Latest Comments by Kimyrielle
Valve making steps to address toxic behaviour on Counter-Strike: Global Offensive
8 February 2020 at 5:26 am UTC Likes: 2
I have no clue about their skin color, nor that it matters. You can't really see that stuff in chat, or in voice com. Shocking, I know! But what I can tell you is that in the cases I was able to ascertain their gender, 100% of the people that ever harassed me online were male. To you and your personal version of reality, it might be nonsense. To me - you're probably a part of the problem. Among things because your post made it evident that you're clearly in denial mode, because you felt a need to ridicule my point like that instead of addressing it in a mature fashion. Gosh, were have we seen THAT rhetoric before?
8 February 2020 at 5:26 am UTC Likes: 2
Quoting: einherjarQuoting: KimyrielleQuoting: SalvatosInteresting, but I hope it doesn’t start penalizing people who make frequent legitimate reports... I would expect people who are frequently targeted by reports to be weighted down instead.
... The toxic masculinity (and that's what we're talking about here in the end) that has more or less defined gaming culture since its inception needs to be finally removed from it.
Oh I think you forgot to mention that it is WHITE toxic masculinity! Of course women (and divers people?) do never show toxic behavior. Masculinity is the root of all evil (at least in the gaming world)!
It is really sad, that you bring this nonsense into the discussion. Hope you can find the irony.
I have no clue about their skin color, nor that it matters. You can't really see that stuff in chat, or in voice com. Shocking, I know! But what I can tell you is that in the cases I was able to ascertain their gender, 100% of the people that ever harassed me online were male. To you and your personal version of reality, it might be nonsense. To me - you're probably a part of the problem. Among things because your post made it evident that you're clearly in denial mode, because you felt a need to ridicule my point like that instead of addressing it in a mature fashion. Gosh, were have we seen THAT rhetoric before?
Valve making steps to address toxic behaviour on Counter-Strike: Global Offensive
7 February 2020 at 4:40 pm UTC Likes: 2
My thoughts exactly. They build a system that relies on people reporting bad behavior and then they take that exact component out of the system by starting to downplay/ignore the people that actually help the system to work. That makes no sense to me. The correct way to do it would be to look at the percentage of successful reports (number of reports that got verified by the moderators as legit, divided by that person's total number of reports) and start ignoring people who file a high number of baseless reports that got tossed out by the mods.
There also does not seem to be a mechanism to punish abuse of the reporting system, which also would be indicated by a low successful reports rate.
The above is assuming that human moderators look at the reports to begin with. If it's fully automatic, it's garbage to begin with, as it would be prone to be abused by the very people it's designed to combat.
In the end, the system is not nearly radical enough for me. Toxic players shouldn't be just muted, they should be perma-banned using a three-strikes system. Two warnings and you're out. Forever. The toxic masculinity (and that's what we're talking about here in the end) that has more or less defined gaming culture since its inception needs to be finally removed from it.
7 February 2020 at 4:40 pm UTC Likes: 2
Quoting: SalvatosInteresting, but I hope it doesn’t start penalizing people who make frequent legitimate reports... I would expect people who are frequently targeted by reports to be weighted down instead.
My thoughts exactly. They build a system that relies on people reporting bad behavior and then they take that exact component out of the system by starting to downplay/ignore the people that actually help the system to work. That makes no sense to me. The correct way to do it would be to look at the percentage of successful reports (number of reports that got verified by the moderators as legit, divided by that person's total number of reports) and start ignoring people who file a high number of baseless reports that got tossed out by the mods.
There also does not seem to be a mechanism to punish abuse of the reporting system, which also would be indicated by a low successful reports rate.
The above is assuming that human moderators look at the reports to begin with. If it's fully automatic, it's garbage to begin with, as it would be prone to be abused by the very people it's designed to combat.
In the end, the system is not nearly radical enough for me. Toxic players shouldn't be just muted, they should be perma-banned using a three-strikes system. Two warnings and you're out. Forever. The toxic masculinity (and that's what we're talking about here in the end) that has more or less defined gaming culture since its inception needs to be finally removed from it.
Direct 3D to Vulkan translation layer DXVK has another small release up
7 February 2020 at 4:16 pm UTC Likes: 9
That's putting it mildly. It was a complete game changer. In my book, DXVK is what made WINE gaming viable. Before, WINE was mostly useful for running legacy games. But modern games would either not run at all or run in a way that tempted you to boot back into Windows...
7 February 2020 at 4:16 pm UTC Likes: 9
Quoting: GuestDXVK is awesome. It is hard to believe it only began a couple of years ago.
That's putting it mildly. It was a complete game changer. In my book, DXVK is what made WINE gaming viable. Before, WINE was mostly useful for running legacy games. But modern games would either not run at all or run in a way that tempted you to boot back into Windows...
Godot Engine was approved for an Epic MegaGrant
3 February 2020 at 4:17 pm UTC Likes: 5
3 February 2020 at 4:17 pm UTC Likes: 5
I said it before, but even when the money is coming from the next best thing to the devil, it's still money that will help Godot to become a better product, and they would be fools not to take it. If Godot will one day become good enough to bite into Unreal's market-share and cost Epic MORE money, that would be an added plus.
