Latest Comments by Kimyrielle
More Initial Thoughts On Victor Vran, The RPG From The Tropico Developers
21 May 2015 at 6:11 pm UTC
21 May 2015 at 6:11 pm UTC
Looks really interesting, but I am not a fan of games I have to play with a premade character. They could at least add a Victoria Vran as an alternative. :S
Cities: Skylines City Builder Has A Big Update With A European Theme
21 May 2015 at 6:08 pm UTC Likes: 2
21 May 2015 at 6:08 pm UTC Likes: 2
It's not the best city builder on Linux. It's the best city builder, period. I am a die-hard city builder fan (been playing them since the original SimCity) and I am so happy that they picked up the franchise from EA (or should I say, took it away from them? :D) Skylines is so much better than this utter disaster that's SimCity that it's not even funny.
And yay for tunnels!
And yay for tunnels!
Divinity: The Original Sin Enhanced Edition Announced, No Linux Release Date
18 May 2015 at 3:58 pm UTC
Thing is that they promised a Linux version of the game as part of their KS pitch. The game is out for what feels like an eternity now and there is still no Linux version in sight. Now they are telling us that it will be a part of the EE, but if I got that right, it's in no shape of form guaranteed that we will get a "day 1" release even for the EE (the opposite, rather). Baseline: Don't promise things unless you have both the will and the means to keep it. We tell stuff like "keep your promises" to our children, so I don't think that can be called "entitlement'". Even if we represent only a tiny portion of the market share, I suppose we still deserve at least not getting promised things that then will not happen.
18 May 2015 at 3:58 pm UTC
Quoting: berillionsWhere is the problem for you ?
Divinity: The Original Sin will not be available on Linux but Divinity: The Original Sin Enhanced Edition yes ... If you can't wait the new version, it's not my problem.
Thing is that they promised a Linux version of the game as part of their KS pitch. The game is out for what feels like an eternity now and there is still no Linux version in sight. Now they are telling us that it will be a part of the EE, but if I got that right, it's in no shape of form guaranteed that we will get a "day 1" release even for the EE (the opposite, rather). Baseline: Don't promise things unless you have both the will and the means to keep it. We tell stuff like "keep your promises" to our children, so I don't think that can be called "entitlement'". Even if we represent only a tiny portion of the market share, I suppose we still deserve at least not getting promised things that then will not happen.
Oculus Has "Paused" Linux Development On The Rift VR Headset
16 May 2015 at 11:45 pm UTC Likes: 1
16 May 2015 at 11:45 pm UTC Likes: 1
Yeah, the "not enough resources available" is SO bullshit coming from one of world's largest corporations. How about telling the truth once and go "not enough interest" for once?
The latter is pretty much compatible with my own stance. I couldn't care less if they release on Linux or not as there is not a single trace of interest in VR in me. I feel sorry for all the people who were looking forward to it, though.
The latter is pretty much compatible with my own stance. I couldn't care less if they release on Linux or not as there is not a single trace of interest in VR in me. I feel sorry for all the people who were looking forward to it, though.
Divinity: The Original Sin Enhanced Edition Announced, No Linux Release Date
15 May 2015 at 8:50 pm UTC
Theoretically - sure, they could. But most games don't. The 'economic' way of solving it is meeting at the least common denominator, which is the console/gamepad. A proper second UI would cost money, after all. Which is why I tend to cringe whenever I see that one of the games I am looking forward to will have a console port or gamepad support.
Two prime examples for horrible, "dumbed down by console" UIs are Skyrim and DC Universe Online. In the end, consoles/gamepads aren't the most suitable platform for complex games, and that includes RPGs and strategy games. A gamepad is something I'd use for platformers and racing games. I have no idea why anyone would want to play a RPG with one, but maybe it's just me.
15 May 2015 at 8:50 pm UTC
Quoting: maodzedunExcept they can totally make 2 separate sets of interfaces - for keyboard and mouse and for controller. Like it was done in the Van Helsing games. I don't know what's dumbed down and what isn't, but it's a nice change after working a whole day hunched over a keyboard to kickback with a gamepad in my hand.
