Latest Comments by Kimyrielle
Life is Strange: Before the Storm is officially coming to Linux, port from Feral Interactive
14 March 2018 at 2:38 pm UTC Likes: 2
14 March 2018 at 2:38 pm UTC Likes: 2
Playing this game will feel odd to me, as I played Life is Strange, and thus already know what's going to happen to the characters in the end. I will get it anyway. LiS was the only recent adventure I actually enjoyed, as it didn't make a point of designing brutally illogical puzzles, unlike pretty much 100% of the genre these days. I absolutely HATED the ending though.
But yes, I will buy it. Glad to see that Square Enix rediscovered Linux. :)
But yes, I will buy it. Glad to see that Square Enix rediscovered Linux. :)
MMO 'Project: Gorgon' released in Early Access with day-1 Linux support
13 March 2018 at 5:45 pm UTC
Indie studios generally don't have the resources to make a game look good. Any game. Which is why you see so many pixel art and cartoon style games, which they sell to you as "retro", which arguably sounds better than "outdated".
Also, because WoW is the most successful MMO in history, and WoW had infantile cartoon art. Conclusion: All MMOs need infantile cartoon art to be successful!
13 March 2018 at 5:45 pm UTC
Quoting: EMO GANGSTERcan they release one MMO on Linux that doesn't look like AIDS
Indie studios generally don't have the resources to make a game look good. Any game. Which is why you see so many pixel art and cartoon style games, which they sell to you as "retro", which arguably sounds better than "outdated".
Also, because WoW is the most successful MMO in history, and WoW had infantile cartoon art. Conclusion: All MMOs need infantile cartoon art to be successful!
Neverwinter Nights: Enhanced Edition release date announced for March 27th, day-1 Linux support
10 March 2018 at 12:51 am UTC Likes: 1
10 March 2018 at 12:51 am UTC Likes: 1
As far as I know they aren't going to port the toolset, so that's a MAJOR bummer for me. I might still get it, but I am torn right now. The toolset IS NWN. The actual game is not all that good, really. What made NWN great was the ability to make your own games.
Edit: Yes, we will NOT get the toolset. As in 100% not. It's marked as "Windows only" on the official site.
Edit: Yes, we will NOT get the toolset. As in 100% not. It's marked as "Windows only" on the official site.
Cities: Skylines has sold over five million copies on PC, minor free content on the way
8 March 2018 at 10:02 pm UTC
There is a mod that unlocks everything at game start. Just get that! That being said...I don't know how it's done in good ol' Europe, but in 'murica people really don't put subways into rural towns. :D
About the gaming thing...I guess the slower pace and the lack of have-to-prove-how-awesome-you-are boss fights that "gamers" seem to love so much is what makes C:S appealing to some of us in the first place. It is really just about taking a bit of real estate and build something nice on it. You know...like..Lego? Some consider that fun, too! ;)
8 March 2018 at 10:02 pm UTC
Quoting: ColomboQuoting: KimyrielleQuoting: STiATBut some DLCs are pretty fun :-).
It's a game well deserved, played that one for hours, built wonderful cities. Though, I really suck at properly controlling traffic.
I found it not too hard to do when using a proper mix of public transportation and a decent road network. I guess the most common mistake is building a 1970s-style "built for cars" city, and forgetting to build mass transit options. Like in real life, that will result in 24/7 congestions. :D
The problem is that mass transit options are locked behind population limit like in some retarded murician cities. The whole town progression seems to be retardly murician, locking you out of facilities and disabling to do any specific town specialization.
There is very little game in C:S, its more like one big painter box when you can pain stuff that looks nicely.
There is a mod that unlocks everything at game start. Just get that! That being said...I don't know how it's done in good ol' Europe, but in 'murica people really don't put subways into rural towns. :D
About the gaming thing...I guess the slower pace and the lack of have-to-prove-how-awesome-you-are boss fights that "gamers" seem to love so much is what makes C:S appealing to some of us in the first place. It is really just about taking a bit of real estate and build something nice on it. You know...like..Lego? Some consider that fun, too! ;)
The developer of sandbox RPG Kynseed would bring it to Linux 'if the demand is there'
8 March 2018 at 6:10 pm UTC Likes: 2
8 March 2018 at 6:10 pm UTC Likes: 2
This is a game I'd probably buy, but...honestly? I don't feel like begging Indie developers for a port anymore. That's so 2010. Beggars can't be choosers, but in the Indie segment we're blessed with so many ports these days, that I go "Ok, if you want me to buy your game, offer me a Linux version. Otherwise I am going to buy someone else's!"
I might beg if you're Bethesda. Otherwise...probably not.
I might beg if you're Bethesda. Otherwise...probably not.
Cities: Skylines has sold over five million copies on PC, minor free content on the way
8 March 2018 at 5:09 pm UTC
A few weeks ago, someone representing Paradox apparently complained about Linux sales being too low for making Linux sustainable. Liam had it covered here.