Puppygames have formally announced Battledroid - a massively multiplayer strategy game
31 January 2020 at 5:33 pm UTC
31 January 2020 at 5:33 pm UTC
To say I am not a fan of the F2P business model would be the understatement of the century, so I am not sure. I have yet to see a F2P game that's NOT designed to suck unless you cough up dough and keep coughing up dough. And if developers claim otherwise, it's usually...well...not quite true.
Otherwise it would look interesting.
Otherwise it would look interesting.
Godot Engine 3.2 is out - advancing this FOSS game engine 'with quality as priority'
30 January 2020 at 6:10 am UTC
30 January 2020 at 6:10 am UTC
Biggest point release ever? Haha!
The Humble Australia Fire Relief Bundle is up with 100% going to charity
17 January 2020 at 5:24 am UTC Likes: 3
17 January 2020 at 5:24 am UTC Likes: 3
Yeah, that just made it easier to get the money where it needs to be, haha! And my daughter got a few games, so it's win/win!
When Kickstarter goes wrong for indie games: Drift Stage
16 January 2020 at 5:29 pm UTC Likes: 2
It completely depends on the life situation, really. If these people have to pay rent and support a family, it won't last them long, at least not if they live in any developed country. If they are not primary bread earners and can actually invest the entire sum in the game, 50k is a LOT, particularly considering that they had coding and art covered. Their art doesn't look overly complex, so one should think even commissioning some parts wouldn't break the bank.
I have seen people starting Indie projects blowing a lot of money on expensive software licenses when decent OSS alternatives are available, though. Particularly when the project head is an artist (they often seem to be conditioned to the idea that software cannot be good unless it's expensive.) So who knows, really.
16 January 2020 at 5:29 pm UTC Likes: 2
Quoting: EhvisI think the problem is that this is not a reasonable sum. That amount of money funds at most a single person for one year.
It completely depends on the life situation, really. If these people have to pay rent and support a family, it won't last them long, at least not if they live in any developed country. If they are not primary bread earners and can actually invest the entire sum in the game, 50k is a LOT, particularly considering that they had coding and art covered. Their art doesn't look overly complex, so one should think even commissioning some parts wouldn't break the bank.
I have seen people starting Indie projects blowing a lot of money on expensive software licenses when decent OSS alternatives are available, though. Particularly when the project head is an artist (they often seem to be conditioned to the idea that software cannot be good unless it's expensive.) So who knows, really.
Paradox to focus on smaller and more frequent updates to Imperator: Rome this year
15 January 2020 at 4:36 pm UTC Likes: 3
That's not really what's written in the article. More like the opposite of what you said...
15 January 2020 at 4:36 pm UTC Likes: 3
Quoting: TheSHEEEPCan't blame them for shifting focus away from a game that just doesn't perform well.
That's not really what's written in the article. More like the opposite of what you said...
Feral Interactive are asking what you want ported to Linux again
13 January 2020 at 9:24 pm UTC Likes: 2
13 January 2020 at 9:24 pm UTC Likes: 2
It's kinda funny they're asking, because we all know that most AAA publishers out there won't consider letting Feral port their stuff anyway. But ok, they asked and I shall answer:
1. The Sims 4.
2. Cyberpunk 2077
3. Fallen Jedi.
Ok, that was for giggles, because we all know that chances of any of these games making it to Linux are lower than sanity returning to world politics. But they asked! :D
1. The Sims 4.
2. Cyberpunk 2077
3. Fallen Jedi.
Ok, that was for giggles, because we all know that chances of any of these games making it to Linux are lower than sanity returning to world politics. But they asked! :D
- Steam Controller 2 is apparently a thing and being 'tooled for a mass production' plus a new VR controller
- Dungeon Clawler will grab hold of your free time now it's in Early Access, plus keys to give away
- Monster catcher Cassette Beasts adds Steam Workshop support and a new battle mode
- Steam getting proper Season Pass support with clearer guidelines and refunds for cancellations
- FromSoftware owner Kadokawa confirms Sony sent an 'initial letter of intent' to acquire them
- > See more over 30 days here
-
PlaytronOS Alpha 2 brings expanded NVIDIA support, more…
- pleasereadthemanual -
Action-platformer metroidvania Janosik 2 will be a 'big…
- Pikolo -
2K Launcher is finally no more - that's at least one pu…
- Marlock -
2K Launcher is finally no more - that's at least one pu…
- Kuduzkehpan -
GOG's Black Friday Sale is live now with some big disco…
- Liam Dawe - > See more comments
- What have you been listening to?
- Linux_Rocks - More updates - social media related
- Klaas - What do you want to see on GamingOnLinux?
- Linux_Rocks - Our own anti-cheat list
- Liam Dawe - Weekend Players' Club 11/22/2024
- Liam Dawe - See more posts