Latest Comments by Kimyrielle
Stellaris is now available to pre-order & a new trailer
16 April 2016 at 12:44 am UTC
16 April 2016 at 12:44 am UTC
Paradox games are auto-buys for me. And I never made a vow not to preorder from a company I trust, so here I go! :D
Some early The Talos Principle Vulkan benchmarks
14 April 2016 at 4:23 pm UTC Likes: 1
Most of the non-completely Windows centric studios support us already (seriously, what's left other than EA, Ubisoft, Blizzard, Rockstar and Bethesda?). They are successful, but obviously 95% of their sales are still Windows sales. SteamOS will become a major thing only if AAA games are available in large numbers AND if said games run at -least- as well as they would do in Windows. If the fastest available renderer is Windows/XBox-only, that's what gamers will buy. If you tell a mainstream gamer that he will get 80% of the possible performance out of his $500 graphics card he will laugh you off. These people invest 100s of dollars for a few more extra framerates.
This is not even remotely comparable to VHS vs BetaMax. This is waaaaay worse than that, as SteamOS is breaking into an existing market that's already dominated by a competing product. This is more like as if BetaMax tried to enter the market against VHS in the 1990s, when everybody had VHS already. If you attempt something like that, you have to be either massively better or massively cheaper than the established product. And in this case you can't be cheaper, as DX12 is free as in beer. So you have to be better.
Nothing suddenly "trends" without reason. Apple became trendy when they released innovative products nobody had before.
While platform-independence -does- matter from our point of view (it's why we want Vulkan to succeed, right?), from the perspective of one of the aforementioned Windows-only studios, it does not matter as long as they have no plans to release on alternative platforms anyway. Bethesda made over a billion dollars with Fallout 4, and they still couldn't be bothered investing a comparably laughable sum to have that game ported to Mac and Linux. Good luck with trying to convince these guys adding a second render path to their games. Even more good luck trying to convince the average gamer to run his games in Linux if they would perform -slower- there. Vulkan does simply not have a business case then. UNLESS Vulkan performs at least as well as DX12 and becomes an -alternative- to it. Then it suddenly has a business case. It would become a "Ok, this thing is as good as DX12 and we can increase our target market by 10% on top of it just by using it? Let's do it!" thing for these CEOs. And only THEN will SteamOS have a chance to become "trendy"
So if you think the DX12 comparison doesn't matter, you're a bit delusional, tbh. Mind you we're not talking about some mobile ports here, where Linux actually is market leader and Windows doesn't matter at all. We're talking about high end AAA games we desperately want to see coming to Linux, and these wouldn't run on 'droid anyway.
14 April 2016 at 4:23 pm UTC Likes: 1
Quoting: PeciskWow, slow down. Baby steps first. You are NOT gonna convince Windows centric developers to use something else, period. You need to carter developers already *interested* in developing games for Linux. You need to help/serve them first. Make them successful. When they will be successful, *they* will be who will spread the world.
I just love how parts of Linux community still live in nineties. It is not how it works. VHS vs. Betamax everyone? Neither performance, not ease to use will bother Windows developers if they will be actually interested in porting games to SteamOS. They think in trends, in business terms, in branding. If SteamOS/Vulkan combo suddenly trends and becomes successful even with current dev base we have, it WILL make them notice. That will bring them over here.
Stop really think it is about DirectX12. It is NOT. Never have been. If it was, there wouldn't be Linux gaming at all.
Most of the non-completely Windows centric studios support us already (seriously, what's left other than EA, Ubisoft, Blizzard, Rockstar and Bethesda?). They are successful, but obviously 95% of their sales are still Windows sales. SteamOS will become a major thing only if AAA games are available in large numbers AND if said games run at -least- as well as they would do in Windows. If the fastest available renderer is Windows/XBox-only, that's what gamers will buy. If you tell a mainstream gamer that he will get 80% of the possible performance out of his $500 graphics card he will laugh you off. These people invest 100s of dollars for a few more extra framerates.
