Latest Comments by Kimyrielle
Cities: Skylines Expansion 'After Dark' Announced
7 August 2015 at 2:29 am UTC
7 August 2015 at 2:29 am UTC
Sounds like an awesome addition to a game I already love. I will sooo get it! :)
The Open Source Project 'Xoreos' Released 0.0.2 'Aribeth'
27 July 2015 at 10:10 pm UTC Likes: 1
27 July 2015 at 10:10 pm UTC Likes: 1
Awesome to see this progressing! :)
Victor Vran Says Goodbye To Early Access, Hello To Being Awesome
27 July 2015 at 2:21 pm UTC Likes: 1
A little thought experiment: Get your copy of Lord of the Rings, search for "Frodo" and replace with "Frida". Change all gender pronouns accordingly. Then tell me what impact that change had on the story.
You're right: None.
And we are talking about one of the most compelling stories ever written, not about a computer game where the main focus isn't telling a story but bashing monsters with a big hammer.
I concede that -some- stories need a fixed character. For instance I complete understand that the Witcher has to be a fixed character because he is an established figure in Polish mythology. But 99% work the exact same way with a protagonist of the opposite gender. Or with a different skin colour. What's often needed for a protagonist to work in a story is setting his or her personality traits and abilities (e.g. Victor Vran needs to be a skilled fighter). Other than a few exceptions such as the ones you listed in your post, gender or skin colour almost never matters.
27 July 2015 at 2:21 pm UTC Likes: 1
Quoting: ricki42Quoting: KimyrielleI will always, as in always, prefer being able to roll a character of my own choosing instead of a premade one, and I like to believe there is almost never a compelling reason to go with a premade one at all. I think that a good writer can always adapt a given story to a custom character and make it fit regardless of whether the player picks a white guy or a black female.
I disagree. This only works for stories where the main character is essentially a blank slate and the story is about the world and the people around them. Strong compelling stories often rely on a compelling main character, and you completely miss out on those.
A little thought experiment: Get your copy of Lord of the Rings, search for "Frodo" and replace with "Frida". Change all gender pronouns accordingly. Then tell me what impact that change had on the story.
You're right: None.
And we are talking about one of the most compelling stories ever written, not about a computer game where the main focus isn't telling a story but bashing monsters with a big hammer.
I concede that -some- stories need a fixed character. For instance I complete understand that the Witcher has to be a fixed character because he is an established figure in Polish mythology. But 99% work the exact same way with a protagonist of the opposite gender. Or with a different skin colour. What's often needed for a protagonist to work in a story is setting his or her personality traits and abilities (e.g. Victor Vran needs to be a skilled fighter). Other than a few exceptions such as the ones you listed in your post, gender or skin colour almost never matters.
Victor Vran Says Goodbye To Early Access, Hello To Being Awesome
27 July 2015 at 3:28 am UTC
I guess in the end that might be the core of the issue for me. I will always, as in always, prefer being able to roll a character of my own choosing instead of a premade one, and I like to believe there is almost never a compelling reason to go with a premade one at all. I think that a good writer can always adapt a given story to a custom character and make it fit regardless of whether the player picks a white guy or a black female.
What is so off-putting to me is that when devs decide to go with a premade character, 99% of the time it will be a male one. Because apparently even in 2015, women gamers do not exist. At least not in the heads of the devs and publishers, who in this time and age are still reluctant to publish a game featuring a female lead at all. I think I would mind premade characters considerably less if at least the third of them would be females, which would represent our share of the gamer customer base. We're a far cry off that.
27 July 2015 at 3:28 am UTC
Quoting: ricki42I don't think every game must have the option to choose your gender, sometimes the writers want to tell a specific story. The problem is not any one single game, it's the general under-representation of female protagonists. Luckily, there are more and more games out there with a female lead, so things are getting better.
I guess in the end that might be the core of the issue for me. I will always, as in always, prefer being able to roll a character of my own choosing instead of a premade one, and I like to believe there is almost never a compelling reason to go with a premade one at all. I think that a good writer can always adapt a given story to a custom character and make it fit regardless of whether the player picks a white guy or a black female.
What is so off-putting to me is that when devs decide to go with a premade character, 99% of the time it will be a male one. Because apparently even in 2015, women gamers do not exist. At least not in the heads of the devs and publishers, who in this time and age are still reluctant to publish a game featuring a female lead at all. I think I would mind premade characters considerably less if at least the third of them would be females, which would represent our share of the gamer customer base. We're a far cry off that.