Theoretically - sure, they could. But most games don't. The 'economic' way of solving it is meeting at the least common denominator, which is the console/gamepad. A proper second UI would cost money, after all. Which is why I tend to cringe whenever I see that one of the games I am looking forward to will have a console port or gamepad support.
Two prime examples for horrible, "dumbed down by console" UIs are Skyrim and DC Universe Online. In the end, consoles/gamepads aren't the most suitable platform for complex games, and that includes RPGs and strategy games. A gamepad is something I'd use for platformers and racing games. I have no idea why anyone would want to play a RPG with one, but maybe it's just me.
Divinity: The Original Sin Enhanced Edition Announced, No Linux Release Date
15 May 2015 at 7:09 pm UTC
Same here. "Game controller/console support" and "dumbed down garbage UI" go hand in hand almost 100% of the time. I hope that's not the case here.
15 May 2015 at 7:09 pm UTC
Quoting: Keyrock"The full gamepad support makes me very happy, especially as they have adjusted the UI for it too."
This makes me scared. I hope the UI will be adjustable or have modes to accomodate both controllers and m&kb. My fear is that the UI will be full controller-centric and I'll have to play this with m&kb with a ****ty "streamlined" UI for controllers that doesn't let me take advantage of the fact that I have more than 12 buttons to work with.
Same here. "Game controller/console support" and "dumbed down garbage UI" go hand in hand almost 100% of the time. I hope that's not the case here.
ARK: Survival Evolved, A Beautiful Unreal Engine Survival Game Is Heading Our Way
12 May 2015 at 11:03 pm UTC Likes: 1
12 May 2015 at 11:03 pm UTC Likes: 1
A survival game not involving zombies for a change? Wow! Call me interested!
City-builder ‘Banished’ Linux Port Nearing Release
3 May 2015 at 2:55 am UTC Likes: 1
3 May 2015 at 2:55 am UTC Likes: 1
In short, they use DirectX because that's what they are used to, and also because everyone else is using. Same reason why people keep using MS Office.
Thing is that these days there is an increasing incentive to use cross-platform APIs, because in the -overall- market (if you include mobile devices), Windows is actually a niche product these days and DirectX doesn't work anywhere outsides of the MS ecosystem. Time is working in our favour. ;)
Thing is that these days there is an increasing incentive to use cross-platform APIs, because in the -overall- market (if you include mobile devices), Windows is actually a niche product these days and DirectX doesn't work anywhere outsides of the MS ecosystem. Time is working in our favour. ;)
Lux Delux A 'Risk' Styled Game Now On Steam For Linux
3 May 2015 at 2:50 am UTC
3 May 2015 at 2:50 am UTC
Just bought and tried it (I am a huge Risk fan, but I have never heard of this game before). It's definitely fun!
Arma 3 Is Officially Being Worked On For Linux By An External Team, Won’t Be Native
29 April 2015 at 9:11 pm UTC Likes: 2
29 April 2015 at 9:11 pm UTC Likes: 2
<wishful thinking>
It would be awesome if in this time and age, developers would develop with cross-platform deployment in mind right from the start. One should think it's ultimately cheaper than porting a platform-dependent game after the fact, either in-house or by outsourcing.
</wishful thinking>
Realistically - as long as the thing runs acceptably I don't care about what makes it run. If I can install and use it just like a native application, I am good. And by that I mean that I really don't want to have to tinker with Wine, ever. I really can't be bothered going through a trial and error procedure every single time I want to get a game to run. But give me something I can toss on my hard drive and have fun with, and I will be a happy panda. :)
Btw., a badly done native port can be just as much a performance killer as any wrapper, so...
It would be awesome if in this time and age, developers would develop with cross-platform deployment in mind right from the start. One should think it's ultimately cheaper than porting a platform-dependent game after the fact, either in-house or by outsourcing.
</wishful thinking>
Realistically - as long as the thing runs acceptably I don't care about what makes it run. If I can install and use it just like a native application, I am good. And by that I mean that I really don't want to have to tinker with Wine, ever. I really can't be bothered going through a trial and error procedure every single time I want to get a game to run. But give me something I can toss on my hard drive and have fun with, and I will be a happy panda. :)
Btw., a badly done native port can be just as much a performance killer as any wrapper, so...
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- Steam Deck OLED: Limited Edition White and Steam Deck Australia have launched
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