Latest Comments by Kimyrielle
Stardew Valley 1.2 is out with more languages, better gamepad support and more
26 April 2017 at 2:58 pm UTC Likes: 2
^ This
Not all games are suitable for endless gameplay, but the ones that are, I want to play for ages. There is not much reason to provide content updates for these "15 hours and done" shooters, but Stardew Valley is a game with near endless replay potential. And in these cases I appreciate developers making updates and DLC for them.
26 April 2017 at 2:58 pm UTC Likes: 2
Quoting: razing32I actually like this. Rather than have sequels that are just clones of the originals you get a game supported with more content. If that's not your cup of tea , you can always play vanilla and uninstall I guess.
^ This
Not all games are suitable for endless gameplay, but the ones that are, I want to play for ages. There is not much reason to provide content updates for these "15 hours and done" shooters, but Stardew Valley is a game with near endless replay potential. And in these cases I appreciate developers making updates and DLC for them.
Stardew Valley 1.2 is out with more languages, better gamepad support and more
25 April 2017 at 3:01 pm UTC
25 April 2017 at 3:01 pm UTC
Controller support, eh?
Oh well, maybe 1.3 will have interesting new content again. :D
Oh well, maybe 1.3 will have interesting new content again. :D
Civilization VI for Linux updated with the Spring Update, no cross-platform multiplayer yet
21 April 2017 at 6:03 am UTC Likes: 1
21 April 2017 at 6:03 am UTC Likes: 1
Eh, that's ok. I can live with companies that give their best to make something happen and discover while implementing it, that it was more complicated than they thought. It's not like the garbage some other moron studios pulled on us when they decided they'd rather work on some irrelevant Windows-related updates and not the Linux port they promised when they collected all the Kickstarter money from us.
Ashes of the Singularity almost has Vulkan ready, doesn't have Linux on the radar right now
19 April 2017 at 7:04 pm UTC Likes: 1
19 April 2017 at 7:04 pm UTC Likes: 1
I really wonder why they feel making a Linux port from a working Vulkan render path would still be prohibitive? The biggest obstacle for porting a game to Linux is DirectX. Unless they used some really stupid Windows-only middleware, the remaining work should be trivial enough to justify even selling to a smaller audience. One should think.
Some thoughts on Albion Online with the final Beta
17 April 2017 at 4:13 pm UTC Likes: 2
That's pure speculation on my part, but I think MMOs are a "hit business", where titles need to grab considerable attention to florish. Players generally don't like playing in "empty" MMOs, and leave them quickly when they get the impression that their game isn't as populated as they desire. Looking at past titles, a MMO that doesn't grab hundreds of thousands of players right away will not grow into a large game later on, either. It it starts as a niche game, it will remain one.
This particular game doesn't strike me as one with hit potential. Let's face the truth: It's geared at hardcore players, and there aren't that many of them around. I wouldn't expect this game to storm the sales charts anytime soon, really. In the end, I know that hardcore players tend to look down on so-called 'casuals', but you can't have the cake and eat it. A game not appealing to 'casuals' will not sell millions of copies and thus will probably not feel populated.
17 April 2017 at 4:13 pm UTC Likes: 2
Quoting: ZeloxDoesnt this have to do with how long the game has been in beta and the constant server wipes the game has after every update?
I hope the game becomes more alive when its released, Im not a founder but I will probably get this one when its released.
That's pure speculation on my part, but I think MMOs are a "hit business", where titles need to grab considerable attention to florish. Players generally don't like playing in "empty" MMOs, and leave them quickly when they get the impression that their game isn't as populated as they desire. Looking at past titles, a MMO that doesn't grab hundreds of thousands of players right away will not grow into a large game later on, either. It it starts as a niche game, it will remain one.
This particular game doesn't strike me as one with hit potential. Let's face the truth: It's geared at hardcore players, and there aren't that many of them around. I wouldn't expect this game to storm the sales charts anytime soon, really. In the end, I know that hardcore players tend to look down on so-called 'casuals', but you can't have the cake and eat it. A game not appealing to 'casuals' will not sell millions of copies and thus will probably not feel populated.
Some thoughts on Albion Online with the final Beta
15 April 2017 at 3:22 pm UTC
Which is good thing, IMO. F2P games inevitably tend to put in-game paywalls at every corner, because they need to make money from something. And only way to ensure getting paid is to annoy the player to hell, until they reach for their credit cards (exhibit A: SWTOR). I have yet to see ONE F2P game with a fair business model.
I rather cough up cash up-front and don't get nickled and dimed later on, so B2P is the way to go for me.
That being said, in my experience the "optional" subscriptions tend to be a tad less "optional" than advertised. Usually it's a long list of indeed very optional XP bonuses, but there tend to be a few features hidden in said list that players -really- want to have and are sub-only. Like the famous ESO crafting bag you can't reasonably be a crafter without.
15 April 2017 at 3:22 pm UTC
Quoting: liamdaweNope. It will be a pay to play game at release.
Which is good thing, IMO. F2P games inevitably tend to put in-game paywalls at every corner, because they need to make money from something. And only way to ensure getting paid is to annoy the player to hell, until they reach for their credit cards (exhibit A: SWTOR). I have yet to see ONE F2P game with a fair business model.