Victor Vran Says Goodbye To Early Access, Hello To Being Awesome
26 July 2015 at 8:45 pm UTC
And that's the only thing that keeps me from buying this game. It looks great otherwise. :S
26 July 2015 at 8:45 pm UTC
Quoting: liamdaweJust had a 40 minute blast on it, man it gets intense at times!
Quoting: BeamboomCan u create your character in this game, and is gender amongst the options?
No, you are Victor Vran. The game is about him.
And that's the only thing that keeps me from buying this game. It looks great otherwise. :S
Submerged, A Third-person Combat-free Adventure Game May Get Linux Support
26 July 2015 at 8:29 pm UTC
26 July 2015 at 8:29 pm UTC
Looks beautiful and interesting. I will absolutely buy it if there is a Linux version.
Feral Interactive Are Teasing Us, Again
22 July 2015 at 9:57 pm UTC
Personally I loved the reboot. For Lara was written and looked like an actual woman this time. Well, the story was good in general. Also, the game was very accessible for someone like me, who otherwise isn't a fan of (or even good at) platformers, so that was a plus.
22 July 2015 at 9:57 pm UTC
Quoting: KeyrockQuoting: NyamiouThat was easy. There is a book called "1001: Video Games You Must Play Before You Die", on the back cover there is Lara Croft. It's a Tomb Raider!!!The reboot? Ugh. I mean it would be a great get for Linux as it's a big name game and very popular, but I hated that game with a passion.
Personally I loved the reboot. For Lara was written and looked like an actual woman this time. Well, the story was good in general. Also, the game was very accessible for someone like me, who otherwise isn't a fan of (or even good at) platformers, so that was a plus.
Star Wars Knights Of The Old Republic II Released For Linux, With Preview Port Report
22 July 2015 at 3:41 am UTC
22 July 2015 at 3:41 am UTC
That is truly one of the better RPGs ever made, so I am going to support it despite I already played it when it was still considered new. :D
Nomad Fleet, Mix Of Homeworld, FTL And Battlestar Galactica, Available On Steam Early Access
19 July 2015 at 8:40 pm UTC Likes: 1
Errrm, which game (or creative product in general) is NOT at least partially inspired by existing concepts? That's a funny comment to make, particularly in an industry where the dominating publishers haven't really released any halfway original product in like one and a half decades.
"It's low budget" applies to...pretty much all indie productions. Some of which are really great games and arguably better than anything the big name publishers put out in this millennium. Budget is a very poor indicator of quality, particularly when looking at the aforementioned major publishers that pump huge budgets into uninspired yearly updates of the same two dozen games they have been publishing since like 1995 and all they are adding is a new explosion or two.
About Early Access: Is your comment just yet another unfounded bashing of Early Access titles in general or are you basing your statement on actual facts that might indicate that the final product will never get finished? Just curious. Personally I am tired of all the Early Access bashing. Yes, a few titles clearly abused it. Many others worked fine. A few bad apples are not sufficient grounds to bash everyone using the concept.
19 July 2015 at 8:40 pm UTC Likes: 1
Quoting: aristoriasMy problem with this kind of games:
It picks up a bunch of very successful templates and copies elements randomly with good intention in mind:
Be the AAA super hyper version of something existing.
But fact is:
* It is low budget
* I don't want to insult anyone: it looks like it is backed up with rather mediocre know how
* It is early access and the very dubiously formulated final version will probably emerge long after the lifetime of the product (if at all)
* Due to the fact it's a mixture of multiple existing templates it does many things but nothing good enough to be not just another boring nothing-really-finished random early access title
Errrm, which game (or creative product in general) is NOT at least partially inspired by existing concepts? That's a funny comment to make, particularly in an industry where the dominating publishers haven't really released any halfway original product in like one and a half decades.
"It's low budget" applies to...pretty much all indie productions. Some of which are really great games and arguably better than anything the big name publishers put out in this millennium. Budget is a very poor indicator of quality, particularly when looking at the aforementioned major publishers that pump huge budgets into uninspired yearly updates of the same two dozen games they have been publishing since like 1995 and all they are adding is a new explosion or two.
About Early Access: Is your comment just yet another unfounded bashing of Early Access titles in general or are you basing your statement on actual facts that might indicate that the final product will never get finished? Just curious. Personally I am tired of all the Early Access bashing. Yes, a few titles clearly abused it. Many others worked fine. A few bad apples are not sufficient grounds to bash everyone using the concept.
The Flock Will Only Be Playable For A Limited Time, Releasing For Linux This Year
17 July 2015 at 8:31 pm UTC
17 July 2015 at 8:31 pm UTC
It's art and as such I can appreciate it. But as a product, it's one of the most stupid ideas I've ever heard of. We complain about planned obsolescence of gadgets, but we'd accept it if programmed in software? Seriously?
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