This is not even remotely comparable to VHS vs BetaMax. This is waaaaay worse than that, as SteamOS is breaking into an existing market that's already dominated by a competing product. This is more like as if BetaMax tried to enter the market against VHS in the 1990s, when everybody had VHS already. If you attempt something like that, you have to be either massively better or massively cheaper than the established product. And in this case you can't be cheaper, as DX12 is free as in beer. So you have to be better.
Nothing suddenly "trends" without reason. Apple became trendy when they released innovative products nobody had before.
While platform-independence -does- matter from our point of view (it's why we want Vulkan to succeed, right?), from the perspective of one of the aforementioned Windows-only studios, it does not matter as long as they have no plans to release on alternative platforms anyway. Bethesda made over a billion dollars with Fallout 4, and they still couldn't be bothered investing a comparably laughable sum to have that game ported to Mac and Linux. Good luck with trying to convince these guys adding a second render path to their games. Even more good luck trying to convince the average gamer to run his games in Linux if they would perform -slower- there. Vulkan does simply not have a business case then. UNLESS Vulkan performs at least as well as DX12 and becomes an -alternative- to it. Then it suddenly has a business case. It would become a "Ok, this thing is as good as DX12 and we can increase our target market by 10% on top of it just by using it? Let's do it!" thing for these CEOs. And only THEN will SteamOS have a chance to become "trendy"
So if you think the DX12 comparison doesn't matter, you're a bit delusional, tbh. Mind you we're not talking about some mobile ports here, where Linux actually is market leader and Windows doesn't matter at all. We're talking about high end AAA games we desperately want to see coming to Linux, and these wouldn't run on 'droid anyway.
Some early The Talos Principle Vulkan benchmarks
14 April 2016 at 4:47 am UTC
You're preaching to the converted in my case (obviously), but you know how these Windows devs operate: "Wait, what? People play games on platforms other than Windows? Are you kidding me?" If you want to get that crowd to use Vulkan, you need to give them something other than "It's running flawlessly on these platforms you don't even care about".
14 April 2016 at 4:47 am UTC
Quoting: Mountain ManQuoting: KimyrielleBut the much more important question is...will it outperform DX12? Because if it doesn't devs will go "Why would we add a Vulkan render path for these 1% that use Linux?"Performance isn't the only advantage of Vulkan or even the primary advantage. It's the fact that it can work on pretty much every platform that is capable of running games.
You're preaching to the converted in my case (obviously), but you know how these Windows devs operate: "Wait, what? People play games on platforms other than Windows? Are you kidding me?" If you want to get that crowd to use Vulkan, you need to give them something other than "It's running flawlessly on these platforms you don't even care about".
Open source Theme Hospital engine CorsixTH 0.60 Beta 1 released
14 April 2016 at 3:04 am UTC
14 April 2016 at 3:04 am UTC
I got it for free ages ago when I had to have Origin installed for playing DA Inquisition. I guess I finally have a use for it! :D
Some early The Talos Principle Vulkan benchmarks
13 April 2016 at 8:27 pm UTC Likes: 1
13 April 2016 at 8:27 pm UTC Likes: 1
Nice to see it outperforming OpenGL (was there any doubt that it would btw.?) But the much more important question is...will it outperform DX12? Because if it doesn't devs will go "Why would we add a Vulkan render path for these 1% that use Linux?" To succeed on the market, being the second fastest API won't be good enough when the fastest one already controls 90% of the market.
Valve shoots down Itch stores attempt to get their client on Steam
13 April 2016 at 5:41 am UTC Likes: 1
13 April 2016 at 5:41 am UTC Likes: 1
I wouldn't mind Steam tossing out all games that need "3rd party DRM" at all, tbh. If you need DRM on top of DRM you're paranoid and I don't want to do business with you.
Survival game Rust adds female player models, assigns gender to Steam accounts at random
13 April 2016 at 3:47 am UTC
13 April 2016 at 3:47 am UTC
[quote=tuubi]How can you possibly know that any significant number of players actually hates this feature enough to stop playing? /quote]
Did you read the OP? At all?