It's actually really hard to believe that our usual market share of 1-2% of 5,000,000 sold copies (we're still talking 50-100k Linux copies) wouldn't be enough to cover Linux-specific costs, but that's what they said.
Btw. Same here. For me, Cities Skylines marked the turning point in operating system usage for gaming purposes. After getting it and the games following it, I booted into Windows less and less. One of Microsoft's awesome updates seemed to have corrupted the BCD, a few months ago. I never bothered to repair it. With WINE having made dramatic progress last year and able to run most of my older Windows games now, there is not a serious reason left for me to use Windows for gaming. No, I don't play PUBG. :D
8 March 2018 at 5:09 pm UTC
Quoting: madchaotikanIt would be interesting to know the perdentages of linux within 5000000 copies and if Linux itself has a positiv ROI.
This game was the main argument for me no longer dualbooting into Windows. Since them for me Linux games have the critical mass reached.
A few weeks ago, someone representing Paradox apparently complained about Linux sales being too low for making Linux sustainable. Liam had it covered here.
It's actually really hard to believe that our usual market share of 1-2% of 5,000,000 sold copies (we're still talking 50-100k Linux copies) wouldn't be enough to cover Linux-specific costs, but that's what they said.
Btw. Same here. For me, Cities Skylines marked the turning point in operating system usage for gaming purposes. After getting it and the games following it, I booted into Windows less and less. One of Microsoft's awesome updates seemed to have corrupted the BCD, a few months ago. I never bothered to repair it. With WINE having made dramatic progress last year and able to run most of my older Windows games now, there is not a serious reason left for me to use Windows for gaming. No, I don't play PUBG. :D
Cities: Skylines has sold over five million copies on PC, minor free content on the way
8 March 2018 at 4:11 pm UTC Likes: 1
I found it not too hard to do when using a proper mix of public transportation and a decent road network. I guess the most common mistake is building a 1970s-style "built for cars" city, and forgetting to build mass transit options. Like in real life, that will result in 24/7 congestions. :D
8 March 2018 at 4:11 pm UTC Likes: 1
Quoting: STiATBut some DLCs are pretty fun :-).
It's a game well deserved, played that one for hours, built wonderful cities. Though, I really suck at properly controlling traffic.
I found it not too hard to do when using a proper mix of public transportation and a decent road network. I guess the most common mistake is building a 1970s-style "built for cars" city, and forgetting to build mass transit options. Like in real life, that will result in 24/7 congestions. :D
Cities: Skylines has sold over five million copies on PC, minor free content on the way
8 March 2018 at 3:53 pm UTC Likes: 4
8 March 2018 at 3:53 pm UTC Likes: 4
That you -need- DLC is a classic misconception about Paradox games. But no. You neither -need- any DLC to have fun with the base game, nor don't they offer discounts every now and then. No, they don't do 90% discounts you sometimes see on really old games (it's not THAT old yet), but I have seen at least 50% on all but the newest DLC, which I think counts as "big"?
Parkitect beta 4 is out with a Floorless Coaster, improved performance and here's a quick video
6 March 2018 at 3:42 pm UTC Likes: 1
6 March 2018 at 3:42 pm UTC Likes: 1
Great to see it coming along so nicely. This is a shining example of how early access games are supposed to be! I don't regret giving them my money back in early alpha!
Heroes of Hammerwatch released on Steam for Linux, no GOG release due to missing Galaxy
2 March 2018 at 10:32 pm UTC
"Related", eh?
That's...errmm...putting it mildly?
GOG is a 100% subsidiary of CD-Projekt. In other words, it's the same company. And the bosses of CD-Projekt are the bosses of GOG. You can safely assume that they call the shots there, because that's how it's done in business.
I know, GOG fanboys and -girls try super hard to make up an artificial distinction between CDPR and GOG, so that they can continue to imagine that GOG would somehow be a great Linux company, when CDPR has shown beyond any reasonable doubt that they aren't. I guess it's hard to accept that they are one and the same, huh?
Some people also try to tell themselves that Steam's DRM-free games aren't actually DRM free, so that they can continue bashing them.
*shrug*
2 March 2018 at 10:32 pm UTC
Quoting: ShmerlGOG isn't run by CDPR, they are related, but not the same people are making decisions for each.
"Related", eh?
That's...errmm...putting it mildly?
GOG is a 100% subsidiary of CD-Projekt. In other words, it's the same company. And the bosses of CD-Projekt are the bosses of GOG. You can safely assume that they call the shots there, because that's how it's done in business.
I know, GOG fanboys and -girls try super hard to make up an artificial distinction between CDPR and GOG, so that they can continue to imagine that GOG would somehow be a great Linux company, when CDPR has shown beyond any reasonable doubt that they aren't. I guess it's hard to accept that they are one and the same, huh?
Some people also try to tell themselves that Steam's DRM-free games aren't actually DRM free, so that they can continue bashing them.
*shrug*
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