Latest Comments by Kimyrielle
The free Livy update to Imperator: Rome and the also free Punic Wars DLC out December 3
26 November 2019 at 4:59 pm UTC
26 November 2019 at 4:59 pm UTC
It's a game that really interests me (I am a sucker for Ancient Rome), but I have held off buying it because of the mediocre ratings it got at launch. Would people say it's worth buying now, or should I wait a bit longer?
The second Beta of Godot Engine 3.2 is out with more WebAssembly work
22 November 2019 at 8:12 pm UTC
22 November 2019 at 8:12 pm UTC
I thought they were feature frozen? Hah, anyway, good to see them adding more things! :)
Parkitect - Taste of Adventure is out expanding your theme park building possibilities
21 November 2019 at 5:06 pm UTC Likes: 2
21 November 2019 at 5:06 pm UTC Likes: 2
Wishlisted! This game is one of the few I bought way back in Early Access to help making sure the devs got the funds they needed to finish the game. It turned out much better than my wildest expectations! :)
Psyonix give some details on the item shop coming to Rocket League
21 November 2019 at 4:45 pm UTC
21 November 2019 at 4:45 pm UTC
I tolerate item shops in games that require a sizable live-team to run and operate, such as MMOs. The ongoing costs have to be recuperated somehow. I also welcome well-made DLC packs that expand an existing game and offer good value for the price.
But I have no tolerance for post-sales monetization schemes anywhere else and I have never and will never spend money in these shops. I don't know why devs these days think they have the right to reach in our wallets well after they release a game, at a time when most of the team is already working on something else anyway.
But I have no tolerance for post-sales monetization schemes anywhere else and I have never and will never spend money in these shops. I don't know why devs these days think they have the right to reach in our wallets well after they release a game, at a time when most of the team is already working on something else anyway.
Godot Engine has a new Platinum sponsor with gambling game dev Interblock
20 November 2019 at 8:32 pm UTC Likes: 5
Seriously, every Tom, Dick and Harry thinking they got a natural right to dictate others want they can use their products for is one of the strongest arguments in favor of FOSS. It's funny how we all seem to concentrate fire on government censorship, when at least in Western countries, the private sector is the much bigger problem these days. The list of things you can't publish on the AppStore is hilarious all by itself, and the rest of them isn't much better. Steam seems to be the only large private market facilitator that realized that they have no right to prevent a product from being sold on their store as long as it's legal.
At least with Godot you don't need to worry about a horde of lawyers breaking down your door because you made a game with it the engine creators don't morally agree with.
20 November 2019 at 8:32 pm UTC Likes: 5
Quoting: MisterPaytwickAnd If I'm not wrong, not all engines allow making casino games, so Godot is filling in for all the homebrew tools, it's a good thing, some good funding should be available for this niche.
Seriously, every Tom, Dick and Harry thinking they got a natural right to dictate others want they can use their products for is one of the strongest arguments in favor of FOSS. It's funny how we all seem to concentrate fire on government censorship, when at least in Western countries, the private sector is the much bigger problem these days. The list of things you can't publish on the AppStore is hilarious all by itself, and the rest of them isn't much better. Steam seems to be the only large private market facilitator that realized that they have no right to prevent a product from being sold on their store as long as it's legal.
At least with Godot you don't need to worry about a horde of lawyers breaking down your door because you made a game with it the engine creators don't morally agree with.
DXVK 1.4.5 released bringing further performance improvements for D3D11 and D3D10 to Vulkan
20 November 2019 at 3:40 pm UTC
Origin (halfway) runs with the newest Lutris WINE build again. Until EA breaks it again with another random update, I suppose. Not sure if Jedi could be bought and downloaded directly from Origin? I can't try it though, I haven't bought the game, and will not unless it's confirmed running fine in WINE and/or Proton.
20 November 2019 at 3:40 pm UTC
Quoting: YoRHa-2BAs far as I understand, the main reason why Jedi is a pain in the arse is - surprise - Origin.
Origin (halfway) runs with the newest Lutris WINE build again. Until EA breaks it again with another random update, I suppose. Not sure if Jedi could be bought and downloaded directly from Origin? I can't try it though, I haven't bought the game, and will not unless it's confirmed running fine in WINE and/or Proton.
Godot Engine has a new Platinum sponsor with gambling game dev Interblock
20 November 2019 at 3:34 pm UTC Likes: 1
20 November 2019 at 3:34 pm UTC Likes: 1
Nice! With all the new sponsors they should be able to hire another full-time dev soon, I guess?
Google Stadia is out now for early adopters, well a few anyway
20 November 2019 at 12:01 am UTC Likes: 7
I am one of them. I want it to fail and fail hard. Because I don't like monopolies. We all know how this is going to end, right? Right now, Stadia is (or rather, wants to be) the Netflix of gaming. Then the big studios (ahem EA, Ubisoft, MS etc), will do the same thing the big content creators did to Netflix: Declaring 100% of their own content "exclusive" to their own streaming platforms. Google will react to that by tossing big bucks at developing their own exclusive stuff, because they can and want to stay in business. And now players will have to pay $$$ a month to 5-6 different platforms to get access to a halfway comprehensive library of games. The publishers will laugh at how we're now spending three times more money on gaming than in the olden days, when people used to buy good games in Steam sales, and laugh even harder at how they can dictate both prices and terms consumes without them having the slightest chance to do anything about it.
Brave new world.
...and I haven't even started to point out how ridiculous it is to produce multi-Gigabyte loads on your home internet per hour just to download pre-rendered sceens that a $400 GPU could render locally.
20 November 2019 at 12:01 am UTC Likes: 7
Quoting: subI somehow get the feeling there are many different stakeholders that just don't want to see this thing to be successful.
I am one of them. I want it to fail and fail hard. Because I don't like monopolies. We all know how this is going to end, right? Right now, Stadia is (or rather, wants to be) the Netflix of gaming. Then the big studios (ahem EA, Ubisoft, MS etc), will do the same thing the big content creators did to Netflix: Declaring 100% of their own content "exclusive" to their own streaming platforms. Google will react to that by tossing big bucks at developing their own exclusive stuff, because they can and want to stay in business. And now players will have to pay $$$ a month to 5-6 different platforms to get access to a halfway comprehensive library of games. The publishers will laugh at how we're now spending three times more money on gaming than in the olden days, when people used to buy good games in Steam sales, and laugh even harder at how they can dictate both prices and terms consumes without them having the slightest chance to do anything about it.
Brave new world.
...and I haven't even started to point out how ridiculous it is to produce multi-Gigabyte loads on your home internet per hour just to download pre-rendered sceens that a $400 GPU could render locally.
Stellaris is getting some big changes to empire customization and creation with Origins
18 November 2019 at 5:42 pm UTC Likes: 2
18 November 2019 at 5:42 pm UTC Likes: 2
Sounds great! I love Stellaris! They're making an already great game better, in their typical Paradox way. :)
Game dev: Flax Engine is adding Linux support in an upcoming update
15 November 2019 at 5:19 pm UTC Likes: 2
15 November 2019 at 5:19 pm UTC Likes: 2
I also can't see much of a target audience for a smaller commercial engine these days. Smaller indie developers or one-dev teams making 2D or small budget 3D games would probably pick Godot these days, while anyone in need of a fully-featured engine would still go with Unity or Unreal.
That being said, competition and choice is never a bad thing. Even if I can't see this product to thrive for long.
That being said, competition and choice is never a bad thing. Even if I can't see this product to thrive for long.
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