I rather cough up cash up-front and don't get nickled and dimed later on, so B2P is the way to go for me.
That being said, in my experience the "optional" subscriptions tend to be a tad less "optional" than advertised. Usually it's a long list of indeed very optional XP bonuses, but there tend to be a few features hidden in said list that players -really- want to have and are sub-only. Like the famous ESO crafting bag you can't reasonably be a crafter without.
Cities: Skylines - Mass Transit will release May 18th and it has a new trailer
13 April 2017 at 4:26 pm UTC
13 April 2017 at 4:26 pm UTC
Looking forward to it! Since they sort of botched the weather/seasons DLC, this might indeed be the best DLC for the game to date!
Feral Interactive have released a new teaser for a Linux & Mac port to come
8 April 2017 at 3:44 pm UTC
8 April 2017 at 3:44 pm UTC
What I want:
- Fallout 4
- Skyrim
- Rise of the Tomb Raider
- Elder Scrolls Online
What I will get:
...probably something else. :D
But no matter what, it will probably be a major title. And we need more of these, regardless of whether or not it's one that personally interests me.
- Fallout 4
- Skyrim
- Rise of the Tomb Raider
- Elder Scrolls Online
What I will get:
...probably something else. :D
But no matter what, it will probably be a major title. And we need more of these, regardless of whether or not it's one that personally interests me.
Canonical drop the Unity desktop environment for Ubuntu favour of going back to GNOME
7 April 2017 at 4:15 pm UTC Likes: 3
7 April 2017 at 4:15 pm UTC Likes: 3
Good to see Unity go. Why they thought Unity was a good UI is beyond me. I always thought it made things more complicated instead of easier (Hint: If you display a window menu on top of the screen instead on top of the window, the mouse pointer will usually have to move -longer- to get there).
Even better to see Mir go. I have still no idea why Canonical thought dumping resources into Mir would be a good idea when they could just have worked with Wayland instead. This move now brings Ubuntu back closer to other mainstream Linux distros and this is good for everyone.
I like Ubuntu because it's a solid Linux distro, but I don't necessarily want them to do things dramatically different for no good reason. Like...arranging the window controls on the left hand side of the window, when really everyone expects them to be on the right hand side.
Even better to see Mir go. I have still no idea why Canonical thought dumping resources into Mir would be a good idea when they could just have worked with Wayland instead. This move now brings Ubuntu back closer to other mainstream Linux distros and this is good for everyone.
I like Ubuntu because it's a solid Linux distro, but I don't necessarily want them to do things dramatically different for no good reason. Like...arranging the window controls on the left hand side of the window, when really everyone expects them to be on the right hand side.
Aspyr Media confirm cross-platform multiplayer for Civilization VI with the next patch
3 April 2017 at 6:29 pm UTC Likes: 2
Well, tbh, Civ has never really solved the endgame. It's dragging on and on, despite it is usually decided around the middle ages who's going to win. This has been this way since Civ 1 and I am not sure if there is a way they can really address it, at least not without cheesy mechanics. In real life, the current success of nations (or lack thereof) has also been determined centuries ago and Civ is just accurately portraying that.
3 April 2017 at 6:29 pm UTC Likes: 2
Quoting: KetilCiv 5 and civ 6 are games I get bored in too quickly to really play multiplayer. I tried multiplayer in civ 5 once, but got bored like I often do in the mid-game and civ 6 are too similar. I'd say civ 2, civ 1 and freeciv are far more enjoyable mid game and end-game, but that could be nostalgia talking as I haven't really played them for years. Civ 5 and 6 are more compelling early game. Multiplayer in freeciv was of the better I have tried, having the turns at the same time, and only wait if one player need longer than another player.
Well, tbh, Civ has never really solved the endgame. It's dragging on and on, despite it is usually decided around the middle ages who's going to win. This has been this way since Civ 1 and I am not sure if there is a way they can really address it, at least not without cheesy mechanics. In real life, the current success of nations (or lack thereof) has also been determined centuries ago and Civ is just accurately portraying that.
- Dungeon Clawler will grab hold of your free time now it's in Early Access, plus keys to give away
- Monster catcher Cassette Beasts adds Steam Workshop support and a new battle mode
- Steam getting proper Season Pass support with clearer guidelines and refunds for cancellations
- itch.io store now requires AI generated content disclosures for assets
- Mesa 24.3.0 graphics drivers for Linux released with many new features and bug fixes
- > See more over 30 days here
-
ScummVM 2.9.0 for retro gaming is approaching and in ne…
- thelimeydragon -
New Steam Controller 2 and VR controller designed got l…
- LINUX-SAUNA -
New Steam Controller 2 and VR controller designed got l…
- scaine -
New Steam Controller 2 and VR controller designed got l…
- lordgabor -
TRX an open-source reimplementation of Tomb Raider 1 an…
- Avehicle7887 - > See more comments
- Spare gog keys
- Pyrate - Nintendo-style gaming, without Nintendo!
- Talon1024 - What have you been listening to?
- Linux_Rocks - More updates - social media related
- Klaas - What do you want to see on GamingOnLinux?
- Linux_Rocks - See more posts