Latest Comments by Kimyrielle
What Never Was, a short free story-driven adventure game now has Linux support
29 May 2019 at 4:02 pm UTC Likes: 1

What a nice little gem! Good find, Liam! :)

GOG are revamping GOG Galaxy, to help you manage multiple launchers and still no Linux support
22 May 2019 at 9:22 pm UTC Likes: 5

GOG isn't some kind of garage operation with next to no budget. Seriously, if they hired some contract devs to port the thing for them, how long would it even take, and would they notice the costs? It's not that Galaxy would be one of the most complex pieces of software in the world...

Pathetic.

On the plus side, I got Steam and Lutris, and another game management app is the last thing I need. *shrug*

Time for school as the big Cities: Skylines - Campus expansion is out now
22 May 2019 at 5:31 am UTC Likes: 2

Quoting: Dorrit
Quoteyou will also gain access to various sports arenas all heavily inspired by American education
This spoils it for me.

To be fair, this is first time this European-made game is showing any trace of American bias. Usually, even trying to make a city look North-American requires a whole lots of mods and a healthy dose of tinkering.

I call that fair.

A new and quite interesting Steam Client Beta is out, nice Linux fixes and Vulkan shader downloading
16 May 2019 at 1:54 pm UTC

Nice update. Being able to remove old Proton versions is nice. I don't think there is a good reason to keep them around, so they are just cluttering our hard drives.

Hegemone Pass, a 2D stealth RPG that will support Linux is on Kickstarter
15 May 2019 at 5:57 pm UTC

While crowdfunding is indeed more or less a venture capital form of investment people need to know that it might or might not pay off, I disagree with the statement that the money I give them isn't funding the project. Crowdfunding isn't a donation that's given without expecting a return, it's contributing funds towards completion of a -specific- project. And if they take our money, we certainly have a right to expect whoever took it to keep their promises to the best of their abilities. Sure, these projects might fail for legit and unforeseen reasons, the same way start-ups often do. That's ok. But when somebody promises Linux support, makes people commit money to this project based on that promise, goes "Sorry, but we changed our mind, because we decided to work on more important platforms" or "Eh, we used Windows middleware because we felt like it, so we can't port the thing anymore", that's neither legit nor unforeseeable. It's willingly and knowingly breaking a promise they gave somebody when taking their money. In other words, fraud. And it happens quite frequently, hence me making my initial comment in the first place.

Underworld released on Nov 15, 2018 according to the mail I got when they sent me the key. It's May 15, 2019, with no Linux release date in sight. Maybe it's just me, but I consider that a failure to deliver what they promised. We're living in a world where a year-old game is considered old, and I didn't fund a project to deliver me an old game. Same goes for Battletech.

Hegemone Pass, a 2D stealth RPG that will support Linux is on Kickstarter
15 May 2019 at 4:37 pm UTC

I guess I might be a tad bitter after ALL my last three Kickstarter pledges either failed or released with a substantial delay after the Windows version (which I consider a fail, too). And while Bards Tale IV is correctly listed as a fail, the two others (Battletech and Underworld Ascendant) are even missing from your list, so the problem is a bit bigger than your list suggests. Battletech did release...something...after a small eternity, but if I am not totally mistaken, it's still officially a beta version. Underworld quietly removed the SteamOS icon from the Steam page eventually, but they certainly promised it during their campaign.

Hegemone Pass, a 2D stealth RPG that will support Linux is on Kickstarter
15 May 2019 at 2:32 pm UTC Likes: 2

"Hegemone Pass, a 2D stealth RPG that might or might not support Linux is on Kickstarter"

Fixed it for you. Don't trust a game to be on Linux, unless it's on Linux. Particularly not a Kickstarter campaign.

BattlEye now say they're working with Valve to support Steam Play
12 May 2019 at 7:43 pm UTC Likes: 1

The sad thing is that PUBG's printing money at such an astonishing rate, they could port it Linux and write the costs off as charity. There is really no excuse why this game isn't on Linux. Not that I personally care, but I know a lot of people are into it.

Easy Anti-Cheat is actually still supported for Linux, a statement from Epic Games
7 May 2019 at 5:39 pm UTC Likes: 1

Quoting: Termy
Quoting: Kimyrielle"Pausing" to work on such a piece of software is a funny concept overall. How do you "pause" supporting Anti Cheat software? This isn't a MMO where you can stop releasing new features for half a year and nothing bad will happen other than users getting bored. Anti-Cheat software is really a binary thing: It either works as intended, or does not. There is no in-between. Clients using this software HAVE to rely on it working correctly at any time. You can't hand them an anti cheat tool that stops the game from working on the platform its supposed to run on, nor can you tell them that it will catch only 50% of the known cheats because development is "paused".

It makes...no sense to me.

well, no.
No Anticheat will ever be 100% bulletproof. And pausing may mean just no new features/updated cheat-definitions and no fixing of bugs - but it will still work as it does at the time.
I don't know how you can live in the illusion that ANY anticheat can prevent ALL cheats 100% ^^

That's not what I said nor the point of my post. It's not acceptable NOT to patch your Anti-Cheat software to keep up with the cheaters. You can't "pause" developing it.

Easy Anti-Cheat is actually still supported for Linux, a statement from Epic Games
7 May 2019 at 4:43 pm UTC Likes: 1

"Pausing" to work on such a piece of software is a funny concept overall. How do you "pause" supporting Anti Cheat software? This isn't a MMO where you can stop releasing new features for half a year and nothing bad will happen other than users getting bored. Anti-Cheat software is really a binary thing: It either works as intended, or does not. There is no in-between. Clients using this software HAVE to rely on it working correctly at any time. You can't hand them an anti cheat tool that stops the game from working on the platform its supposed to run on, nor can you tell them that it will catch only 50% of the known cheats because development is "paused".

It makes...no sense to me.