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Latest Comments by ShabbyX
The Jupiter Hell developers are showing how a Kickstarter is done properly
12 April 2017 at 9:38 pm UTC

Quoting: micha...

Micha, How did you get that "Game Dev" tag?

Some thoughts on Ziggurat
10 April 2017 at 10:40 pm UTC Likes: 1

I played Ziggurat a lot, despite myself. With the new characters that get unlocked every time or other you finish the game, a new level of challenge is added to the game which keeps the game interesting for a lot longer than I would have expected. Also, the random level-up "cards" can change each playthrough a lot, sometimes making it much harder by denying you some upgrade you usually depend on.

An interview with Beamdog about Linux gaming, they say it’s worth it
8 April 2017 at 8:08 pm UTC Likes: 10

QuoteScott Brooks: Vim, gcc, and make?

I like this guy.

Unreal Tournament updated, weapon animations overhauled and AI improvements
28 March 2017 at 9:48 pm UTC

Geeky comment:

Safer:
cd "$HOME/Downloads/LinuxNoEditor/Engine/Binaries/Linux/"

Pine, an open-world adventure game where the world adapts with your decisions
10 March 2017 at 5:59 pm UTC Likes: 1

Quoting: qptain Nemo2. What can the developers even do to resolve those issues? They don't have the access to the source of the engine.

Except that they do. The source is open (not free, but just open), so they can actually fix stuff and send patches.

But I'm not as pessimistic as others here. They seem to like Linux (which likely means there is someone who uses Linux, but cannot use the Unity editor yet because it's unstable (hence the comment about the state of the editor on Linux)). Also, they talk about testing the game on various distros, so by all means, it looks like they know how to deal with Linux.

Khronos working on an '3D Portability Initiative' to enable portable development across Vulkan, DX12 and Metal
3 March 2017 at 4:49 am UTC

I highly doubt they would create yet another API. After all, they just decided Vulkan is the best they could come up with.

The best thing they can do is to implement these:

- Tools to convert from any shading language to SPIR-V
- Translation layer from Vulkan to other APIs, such as dx, metal, sce (playstation).

In other words, you would end up coding in Vulkan as the universal API, and use the translation layer when not possible, for example on OSX, PS and XBox.

The Talos Principle has a new stable build with more Vulkan optimizations
15 February 2017 at 2:11 pm UTC Likes: 1

Quoting: M@yeulCIsn't it Ctrl+Alt+SysRq?

Nope, ctrl is not needed: https://en.m.wikipedia.org/wiki/Magic_SysRq_key

The Talos Principle has a new stable build with more Vulkan optimizations
14 February 2017 at 11:17 pm UTC Likes: 1

[quote=riusma]
Quoting: SolitaryHard lock of the system with black screen, ctrl + alt + f1 was not responding... so hard reboot (which isn't a good idea, I've read that there is a more secure way to reboot the system... should note that somewhere for my next adventure in Vulkan's lands ^^)

Remember Alt + SysRq + REISUB (http://askubuntu.com/a/36717/31099)

To remember REISUB, you can either:

- Remember that it's BUSIER backwards
- Reboot Even If System Utterly Broken

This has been quite useful for me, especially when coding real-time kernel modules (and inevitably a bug freezing the whole system). It has also been useful when I was affected by a bug related to swap which made turning off super slow (minutes), so I could just turn off the computer safely and quickly.

Pay extra attention to the S (sync) and U (remount read-only) commands, as they are what really make the reboot safe.

Valve set to replace Greenlight with Steam Direct
10 February 2017 at 11:25 pm UTC Likes: 2

Just an FYI, Valve takes about 10~15% of the price. It's the consoles that take crazy numbers like 30~40%.

A look at Tinertia, a twin-stick rocket-jumping shooter for Linux
10 February 2017 at 11:02 pm UTC

Quoting: M@GOid
Quoting: no_information_hereI still have no idea what the left touchpad on the Steam controller is actually any good for.

I use it very little too. But I heard some people saying they managed to ditch the analog stick and use the two touchpads exclusively.

Me!

I never used a controller before SC, and I find it utterly impossible to use the joysticks. My thumb slides over them, so if I'm going forward for a while, I have to stop and position my thumb on the stick again. With the left touch pad, I didn't even need to apply any force (to move the stick). And that's just for moving! Aiming is even worse with joystick. Also, it's faster to switch between left and right, because you don't need to draw a physical stick from left to right.

If you can't imagine how using the two touchpads work, imagine playing a "twin-stick" game on your smartphone. It's fundamentally the same thing.