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Latest Comments by Kimyrielle
8 out of the 10 current most popular Steam games support Linux
6 June 2016 at 7:16 pm UTC Likes: 2

Wow, I have to admit that I wouldn't have guessed that correctly had anyone asked me what I think is the percentage of top popular games supporting Linux. 80% is pretty darn awesome!

I am still waiting for my Linux MMO, though. :D

Hearts of Iron IV released with day-1 Linux & SteamOS support thanks to Paradox
6 June 2016 at 5:55 pm UTC Likes: 1

Quoting: QuanTuMI would like to play it but I don't buy censored games, which would not be a problem if it would not have a shitty geolock...

Why didn't they do it like Dead Island or Dying Light? I just buy my international key somewhere else and can play the game legally like other people all over the world...

Well sucks to live in germany...

I read that in your country they even removed pictures of Hitler and at least some of his generals. That's a little silly, indeed. A game that tries to accurately portrait history should be able to do so without getting accused of glorifying the Nazis. Who did they replace Hitler with anyway? Donald Trump? :p

Quoting: wolfyrion5mins in the game got lost,
tried tutorial for another 10mins got lost again = ALT + F4...
I guess another strategy bites the dust... next... :|

Tbh, Paradox games are famous for being super detailed and hence super complicated. If you don't like that, this company's games aren't for you. I love their games for being the way they are...

Steam Machines are dead in the water according to Ars, not quite
2 June 2016 at 7:58 pm UTC Likes: 1

Quoting: Mountain Man
Quoting: EhvisI've seen this suggested in other places. Valve holds the key to success in their hands. If they wave a substantial portion of their fee for games that have proper SteamOS support, then the amount of money that developers/publishers could save would make creating a good port instantly viable. This could break the cycle.
Could Valve do that without getting hit by an anti-trust suit?

INAL, but I can't see how? Price discrimination is pretty normal in business. They could decide not to list any games not having SteamOS at all and I guess it would still be ok. Valve is certainly a major vendor, but unlike Google or MS that are subject to abuse of market dominance scrutiny, you can hardly argue they dominate the market.

Steam Machines are dead in the water according to Ars, not quite
2 June 2016 at 7:01 pm UTC Likes: 4

Basically sums it up. You can't enter an established market with a new, unproven product and hope to gain any significant share over night.

I don't -quite- agree on the assessment that they are not actually competing against the consoles. They are. Well, I know some hardcore gamers have a whole collection of consoles, but for most the decision will be XB1 OR PS4 OR SteamMachine.

What's definitely true is that Valve needs to push them harder if they want to see them growing. Steam Machines have some distinct advantages over the other consoles. Which other new console ever launched with a library of 2,000 games AND allowed you to just access many games you already own for desktop gaming AND doesn't slap a significant markup on games compared the same game on PC? The PR guys should really exploit that.

Life Is Strange is coming to Linux & SteamOS by Feral Interactive
1 June 2016 at 2:31 pm UTC

Great news to see another great title coming to Linux. This is easily one of the best adventure games ever made, and would probably -the- best, had the writers refrained from adding such a uninspired and totally foreseeable ending to an otherwise awesome story.

Can we have Fallout 4 next, Feral? :D

Legends of Eisenwald being ported to Linux by Codeweavers, will use Wine
30 May 2016 at 7:58 pm UTC Likes: 4

Quoting: edo
QuoteWe started development in 2010. Back then cross platform wasn't much of a concern.

QuoteFor future games we will be still using our engine. And it's DirectX.

O.o ?

Seriously, you wonder what's going on in these developer heads at times. Either cross platform is an issue now or it isn't. If you want to be cross platform, you can't use an engine that can exclusively deploy to DirectX. It should be Captain Obvious approved information. *shakes head*

Check out these gameplay videos from Civilization VI, which is coming to Linux
29 May 2016 at 1:09 am UTC

Quoting: HoriAnd I don't really understand why people even care so much, really. I'm sure most of them won't keep themselves from playing just because of how it looks,

Looks do matter. If they wouldn't, I would play MUDs. Call me vain, but I have a hard time buying a game if I hate how it looks. That's one of the reason why I never played a Blizzard game and likely never will. WoW is the only major MMO game I never played, despite I am a huge MMO fan otherwise. Go figure. No, Civ VI isn't quite has fugly as a Blizzard game, but it will still take some serious great features to make me buy it, considering how ugly it is.

Two Worlds Epic Edition openworld action RPG now on Linux, uses Wine
28 May 2016 at 3:43 am UTC Likes: 2

For that price it's a sure buy, if only to support the idea of putting older games to Linux. I don't care how they get it to run, as long as it just...runs. Which is normally the reason why I am avoiding Wine like the plague as really nothing just "runs" with Wine, but if the prepackage it in a way for me that it feels like a native game, that's ok in my book.

Check out these gameplay videos from Civilization VI, which is coming to Linux
26 May 2016 at 8:53 pm UTC

Quoting: wvstolzing
Quoting: kimyrielleConcentration of culture is actually fairly normal at least in countries having more cultural than natural wonders.

I don't quite understand what that means.

In North America we have a lot of natural wonders, so ours aren't quite as concentrated in one big city, unlike the European countries I mentioned. It's very hard to move a national park, so they tend to stay scattered across the nation. :D

And yes, it's great that a lot of the former DLC features are now part of the main game, but it's not as big of a deal if you already have Civ V and all its DLCs anyway. Whether I will prefer Civ VI over the full Civ V I already have is still an open question for me. So far I haven't yet seen a "killer feature" that would mark a true leap forward for the franchise. Like Civ V's combat system which was such a huge improvement over the silly "Kill one unit and the entire stack dies" combat of the older games. And the fugly cartoon art is more an argument for me to stay with Civ V, really.

Check out these gameplay videos from Civilization VI, which is coming to Linux
26 May 2016 at 6:55 pm UTC

I don't get this obsession with cartoon art in the gaming industry either. I hate cartoon art and in my opinion, the only place for cartoon art is a cartoon. It's just a complete mismatch for a "serious" game like Civ. Sorry if this sounds mean, but if a game uses cartoon art I automatically assume their artists weren't talented enough to draw realistic art.

The other thing I am fairly concerned about is cities occupying more tiles. It sounds like a great idea at first, but when thinking of scale, even one-tile cities are fairly large on a map that's supposed to represent an entire planet. I assume it will take a really large empire to even accommodate more than a handful of cities in its territory now? I also don't like how they say that no longer able to create cities hosting pretty much all of a nation's wonders would be somehow a good thing. Again, it's not realistic. If you look at e.g. France or England, they have one city hosting pretty much all of the nation's landmarks (Paris and London respectively). Russia has two (Moscow and St Petersburg). Italy and Germany aren't quite as extreme, but their capitals still host more "wonders" then the rest of their cities combined. Concentration of culture is actually fairly normal at least in countries having more cultural than natural wonders.

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