Latest Comments by anth
Half-Life: Alyx now available on Linux with Vulkan
16 May 2020 at 3:34 am UTC Likes: 2
16 May 2020 at 3:34 am UTC Likes: 2
To explain the GPU recommendation ...
Valve's Dan Ginsberg tweeted:
Valve's Dan Ginsberg tweeted:
QuoteI'm really pleased with how the Linux version runs on AMD RADV where we have async reprojection in SteamVR via a high priority compute queue. We look forward to getting that on NVIDIA but are awaiting driver support, so for now we recommend mesa/AMD.I'm guessing that refers to VK_EXT_global_priority. Valve were involved with adding that to the Vulkan spec, RADV, and AMDGPU back in 2017.
Valve drops support for SteamVR on macOS to focus on Linux & Windows
1 May 2020 at 11:56 pm UTC
1 May 2020 at 11:56 pm UTC
I wonder if this is somehow related to the HP/Valve/Microsoft headset that has been teased. That partnership had me a bit concerned so I'm glad about this announcement.
Valve will bring out 'Remote Play Together' to give online support to local multiplayer games
10 October 2019 at 7:57 pm UTC
10 October 2019 at 7:57 pm UTC
Some more information here: https://forum.unity.com/threads/steam-remote-play-split-screen-multiplayer-out-of-the-box.758171/
Valve may be working on a new version of the Steam Controller
4 July 2019 at 11:49 pm UTC Likes: 4
One of the best features of the Steam Controller is being able to use the trackpad to quickly aim in the general area then make fine adjustments using the gyro. It is usually configured to prevent unwanted gyro movements by only accepting gyro input while the thumb is touching the right trackpad.
My understanding is the SCUF controller lacks both touch sensing and a gyro. The SCUF having extra buttons underneath and different paint options doesn't come anywhere close to the usefulness of gyro-assisted aiming.
4 July 2019 at 11:49 pm UTC Likes: 4
Quoting: xaviWhy are you all so excited on Steam Controller when there are controllers like this? :
https://scufgaming.com/eu/
One of the best features of the Steam Controller is being able to use the trackpad to quickly aim in the general area then make fine adjustments using the gyro. It is usually configured to prevent unwanted gyro movements by only accepting gyro input while the thumb is touching the right trackpad.
My understanding is the SCUF controller lacks both touch sensing and a gyro. The SCUF having extra buttons underneath and different paint options doesn't come anywhere close to the usefulness of gyro-assisted aiming.
With the Valve Index about to launch and be delivered, Valve held a little private launch party with speeches
28 June 2019 at 10:05 am UTC Likes: 1
28 June 2019 at 10:05 am UTC Likes: 1
QuoteArtifact is the reason we're able to do UnderlordsWhen we found out that Underlords on smartphones was using Source 2 rather than some other engine I thought that there wouldn't have been enough time for that port unless they'd started working on it for Artifact.
A look at what's on sale ahead of the weekend once again, come find your next game
24 May 2019 at 8:47 pm UTC Likes: 2
24 May 2019 at 8:47 pm UTC Likes: 2
The Steam Spring Cleaning event has started and goes for the next few days. Several games are free to try during this period, there is a badge for playing games you already own, etc.
https://store.steampowered.com/springcleaning
https://store.steampowered.com/springcleaning
BattlEye now say they're working with Valve to support Steam Play
11 May 2019 at 12:45 am UTC Likes: 5
11 May 2019 at 12:45 am UTC Likes: 5
Quoting: KernelMustang917Think the upcoming Google Stadia is forcing devs to work on Linux alternatives now. I could see how this would be a good test for them on that front.I'd expect that Stadia won't allow execution of user supplied code, so there'll be no need of anti-cheat software to limit what such programs can do.
OpenXR from The Khronos Group and Monado from Collabora could unify VR & AR
20 March 2019 at 7:25 pm UTC
20 March 2019 at 7:25 pm UTC
There is a video showing this working with a full open source stack - Linux, Mesa, libsurvive with experimental positional tracking of a Vive headset, Monado for OpenXR, Godot game engine.
I'm amazed at the progress. A couple of days ago I thought positional tracking didn't yet work, and while I hoped that OpenXR would be introduced at GDC that wasn't known and there was no hint of an open implementation.
I'm amazed at the progress. A couple of days ago I thought positional tracking didn't yet work, and while I hoped that OpenXR would be introduced at GDC that wasn't known and there was no hint of an open implementation.
Steam Play is great for a younger audience with games like LEGO Jurassic World
23 December 2018 at 8:22 am UTC Likes: 1
I did the same started playing with my eldest child a couple of days ago. It is the only program I've run through proton (or wine).
We're using two Steam Controllers. To get them to work required starting both then the game, going into the controller options in the game menu, choosing "Change Device" from near the bottom, moving to player 2, mashing some buttons to make it show a gamepad, and telling it to accept the changes.
23 December 2018 at 8:22 am UTC Likes: 1
Quoting: stormtuxI just installed "Lego: the Hobbit" thanks to the Humble Store and the game works fine except for a problem with the controllers. I have two steam controllers and I cannot use them together to play in split-screen coop.
I did the same started playing with my eldest child a couple of days ago. It is the only program I've run through proton (or wine).
We're using two Steam Controllers. To get them to work required starting both then the game, going into the controller options in the game menu, choosing "Change Device" from near the bottom, moving to player 2, mashing some buttons to make it show a gamepad, and telling it to accept the changes.
Intel's new discrete GPU will have a focus on Linux gaming
4 December 2018 at 12:45 am UTC
The Patent Cross Licence between AMD and Intel is available on the SEC website. Looks to me like it includes GPUs (the "Processor" definition includes "graphics coprocessor"). Maybe the part of the definition of "AMD Processor" which says "or any AMD Subsidiary (provided such purchased or acquired design was not previously generally publicly available)" excludes things from ATI but as that acquisition was in 2006 and the first GCN cards came out in 2012 there should still be quite a bit that is covered. Some parts of the agreement are omitted from that and filed separately with the SEC to be kept confidential so perhaps something there excludes GPUs.
4 December 2018 at 12:45 am UTC
Quoting: GuestMy only concern is that Intel is now going to have to go up against nvidia & amd, and those two have quite the portfolio of patents between them for anything high performance in video cards.
The Patent Cross Licence between AMD and Intel is available on the SEC website. Looks to me like it includes GPUs (the "Processor" definition includes "graphics coprocessor"). Maybe the part of the definition of "AMD Processor" which says "or any AMD Subsidiary (provided such purchased or acquired design was not previously generally publicly available)" excludes things from ATI but as that acquisition was in 2006 and the first GCN cards came out in 2012 there should still be quite a bit that is covered. Some parts of the agreement are omitted from that and filed separately with the SEC to be kept confidential so perhaps something there excludes GPUs.
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