Latest Comments by Kimyrielle
An Update On The Open Source Project 'Xoreos' Concerning Dragon Age
10 July 2015 at 8:02 pm UTC Likes: 1
10 July 2015 at 8:02 pm UTC Likes: 1
Amazing work! :)
Albion Online Summer Alpha On Linux!
10 July 2015 at 7:55 pm UTC
I agree with most things you said, but this statement is economically spoken, not correct. Lootable corpses do nothing to create additional demand, as the items taken from your corpse remain in circulation and can be sold or used by the looter. The only things that actually create demand for new items in MMO is either a) growth in players, b) gear obsolescence (e.g. due to levelling) and c) item degradation/destruction.
10 July 2015 at 7:55 pm UTC
Quoting: Ser Eduardo MogambroWell, to some extent, I actually do, because as I said, if the whole economy is player driven you need something to sustain demand for the goods produced, else everybody will have the best armor for his playstyle in a few months and the economy would be dead.
So the pkers are what make the smiths and merchants and all the other player-types relevant. If there is no dead, there is no "always growing market".
I agree with most things you said, but this statement is economically spoken, not correct. Lootable corpses do nothing to create additional demand, as the items taken from your corpse remain in circulation and can be sold or used by the looter. The only things that actually create demand for new items in MMO is either a) growth in players, b) gear obsolescence (e.g. due to levelling) and c) item degradation/destruction.
Albion Online Summer Alpha On Linux!
10 July 2015 at 4:26 pm UTC
Yes, I guess me not being their target audience is indeed pretty much the reason why I never played one. I don't think it's the sandbox concept per se that's turning me off, it's the hardcore features like the aforementioned lootable corpses that do that. I am really not a hardcore player by any stretch of imagination and despite I play games for a definite non-casual amount of time, I prefer my games generally to be not very challenging and/or frustrating. Which probably means I am falling through a lot of cracks in the current portfolio of prevalent game designs, although I like to believe that there are many people like me around that are technically neither hardcore nor casual.
However, I don't think that sandbox games automatically imply having a total focus on PK gameplay any more than themepark games would need to be focused exclusively on raids. I rather blame that on MMOs being a segment that's generally not very innovative (to phrase it politely). Most themepark games -are- WoW clones despite there is no god-given reason for that, and most sandbox games are perfectly interchangeable as well. Tbh, having read Albions' feature list, there is not a single idea in there that we haven't seen in another game before, and the only reason we we're even talking about it here in the first place is that it will have Linux support. Other than that, there seem to be at least a half dozen games exactly like it out there already.
10 July 2015 at 4:26 pm UTC
Quoting: Ser Eduardo MogambroQuoting: KimyrielleQuoting: Ignis>plus if you die you lose everything on you
Seriously? Pass…
oO
Seriously???, indeed.
Lootable corpses is probably one of the more silly ideas ever brought to MMOs. I guess if that's a feature of that game, I shall pass, too.
Well, I don't want to argue, but then you're simply not the target audience.
Imagine if you didn't lose anything if you'd die (like in real life, eh? ;)) at some point there would simply be no need to get better weapons and stuff. We are talking player made economy here!
Yes, I guess me not being their target audience is indeed pretty much the reason why I never played one. I don't think it's the sandbox concept per se that's turning me off, it's the hardcore features like the aforementioned lootable corpses that do that. I am really not a hardcore player by any stretch of imagination and despite I play games for a definite non-casual amount of time, I prefer my games generally to be not very challenging and/or frustrating. Which probably means I am falling through a lot of cracks in the current portfolio of prevalent game designs, although I like to believe that there are many people like me around that are technically neither hardcore nor casual.
However, I don't think that sandbox games automatically imply having a total focus on PK gameplay any more than themepark games would need to be focused exclusively on raids. I rather blame that on MMOs being a segment that's generally not very innovative (to phrase it politely). Most themepark games -are- WoW clones despite there is no god-given reason for that, and most sandbox games are perfectly interchangeable as well. Tbh, having read Albions' feature list, there is not a single idea in there that we haven't seen in another game before, and the only reason we we're even talking about it here in the first place is that it will have Linux support. Other than that, there seem to be at least a half dozen games exactly like it out there already.
Albion Online Summer Alpha On Linux!
10 July 2015 at 4:16 am UTC
^ Umm, yes, this.
The problem with some old-fashioned MMO designs is that they assume that jerks don't exist. Well...I am afraid that assumption is not entirely correct, so all these designs led to a decade of drama and frustration in those games.
Like you, I don't want to spend my spare time with jerks either. And while I cannot entirely avoid said jerks logging into the same online games I do, at least I don't want to notice them for the jerks they are. Which means that good MMOs feature "jerk proof designs". Among things that rules out non-consensual PvP as far as I am concerned.
10 July 2015 at 4:16 am UTC
Quoting: KelsI don't wanna hang out with criminals in real life either, why would I want to in my leisure time?
There's a reason people started to take PK out of MMOs.
^ Umm, yes, this.
