Latest Comments by Kimyrielle
Easy Anti-Cheat is actually still supported for Linux, a statement from Epic Games
7 May 2019 at 3:27 pm UTC Likes: 2
I guess it's because of the tremendous amount of bad blood caused by Epic Games in the community lately. The reaction to this is...quite human, I guess? It's hard to trust somebody with a track record of not giving a flying fish about you and openly saying so. Trust has be earned, and their posting is a first step towards reconciliation after breaking more porcelain than the proverbial bull in the china shop, nothing more, nothing less.
7 May 2019 at 3:27 pm UTC Likes: 2
Quoting: mao_dze_dunOh, for fuck sake, what do you people want? A written statement signed in Tim Sweeney's blood? They're not stopping anything and just being honest about prioritizing Windows over Linux because duh. Being critical of Epic is one thing, but being ridiculous tin foil wearer is just absurd.
I guess it's because of the tremendous amount of bad blood caused by Epic Games in the community lately. The reaction to this is...quite human, I guess? It's hard to trust somebody with a track record of not giving a flying fish about you and openly saying so. Trust has be earned, and their posting is a first step towards reconciliation after breaking more porcelain than the proverbial bull in the china shop, nothing more, nothing less.
Easy Anti-Cheat are apparently "pausing" their Linux support, which could be a big problem (updated)
6 May 2019 at 3:37 am UTC Likes: 4
6 May 2019 at 3:37 am UTC Likes: 4
Valve just could blacklist every game using their dumbass software from Steam. They'd go bankrupt within 5-10 mins. Which would be awesome. World needs less anti-cheat rootkits and more smart coding that doesn't need it.
Facepunch Studios have given an update on the future of Rust for Linux, issues with "third parties"
2 May 2019 at 7:15 pm UTC Likes: 12
2 May 2019 at 7:15 pm UTC Likes: 12
Developers who plan to release on platforms without making sure that any middleware they want to use is working on their target platforms will never cease to amuse me. Maybe "Facepalm Studios" would be a more apt name for them?
Psyonix, creator of Rocket League is joining Epic Games (updated)
1 May 2019 at 9:47 pm UTC
Except that such a game is basically guaranteed never to get updated again, so it would be worthless in a few months when they make changes to multiplayer etc. People would still essentially lose the game.
1 May 2019 at 9:47 pm UTC
Quoting: liamdaweQuoting: DASPRiDOkay, so let me get this straight:That's usually what would happen, when a game leaves Steam for whatever reason.
They are pulling RocketLeague from the Steam store (presumably not only the Windows version, but all). So Linux gamers can still play the game after it got pulled, but new Linux gamers will not be able to purchase the game in any store, do I get this right?
Except that such a game is basically guaranteed never to get updated again, so it would be worthless in a few months when they make changes to multiplayer etc. People would still essentially lose the game.
Psyonix, creator of Rocket League is joining Epic Games (updated)
1 May 2019 at 9:38 pm UTC Likes: 5
1 May 2019 at 9:38 pm UTC Likes: 5
Is everyone in the gaming industry founding studios just to sell their team to the Borg at the earliest opportunity and run off with the profit?
Epic looking fantasy RPG 'Edge Of Eternity' still plans a Linux release, not soon though
26 April 2019 at 4:46 pm UTC Likes: 21
26 April 2019 at 4:46 pm UTC Likes: 21
It's so hilarious how the gaming industry operates as if proper project management wouldn't be a thing. I don't get it how you can plan multi-platform deployment - and then write Windows-only software instead of developing a multi-platform game from the get-go. Forcing you to put a lot of work into porting the thing later. With the realistic possibility of running into all sorts of trouble, e.g. when your Windows only game is using Windows-only middleware you figure out 3-4 years later isn't even available for the other platforms. Not that that ever happened, or so.
That...makes no sense, but neither does burning out your devs in 100 hour work weeks, to keep unrealistic deadlines in about 100% of all projects you ever start.
The gaming industry is strange...
That...makes no sense, but neither does burning out your devs in 100 hour work weeks, to keep unrealistic deadlines in about 100% of all projects you ever start.
The gaming industry is strange...
BATTLETECH is going to the city with the Urban Warfare expansion due in June
24 April 2019 at 5:17 am UTC
I got it for the same reason. In my book, Harebrained had a good Linux track record after launching three successful games on our platform.
Shame they chose to ruin that reputation. At the very least I will never kickstart any of their games again, after this experience. I am actually surprised that they didn't make three Windows DLCs before finishing the promised Linux port. :S
24 April 2019 at 5:17 am UTC
Quoting: 14I should give the game a play especially since I really liked Shadowrun: Dragonfall. I know it's a different game but it's the same developer+publisher combo.
I got it for the same reason. In my book, Harebrained had a good Linux track record after launching three successful games on our platform.
Shame they chose to ruin that reputation. At the very least I will never kickstart any of their games again, after this experience. I am actually surprised that they didn't make three Windows DLCs before finishing the promised Linux port. :S
BATTLETECH is going to the city with the Urban Warfare expansion due in June
23 April 2019 at 8:47 pm UTC
I haven't heard anything official, but in my GOG library, there is a download available now. It's not marked beta. I dunno. I just saw it now because this posting made me curious!
23 April 2019 at 8:47 pm UTC
Quoting: drlambIs Battletech out of beta for Linux then? I recall some confusion as to whether or not the game was actually released or if the beta builds were just published.
I haven't heard anything official, but in my GOG library, there is a download available now. It's not marked beta. I dunno. I just saw it now because this posting made me curious!
Godot Engine awarded 50K USD from Mozilla, more exciting features planned for Godot Engine 3.2
11 April 2019 at 10:27 pm UTC Likes: 5
11 April 2019 at 10:27 pm UTC Likes: 5
I found a lot of good tutorials just by typing whatever I was looking for into Google/YouTube. Godot has this reputation of not having a lot material out there, but I found almost anything I ever needed. Don't forgot their own Wiki, which is pretty good too, if you need help with the API etc.
Linux Game Jam 2019 is officially live, go make something cool
10 April 2019 at 8:03 pm UTC Likes: 2
10 April 2019 at 8:03 pm UTC Likes: 2
I spent a few weeks looking for RPG tilesets, but other than the sources already listed, I couldn't find anything I could use outside of OpenGameArt. I checked commercial sources as well, such as the Unity store (as I wouldn't mind spending some money on it), and even THERE wasn't anything offered that would have blown me away. The closest thing in that regard was a Humble RPG dev bundle from a few months ago, which I got and had some great character/monster/inventory assets, but I need tilesets for world building too (namely terrain, towns and dungeons), and that bundle didn't have enough of that.
I guess your best bet is either commission an artist, or Learn2Paint, unfortunately.
I guess your best bet is either commission an artist, or Learn2Paint, unfortunately.
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