Did you read the OP? At all?
Survival game Rust adds female player models, assigns gender to Steam accounts at random
12 April 2016 at 6:32 pm UTC
12 April 2016 at 6:32 pm UTC
Wellm
Well, thing is that according to their own postings they knew that their players would hate it. Why would any business in their right mind do something "unpopular"? This isn't politics, this is a computer game and people want to enjoy it. If they implement features I hate - you know, there are a lot of games on the market I can spend my money on, so from a business perspective it's a really dumb thing to do. With 2,000 games available, even Linux players can easily snub a game that comes with a "We don't care if you hate it!" feature.
And really, so far I haven't heard a reason to implement such a feature that I wouldn't immediately dismiss as completely and utterly stupid. But it seem the devs still think it's the best idea since sliced bread. Amazing how blind people can be.
Quoting: AnjuneI can vaguely see how that'd make sense for a survival game
Well, thing is that according to their own postings they knew that their players would hate it. Why would any business in their right mind do something "unpopular"? This isn't politics, this is a computer game and people want to enjoy it. If they implement features I hate - you know, there are a lot of games on the market I can spend my money on, so from a business perspective it's a really dumb thing to do. With 2,000 games available, even Linux players can easily snub a game that comes with a "We don't care if you hate it!" feature.
And really, so far I haven't heard a reason to implement such a feature that I wouldn't immediately dismiss as completely and utterly stupid. But it seem the devs still think it's the best idea since sliced bread. Amazing how blind people can be.
Survival game Rust adds female player models, assigns gender to Steam accounts at random
12 April 2016 at 3:35 pm UTC Likes: 1
Tbh, unless there are -really- compelling reasons why a character has to be premade, I want to have a character editor for the games I am playing. Most of the time there are no good reasons as the storytelling is nowhere deep enough to warrant it. While Tomb Raider and The Witcher certainly make sense to be told using a premade character. Victor Vran could as well have been a Victoria. Honestly? The majority of games using premade characters were just too lazy to add opposite gender characters so they ship with a fixed one (usually male).
12 April 2016 at 3:35 pm UTC Likes: 1
Quoting: wintermuteQuoting: legluondunetIn a video game we should be able to choose the gender, race, type of creature , hair color ... we want.
Why? Many of the best videogames give you no choice about player character at all. Think about the Half Life, Bioshock or Tomb Raider franchises.
Tbh, unless there are -really- compelling reasons why a character has to be premade, I want to have a character editor for the games I am playing. Most of the time there are no good reasons as the storytelling is nowhere deep enough to warrant it. While Tomb Raider and The Witcher certainly make sense to be told using a premade character. Victor Vran could as well have been a Victoria. Honestly? The majority of games using premade characters were just too lazy to add opposite gender characters so they ship with a fixed one (usually male).
Survival game Rust adds female player models, assigns gender to Steam accounts at random
12 April 2016 at 1:35 am UTC Likes: 2
12 April 2016 at 1:35 am UTC Likes: 2
So that game would force assign me a female character in the game because that's what I am in real life?
Hm...
Thing is that I -do- roll female characters in pretty much all games I play. Ok, scratch the pretty much, I actually never play male characters. I am still not sure how I feel about the game -forcing- me to, instead of giving me a choice. While my in-game gender always matches my real life one, the random strangers I meet in game do not know that. And I actually prefer not revealing any personal information about me unless I do so voluntarily. What's next? Games try to find out my real life skin colour and force that on my characters as well?
Hm...
Thing is that I -do- roll female characters in pretty much all games I play. Ok, scratch the pretty much, I actually never play male characters. I am still not sure how I feel about the game -forcing- me to, instead of giving me a choice. While my in-game gender always matches my real life one, the random strangers I meet in game do not know that. And I actually prefer not revealing any personal information about me unless I do so voluntarily. What's next? Games try to find out my real life skin colour and force that on my characters as well?
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