The problem with some old-fashioned MMO designs is that they assume that jerks don't exist. Well...I am afraid that assumption is not entirely correct, so all these designs led to a decade of drama and frustration in those games.
Like you, I don't want to spend my spare time with jerks either. And while I cannot entirely avoid said jerks logging into the same online games I do, at least I don't want to notice them for the jerks they are. Which means that good MMOs feature "jerk proof designs". Among things that rules out non-consensual PvP as far as I am concerned.
Albion Online Summer Alpha On Linux!
10 July 2015 at 3:22 am UTC Likes: 2
I stopped reading there. People like you are the very reason features like that should never be implemented.
10 July 2015 at 3:22 am UTC Likes: 2
Quoting: slaapliedjeWow, freaking wussies.
I stopped reading there. People like you are the very reason features like that should never be implemented.
Albion Online Summer Alpha On Linux!
9 July 2015 at 8:29 pm UTC
oO
Seriously???, indeed.
Lootable corpses is probably one of the more silly ideas ever brought to MMOs. I guess if that's a feature of that game, I shall pass, too. I'd rather boot into Windows to play MMOs than letting some random PKer that stabbed me in the back have all the stuff I worked my behind off for weeks to get. Or leave it at home in the first place for the fear of losing it, defeating the point of having nice stuff in the first place.
I have seriously no idea who in their right mind would think a feature like this would attract a meaningful number of players to an online game. *shakes head*
9 July 2015 at 8:29 pm UTC
Quoting: Ignis>plus if you die you lose everything on you
Seriously? Pass…
oO
Seriously???, indeed.
Lootable corpses is probably one of the more silly ideas ever brought to MMOs. I guess if that's a feature of that game, I shall pass, too. I'd rather boot into Windows to play MMOs than letting some random PKer that stabbed me in the back have all the stuff I worked my behind off for weeks to get. Or leave it at home in the first place for the fear of losing it, defeating the point of having nice stuff in the first place.
I have seriously no idea who in their right mind would think a feature like this would attract a meaningful number of players to an online game. *shakes head*
Albion Online Summer Alpha On Linux!
8 July 2015 at 8:45 pm UTC Likes: 2
8 July 2015 at 8:45 pm UTC Likes: 2
I play lots of MMOs and the prospect of FINALLY having one on Linux is really awesome. That being said, I am a bit wary of sandbox games for they are usually -very- heavy on PvP (which I don't mind per se, but PvP does seem to bring out the worst in humans) and on top of that often cannot be reasonably played without being in a guild (which is a big no-no for me).
As for the business model, I think both P2P and F2P suck in the end. The only business model for online games that works for me is B2P, where you buy once for the game and then have an in-game store selling -vanity- items (and those only). F2P games tend to universally degrade into pay-to-win models, putting paywalls everywhere and nickel and dime you harder than even subscription games do.
As for the business model, I think both P2P and F2P suck in the end. The only business model for online games that works for me is B2P, where you buy once for the game and then have an in-game store selling -vanity- items (and those only). F2P games tend to universally degrade into pay-to-win models, putting paywalls everywhere and nickel and dime you harder than even subscription games do.
Torque 3D Game Engine 3.7 Released, Features Linux Support
3 July 2015 at 7:55 pm UTC
3 July 2015 at 7:55 pm UTC
Does this engine have anything going for it over its competition? It seems we have a luxury problem these days. So many engines supporting Linux these days! :)
Victor Vran Release Date Announced, Going To Be Awesome
3 July 2015 at 7:54 pm UTC Likes: 2
3 July 2015 at 7:54 pm UTC Likes: 2
I'd buy it instantaneously if they wouldn't force a premade male character down my throat for no good reason other than being too cheap to fund a proper character editor.
LEGO Minifigures Online Released For Linux, Some Thoughts
3 July 2015 at 7:50 pm UTC
I think you're confusing "It's always been that way" with "It's meant to be that way".
There is no god-given law that would dictate that MMOs have to be challenging any more that there is no law that every adventure game has to be a string of completely counterintuitive puzzles solely designed to waste your time either. Some of the greatest adventure games of recent are actually completely not challenging: Gone Home and Life is Strange.
Oh, and there is no god-given law that MMOs have to be horrible at story telling either. And while most indeed were implemented as if creative writing didn't exist as an art, there are actually at least two examples that are really well written: The Old Republic and The Secret World.
3 July 2015 at 7:50 pm UTC
Quoting: liamdaweThe point is it's an MMO, it's supposed to have some sort of challenge to it. It has nothing, it's boring, and the dialog is oh so terrible.
We aren't talking about a story focused adventure game folks, it's an MMO.
I think you're confusing "It's always been that way" with "It's meant to be that way".
There is no god-given law that would dictate that MMOs have to be challenging any more that there is no law that every adventure game has to be a string of completely counterintuitive puzzles solely designed to waste your time either. Some of the greatest adventure games of recent are actually completely not challenging: Gone Home and Life is Strange.
Oh, and there is no god-given law that MMOs have to be horrible at story telling either. And while most indeed were implemented as if creative writing didn't exist as an art, there are actually at least two examples that are really well written: The Old Republic and The Secret World.
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