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Latest Comments by Kimyrielle
Albion Online's big final beta 'Hector' update has launched, it has issues on Linux
8 June 2017 at 3:03 pm UTC Likes: 2

Quoting: razing32
QuoteAs always, I still think they need a ton more PvE content to keep people interested.

Yup, as a non PvP interested player , that's what I want :)

I guess even if they'd add more PvE content, most non-hardcore PvP players are probably not very likely to touch a game having open world ganking and player-looting with the proverbial 10-foot pole. I am longing for a great Linux suppported MMORPG as much as anyone, but this game is simply not it. It will be a very small game appealing to a very small group of players. They might have some fun with it. But a big thing it will not become.

The slides for the Vulkan presentations from Feral Interactive, Croteam and more are now up
30 May 2017 at 8:50 pm UTC Likes: 4

On par with DX11? Hm, since DX12 is much faster than DX11, doesn't that then mean that Vulkan is probably lagging behind DX12? Not a big problem now, as no serious developer I am aware of is considering offering DX12 exclusive games anytime soon, but if we hope to eat into Windows market share, we ideally want Vulkan to be -better- than DX12, no? Otherwise what's the incentive for AAA developers to use it over the current industry standard DirectX (mind you that portability won't matter to them as long as Windows has a 95% market share).

Wine 2.9 released with support for Direct3D tessellation shaders
26 May 2017 at 3:08 pm UTC Likes: 1

WINE sure seems to pick up some steam these days. oO

I have no clue how far they are in terms of actually completing DX11 support, but they sure release a lot of patches now. :)

For me, it's Skyrim, Fallout 4 and ESO I am looking forward no longer to have to boot into Windows for. No clue how far WINE is away from being able to run these, though.

There's another 'Life is Strange' on the way
21 May 2017 at 3:47 pm UTC Likes: 1

Quoting: skinnyrafReading through spoilers here, I have just realised that the sequel might mean that DONTNOD will have to spoil it, which ending is "canonical".

Unless they sidestep it completely by telling an unrelated story of someone else who can rewind time...

I think they indicated back then that a potential follow-up would involve new characters.

Spoiler, click me
I am not even sure if they can reuse the rewind time theme, as the first game established the flow of time as impossible to change in the long run. Which means we'd -again- end up with a game where nothing you do matters in the end.

Cities: Skylines - Mass Transit released, probably the best expansion to the game yet
20 May 2017 at 4:15 pm UTC

Quoting: numasan
Quoting: Purple Library GuyWell, I dunno about in the game, but in real life they can be handy in very hilly areas where roads have to meander and grades are too steep for rail.
No doubt, I meant in the game :) Building on top of a steep hill or mountain still requires roads for services, but sure cable cars might be faster as in the real world. My initial feeling of them is just that it is rather niche and more for spicing up the look of the city.

Most of the time I've seen them in real life, they were used as a shortcut from the hilltop to downtown, in cases where the hill's steep side was facing downtown, so road access had to circle around the hill.

There's another 'Life is Strange' on the way
19 May 2017 at 5:27 pm UTC Likes: 1

I guess it's more up to Square Enix than DONTNOD if the game gets ported, but I might be mistaken. SE seemed to be very Linux friendly as of late, so that's grounds for hope. The one thing that made me pause is them not porting Rise of the Tomb Raider, despite they brought the first one to Linux. I wonder why they didn't.

There's another 'Life is Strange' on the way
19 May 2017 at 2:30 pm UTC

[quote=Eike]
Quoting: KimyrielleMassive spoilers in there. I mean it.

Spoiler, click me

- Because the ending invalidated every single choice you made in the game. No matter what you did, it's in the end all pointless. Nothing you ever did in the game mattered.


Spoiler, click me

Chloe says it did.

Spoiler, click me

Yes, right -before- Max rolled back time. The two weeks she spent with Max got erased from history a moment later, remember? She died in the bathroom. She did NOT spend any time reconnecting to her old friend and never grew as a person. The entire game DIDN'T HAPPEN.

There's another 'Life is Strange' on the way
19 May 2017 at 3:40 am UTC Likes: 1

Quoting: iplaygameswearingatux
Quoting: dubigrasuChrist people, would you just stop giving away that the ending is bad?
While not entirely a spoiler, every-time I think about starting the game I know is gonna end bad like a weight standing above my head...enough already.

The ending is actually quite good. No idea why some people don't like it. And the game itself is a great experience. I played through the entire game even after watching the ending on YouTube. Just start playing already!

Massive spoilers in there. I mean it.

Spoiler, click me

- Because you know at least after the beginning of chapter 3 how it's going to end. It's glaringly obvious after "fate" prevents you from saving the dad.
- Because "trying to change the flow of time is futile" is the exact same theme we have seen in at least 10,000 other time travel stories already. It's used so often in this kind of stories that even the word "trope" doesn't do it justice anymore.
- Because the ending invalidated every single choice you made in the game. No matter what you did, it's in the end all pointless. Nothing you ever did in the game mattered. It gets all rolled back and you are -literally- left off where you started. If Max would have just squashed the butterfly in the bathroom, the situation would have been -exactly- the same. Even the psycho guy is getting arrested without her interference.
- And don't get me started about the "evil" alternative, which is so laughably out of character for Max that's not even funny.

As I said, I loved the game. But the ending was just horrible, unoriginal writing.

Cities: Skylines - Mass Transit released, probably the best expansion to the game yet
19 May 2017 at 1:48 am UTC Likes: 1

Does the DLC also enhance existing mass transit options? Like the subway, which is pretty lackluster in vanilla?

There's another 'Life is Strange' on the way
18 May 2017 at 7:42 pm UTC Likes: 3

I totally loved this game (except for the ending, which is mindblowlingly bad), and I would absolutely buy the next one, if it's on Linux. Will it? I mean, I know the first once is, but Rise of the Tomb Raider hasn't been ported either, despite it's predecessor was.