Latest Comments by Kimyrielle
China bans Plague Inc: Evolved as Coronavirus fear spreads
3 March 2020 at 3:33 pm UTC Likes: 1

Quoting: TheRiddickChina is like a successful version of North Korea. However I don't think the Chinese people will stay obedient forever, cracks are forming as PRC's grip gets firmer.

That's wishful thinking. People traditionally don't care about being oppressed as long as they have food on the table. And even if they don't have food, they stay calm as long as their government manages to lay the blame on someone else.

Godot Engine having a code refactor - upcoming Wayland support plus performance improvements
3 March 2020 at 6:22 am UTC Likes: 1

Quoting: NatedawgWere you using "res://path/to/file" when trying to load a resource during runtime or something else? I can't remember, but I think "/home/username/path/to/file" might work in editor but not in a released game.

File system calls using "res://path/to/file" don't work in the released version either, as the engine moves files to .import upon export and renames them, so the design-time path is no longer valid. That's the gist of the problem. The only halfway clean way to resolve it I am aware of is to write an installer putting resources that are to be loaded dynamically into the "user://" path and load them from there. Which comes with the trade-off of these resources being easily accessible from outside the game, which might or might not be desireable.

Godot Engine having a code refactor - upcoming Wayland support plus performance improvements
2 March 2020 at 4:54 pm UTC Likes: 1

One thing they really should address while at it is dynamically loading resources at runtime. Which largely is a PITA in Godot. Since the engine dumps every resource into the .import folder (for whatever reason I don't understand), loading resources via file system calls is not working in the exported game. It works just fine in the editor though, leading developers into the mistaken belief that the approach works, when it doesn't.
It's bad. Not only because I don't understand why they would create a huge junkyard folder for everything when they could just leave resources in the folders where they got placed at development time and put just the -reference- in the .import folder, Which would allow loading resources dynamically just fine and still allow the engine to locate the resources easily. But also because an exported game should never ever work differently from running it in the editor. That's just asking for trouble.

Other than that I really love Godot. That's one of the few things that really makes want to me pull out my hair.

Stardew Valley turns 4, more free updates on the way
27 February 2020 at 6:45 pm UTC Likes: 2

The guy is mean, telling us about the planned patch, but not what's going to be in there. Now the curiosity is killing me!

On a more serious note, it's amazing that he's still working on a game that's way past the peak of profit-generating. I understand that he's not exactly feeling any financial pressure to make more games, but he could as well focus on making more money instead of working on his old game. I am glad that he is still committed to Stardew Valley. It's really one of the cutest games of our time.

Big games of Stellaris are going to run a lot smoother in the 2.6.0 update
21 February 2020 at 4:14 pm UTC

Quoting: TheSHEEEP
Quoting: DuncGreat work, guys. Now do Cities: Skylines. (Yeah, I know it's not in-house, but surely they could give Collosal Order some tips?)
Tips aren't going to help much if their code architecture isn't even similar.

But I never had any problems with Cities: Skylines performance to begin with.

It's not very noticable with smaller cities, but as soon as a city grows large, the game becomes both laggy and unstable. And I am not even talking about the 81 tile mod. Superficially, it seems to be a similar issue as with Stellaris: Too many Cims doing too many things.

Paradox have updated their handy launcher - should help Linux gamers too
17 February 2020 at 10:29 pm UTC Likes: 2

Quoting: eldakingThere doesn't seem to be a common reason, it is just something that is done badly.

There is not a single good reason for these launchers to exist in the first place. It's just lazy software engineering. Nothing they do couldn't be done just as well in the main application (and/or in Steam, which most Paradox games require anyway). Their most common use case is to adjust the configuration in some fashion, which most people do exactly once after installing a game and then never again. Even if that would require a game restart, it would still be preferable to having the deal with an useless extra step every single time you start the game. Really, what's next? A launcher to launch a launcher?

Valve has banned tens of thousands of Dota 2 accounts as they tweak their smurf detection
12 February 2020 at 4:08 pm UTC Likes: 6

Quoting: ArdjeWould be nice if they can apply some ip matching to match the original Steam account with the Smurf Steam account, and address warnings there too. But then again, that might be a privacy issue.
Maybe they should ask the right to process your IP against fraud cases like this.

There are legit cases of two people using two accounts on the same IP. Such as e.g. two siblings sharing a PC. IP matching is almost guaranteed to identify one of them as a smurf, when they're not.

Godot Engine enters new territory with Vulkan API support merged in for the upcoming 4.0 release
11 February 2020 at 6:41 pm UTC Likes: 1

Quoting: BielFPsI hope once Godot Vulkan becomes stable, someone will put a Killer game made with Godot to encourage more devs to use it.

It will probably be more an evolutionary process. I can't see anyone making a AAA production with it quite yet, but I guess we will see more and more small developers picking it up, so the engine can make a name for itself and eventually gather the attention of larger studios.

System Shock 3 development has been left in limbo with lots of people leaving OtherSide Entertainment
10 February 2020 at 8:05 pm UTC

After Underworld, which IIRC released for Linux a stunning year after the Windows version and wasn't a good game anyway, I am not sure if I would have bought another game from them. No big loss for me personally.

Valve making steps to address toxic behaviour on Counter-Strike: Global Offensive
9 February 2020 at 5:39 am UTC Likes: 1

Quoting: TheSHEEEPYou prevented yourself from being taken too serious in this discussion by bringing in that "toxic masculinity" nonsense as soon you saw an opening to stick it to "the patriarchy" or whatever crusade it is you are on.
If you truly believe shitty behavior in gaming would only come from men, you are absolutely delusional. And probably blind to the irony of trying to paint masculinity as toxic.

Most reports of harassment and stories about people being douchebags in a competitive game tell about that person being male? What a surprise, in games that have a player base that is 80% (or more) male...

First you say that most people in games known to be problematic are males, then you bash me for pointing out the fact that the overwhelming majority of toxic people in online games are males, and that the underlying problem is what's usually referred to as "toxic masculinity".

That makes obviously no sense. Other than it's the expected reaction of people that are part of the problem, either actively or passively, by defending these people or ignoring the issue to exist in the first place. I just wonder...if I am making all of this up, how come that many games publishers put in place measures to combat a problem that according to you and some other posters here, doesn't even exist?

Honestly, the gender issue is important only because it's required to understand what the issue ultimately roots in, and you cannot solve any problem without realizing its root causes. Not every male is an online bully. But almost all online bullies are males, and to solve the problem we need to talk about the difference between toxic and healthy masculinity. It's just a fact. Get mad at me in the "Just shoot the messenger and the issue will go away" fashion, if you want to. It's not that I would care. Honestly not.

As a general remark: I got quite some experience with bullies, both online and offline. And honestly, if I had a dime for every time I heard the line "Take a chill pill! It's just a game!!!" when somebody tried to excuse being an asshole in a game, I'd be rich. Thing is that that people don't magically change their personality when they log into an online game. If somebody behaves like a complete piece of crap in a game, a complete piece of crap is who they really are. The people that are part of the problem obviously don't like to hear that, so they get all defensive and aggressive when somebody points that fact out. As if a nice person would ever log into a game to troll others. Sorry, but no, that doesn't happen. Only assholes do that. As in real life assholes. So no, I don't need to take a chill pill. The people who deny the issue to exist need a reality check and acknowledge that a great many humans just aren't nice, and we need sufficient means to deal with them. Both in real life and in online games, where the prevailing culture is still in Three-Monkeys-Mode.

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