max is hoenestly the only game where I have liked it enough to try to get all the Achievements. I only have 10 left, and they are the racing ones.

Hopefully this one gets ported as well, I generally don't give a crap about skins, the fact companies charge 5 bucks for them at times, and that people pay for them disgusts me, but I have already ranted about that enough...

Serious Sam VR: The First Encounter is now officially on Linux
25 February 2017 at 1:39 am UTC

Quoting: EndeavourAccuracy
Quoting: BeamboomVive is working on Linux NOW? How's the experience, technically? How is it compared to Vive on Windows? The hardware requirements, are they the same for Linux too? Are there other VR-games that runs on Linux too, to choose from on Steam?

I'll describe my own SteamVR experience so far. It arrived in beta for Linux just 3 days ago. For about 1.5 days I could not use it because there was an issue that had a simple solution (apt-get remove libvulkan1). Then it worked, and the performance is great. I only have Linux, so I cannot compare it with Windows, but everything feels smooth. This is with an i7-4770K and GTX 1060 6G. Room scale setup was a very easy process. [Destinations](http://store.steampowered.com/app/453170/) is surprisingly entertaining in multiplayer. [Serious Sam VR: TFE](http://store.steampowered.com/app/552450/) is fun too. The latter doesn't have the SteamOS store icon because it is in "beta", but its single player campaign plays like a finished product. Two crashes in a combined 3 hours of SteamVR gaming, one of which required a reboot. Most VR games in my library do not yet run on Linux, but the few that already do will keep me busy until more arrive. Like most users, most developers just recently got the tools to start testing with SteamVR for Linux. Game engines have already made good progress. Linux actually has a front-row seat this time. Personally, I'm wondering if Oculus will have any Linux-related news on 28 February, during the VRDC. If not, we'll still have SteamVR, Vrui, OpenHMD, libsurvive, the Mozilla folks, maybe OSVR; things look pretty good. It just takes time, that's all.

Sadly I still am unable to get mine to work. The base stations refuse to stay connected. Do you have your sync cable connected between the two?