Latest Comments by Kimyrielle
A Linux release for Kingdom Come: Deliverance still looks very unclear
12 September 2016 at 5:42 pm UTC
Probably, yes. But the important thing is that they still -never- promised anything, e.g. announced the game officially for Linux. I cannot really blame somebody for looking into whether or not something is technically/economically feasible and then give up on it. If people buy games on the basis of sheer hope that they will get ported, they cannot complain if it doesn't happen.
12 September 2016 at 5:42 pm UTC
Quoting: ShmerlQuoting: KimyrielleTo be fair, CDPR never officially announced TW3 for Linux. At least not that I know of.
At this point we can safely conclude (see here for historic timeline) that they planned it, and even started working on it (or asked someone to evaluate the difficulty of it and etc.). That didn't work out for them as expected however.
Probably, yes. But the important thing is that they still -never- promised anything, e.g. announced the game officially for Linux. I cannot really blame somebody for looking into whether or not something is technically/economically feasible and then give up on it. If people buy games on the basis of sheer hope that they will get ported, they cannot complain if it doesn't happen.
A Linux release for Kingdom Come: Deliverance still looks very unclear
12 September 2016 at 5:09 pm UTC
To be fair, CDPR never officially announced TW3 for Linux. At least not that I know of. I indeed would never buy games not even confirmed for Linux, just because the studio released Linux ports in the past. We shouldn't assume them to port every game just because they ported some in the past.
12 September 2016 at 5:09 pm UTC
Quoting: ShmerlQuoting: KimyrielleMy personal approach is that I -do- pre-order or crowdfund games if the studio already managed to successfully release at least one Linux game OR can otherwise demonstrate me sufficient Linux affinity.
One isn't enough apparently. Look at CDPR. They released TW2 for Linux (or rather hired VP to do it), which came out pretty decent after all the bug fixes. But with TW3 they hit some major problems and despite all their previous indication, there is no Linux version in sight.
To be fair, CDPR never officially announced TW3 for Linux. At least not that I know of. I indeed would never buy games not even confirmed for Linux, just because the studio released Linux ports in the past. We shouldn't assume them to port every game just because they ported some in the past.
A Linux release for Kingdom Come: Deliverance still looks very unclear
12 September 2016 at 4:57 pm UTC
My personal approach is that I -do- pre-order or crowdfund games if the studio already managed to successfully release at least one Linux game OR can otherwise demonstrate me sufficient Linux affinity. In that case I assume they know what they are doing and aren't stupid enough to use Windows-only middleware for a cross-platform project, just to be surprised later on that the thing somehow doesn't run on Linux.
However, I would indeed never preorder from a studio without a proven Linux track record. That's indeed a lesson learned. But there are plenty of publishers/studios who have shown they can do it (e.g. Paradox)
12 September 2016 at 4:57 pm UTC
QuoteIt's yet another reminder to not pre-order or crowdfund games. Just stop already. Too many developers just don't plan for cross-platform development because Windows is the main thing that's in their minds.
My personal approach is that I -do- pre-order or crowdfund games if the studio already managed to successfully release at least one Linux game OR can otherwise demonstrate me sufficient Linux affinity. In that case I assume they know what they are doing and aren't stupid enough to use Windows-only middleware for a cross-platform project, just to be surprised later on that the thing somehow doesn't run on Linux.
However, I would indeed never preorder from a studio without a proven Linux track record. That's indeed a lesson learned. But there are plenty of publishers/studios who have shown they can do it (e.g. Paradox)
Owners of Armello on GOG can get a refund due to it not getting DLC and online features
11 September 2016 at 9:01 pm UTC Likes: 1
11 September 2016 at 9:01 pm UTC Likes: 1
Can't think of any. DRM isn't required for anything but DRM.
Owners of Armello on GOG can get a refund due to it not getting DLC and online features
11 September 2016 at 8:37 pm UTC
11 September 2016 at 8:37 pm UTC
What a bunch of stupid funny devs. They rather lose money to refunds than keep on letting go of DRM, which they initially did.
ARK: Survival Evolved gains a paid DLC while still being in Early Access, reviews are destroying it
8 September 2016 at 9:00 pm UTC Likes: 3
8 September 2016 at 9:00 pm UTC Likes: 3
While I can't understand people not liking a company releasing a DLC even -before- the base game is finished, I don't think it's proper to trash the ratings like that. The ratings are meant to give people an idea how good or bad a game is. They will lose their meaning if they get heavily influenced by factors not part of the game.
The Witcher 3 was apparently never planned for Linux
3 September 2016 at 4:02 am UTC Likes: 3
3 September 2016 at 4:02 am UTC Likes: 3
Fine. Don't get my money, then. It's 2016, the year when Linux gamers don't have to care about any individual game anymore, because there are so many nice ones to play!
The developers of Armello are facing a bit of a backlash over the DLC not coming to GOG
2 September 2016 at 8:05 pm UTC Likes: 3
2 September 2016 at 8:05 pm UTC Likes: 3
What's the difference between releasing a DRM free game and DRM free DLC? In both case you're trusting your customers not to distribute illegal copies.
I don't get it either. It's b.s.
I don't get it either. It's b.s.
The Steam Hardware Survey for August 2016 shows Linux has grown again
2 September 2016 at 4:21 pm UTC Likes: 10
2 September 2016 at 4:21 pm UTC Likes: 10
Mac really isn't a viable gaming platform anymore and Apple doesn't seem to be interested in changing that. It doesn't surprise me that they are losing ground. Which in all honesty is good for us, because it makes Metal irrelevant and Vulkan a more viable alternative for developers interested in cross-platform development.
Cities: Skylines - Content Creator Pack: Art Deco DLC is now available
1 September 2016 at 9:16 pm UTC
At the beginning they overdid the restrictions a bit. No four-lane roads? No schools? No village hospitals? Come on, even really small town have them. But I can see why high tech companies wouldn't settle in hamlet sized villages. They don't in real life either. You need to offer some infrastructure and some amenities for companies and their employees to want to settle there. There is also no reason whatsoever to build high density in towns that have all the space in the world to expand. That's true for pretty much -all- small towns.
1 September 2016 at 9:16 pm UTC
Quoting: ColomboOne thing that I really hate on Cities Skyline, or rather two compound things are:
1. Little functionality in buildings. You have major stuff and thats all. You have hospitals, death people, trash, electricity and so on. Thus, except graphically (and geographically), there is a little difference between cities.
2. Most of stuff is locked until enough people are living in your city.
-- Common, why I can't have something like high-tech industry, for example high-tech farming industry, where a lot of educated people are living? With research labs, GMO and everything like that? And from start? I need to first put low density areas, I can't build decent plant, recyclation unit, water purifiers.... until I have enough people living in my city. What?
This makes a lot of cities look and behave the same.
At the beginning they overdid the restrictions a bit. No four-lane roads? No schools? No village hospitals? Come on, even really small town have them. But I can see why high tech companies wouldn't settle in hamlet sized villages. They don't in real life either. You need to offer some infrastructure and some amenities for companies and their employees to want to settle there. There is also no reason whatsoever to build high density in towns that have all the space in the world to expand. That's true for pretty much -all- small towns.
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