Latest Comments by Kimyrielle
That Dragon, Cancer is now doing a Linux release on Steam
19 January 2016 at 3:49 pm UTC Likes: 1
It's a matter of perception. The failed campaigns are all over the news and we talk about them a lot. It's like watching the news makes you think that the world is exclusively about war and crime. Personally I had one Kickstarter I backed fail miserably. One. All the others either delivered or are still in development. There are obviously campaigns more prone to failure than others. But if a halfway well known developer with a respectable team puts together a KS, chances seem to be that they succeed. The one failure I had was a one-man developer who run into issues of scope - the project turned out to much more than he could handle. I won't back one of these again, or back a team of unproven devs in general. Studios like Harebrained Schemes I would give my money to each and every day, though. Overall, crowdfunding had a -huge- part in bringing awesome games to Linux. It still does, because crowdfunding Linux versions/ports means that the studio doesn't need to take a lot of financial risk in supporting a small platform such as ours - the version is already funded in the case of crowdfunding.
19 January 2016 at 3:49 pm UTC Likes: 1
QuoteConfirms yet again why I don't back any crowdfunding campaigns myself, there's issues far too often.
It's a matter of perception. The failed campaigns are all over the news and we talk about them a lot. It's like watching the news makes you think that the world is exclusively about war and crime. Personally I had one Kickstarter I backed fail miserably. One. All the others either delivered or are still in development. There are obviously campaigns more prone to failure than others. But if a halfway well known developer with a respectable team puts together a KS, chances seem to be that they succeed. The one failure I had was a one-man developer who run into issues of scope - the project turned out to much more than he could handle. I won't back one of these again, or back a team of unproven devs in general. Studios like Harebrained Schemes I would give my money to each and every day, though. Overall, crowdfunding had a -huge- part in bringing awesome games to Linux. It still does, because crowdfunding Linux versions/ports means that the studio doesn't need to take a lot of financial risk in supporting a small platform such as ours - the version is already funded in the case of crowdfunding.
Looks like Republique is no longer getting a Linux port
28 December 2015 at 8:25 pm UTC
Pretty much this. It's amazing how unprofessional some studios are. If you plan to release for a number of platforms you need to plan what components and technology to use and if everything you want to use is available for all target platforms. Before you write a single line of code that is. I think that's sometimes referred to as "proper project management".
What they do is announcing a multiplatform release, but then develop as if no platform other then Windows would even exist. They write a Windows game using Windows components and Windows-exclusive technology and then are somehow surprised that their product doesn't magically compile for MacOS or Linux.
You really wonder where these people learned their craft.
28 December 2015 at 8:25 pm UTC
Quoting: ZanvalWe are working on a linux port, but have a dependency that isn't compatible with the target system.
To me as a software developer, this translates to "We have no idea what we're doing!"
Pretty much this. It's amazing how unprofessional some studios are. If you plan to release for a number of platforms you need to plan what components and technology to use and if everything you want to use is available for all target platforms. Before you write a single line of code that is. I think that's sometimes referred to as "proper project management".
What they do is announcing a multiplatform release, but then develop as if no platform other then Windows would even exist. They write a Windows game using Windows components and Windows-exclusive technology and then are somehow surprised that their product doesn't magically compile for MacOS or Linux.
You really wonder where these people learned their craft.
Wine Is Now In A Code Freeze For Wine 1.8
20 November 2015 at 4:51 pm UTC
20 November 2015 at 4:51 pm UTC
I am really torn about Wine. It's sure an awesome piece of software, but personally I got only one game ever to run in it in a way that didn't immediately make me want to hit that "Restart" button and reboot into Windows. That game was Guild Wars 1. And that's a while ago. Maybe it's because of the games I tried to run in it (mostly MMOs), but at least for me Wine never turned into a serious alternative for dual-booting.
Falcon Northwest Is Another Company To Remove Their Steam Machine Offering For Now
16 November 2015 at 7:42 pm UTC Likes: 2
16 November 2015 at 7:42 pm UTC Likes: 2
I guess they are going through a long process of fine tuning and gradual improvement, like any other Linux distro ever released. At least I have never seen one where the 1.0 was any good. Windows 1.0 was garbage too, btw. ;)
Pillars Of Eternity: The White March Part Two Launches In January 2016
16 November 2015 at 7:40 pm UTC
16 November 2015 at 7:40 pm UTC
I am going to wait with my playthrough, too. I started the game, but put it on hold a few hours in. Like you I want to play it all in one go. Tbh, I prefer expansions as add-ons, not add-ins. Other than that it sounds exciting!
Legends Of Eisenwald Linux Port Put On Hold, Developers Asking For Help To Port It
12 November 2015 at 7:59 pm UTC Likes: 4
I guess the point made was, that since they expressed their plan to develop a platform independent game from the get-go it's a fairly silly decision to go ahead and develop it using technology that doesn't run anywhere but on Windows. Porting a finished product is a lot more troublesome than developing the software with cross-platform deployment in mind. If you want a Windows-only game, use DX. If you want a multi-platform game, use OpenGL, because it runs on all platforms.
That being said, it's still nice to hear that they want to get the game ported despite getting no funding for it. That's the opposite of what Larian did, I guess. :D
12 November 2015 at 7:59 pm UTC Likes: 4
Quoting: ricki42I don't get this negative response at all. They didn't get enough money to do everything they wanted, so they did what they could with the tools they knew best.
They didn't promise a Linux port, but still want to make one. I really appreciate the dedication, and I really appreciate them being honest and asking the community. I just wished I had the time and expertise to help, I hope they find people who do.
I guess the point made was, that since they expressed their plan to develop a platform independent game from the get-go it's a fairly silly decision to go ahead and develop it using technology that doesn't run anywhere but on Windows. Porting a finished product is a lot more troublesome than developing the software with cross-platform deployment in mind. If you want a Windows-only game, use DX. If you want a multi-platform game, use OpenGL, because it runs on all platforms.
That being said, it's still nice to hear that they want to get the game ported despite getting no funding for it. That's the opposite of what Larian did, I guess. :D
Divinity: Original Sin Enhanced Edition May Actually Hit The Linux Release Next Month
4 November 2015 at 3:49 pm UTC Likes: 4
Their KS clearly stated their intend to create a Linux port. I'd call that a promise. They also said time and again "we're working on it" (the Linux version). I'd call that a promise, too.
We understand how business works just nicely, thank you. I think it's rather that you don't understand the concept of a "promise" (on top of not possessing any sort of acceptable manners, of course).
4 November 2015 at 3:49 pm UTC Likes: 4
Quoting: BillNyeTheBlackGuyOnce again you idiots on this site refuse to understand how businesses work.
But but but they promise. They promised nothing. Period.
Their KS clearly stated their intend to create a Linux port. I'd call that a promise. They also said time and again "we're working on it" (the Linux version). I'd call that a promise, too.
We understand how business works just nicely, thank you. I think it's rather that you don't understand the concept of a "promise" (on top of not possessing any sort of acceptable manners, of course).
Sunday Section: What Was Your Biggest Linux Gaming Letdown So Far This Year?
1 November 2015 at 8:26 pm UTC Likes: 1
1 November 2015 at 8:26 pm UTC Likes: 1
Divinity: Original Sin. Yes, breaking promises is a sin, too!
The Park, A Really Creepy Looking Game Looks Set For A Linux Version
30 October 2015 at 3:32 pm UTC
30 October 2015 at 3:32 pm UTC
Aside from the disastrous launch that was Age of Conan, I have always liked Funcom's games. I had no idea that they were considering Linux support. oO
Can one hope for them porting their older games, too? *cough* The Secret World *cough*
Can one hope for them porting their older games, too? *cough* The Secret World *cough*
Want To Be A Fisherman? Fishing Planet Is Planning A Linux Release
29 October 2015 at 11:19 pm UTC
29 October 2015 at 11:19 pm UTC
Looks pretty! The devs were probably enjoying fishing in WoW too, huh? :)
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