Latest Comments by anth
Can you hear that? It's the Steam sales train and it's arrived, also Steam Wishlist revamp
15 February 2018 at 11:28 pm UTC
15 February 2018 at 11:28 pm UTC
I have many games on my wishlist despite also having many more in my library which I've not even played. Anyway I was in the habit of sorting by Discount so that I could see what was on sale. That update says this wasn't possible so I guess it was an Enhanced Steam feature. Unfortunately it this isn't working anymore; it seemed useful so hopefully it'll get fixed soon.
Quoting: sn0rlaxVictor Vran ... worst performing game I've ever playedWorked fine for me.
SteamOS has a fresh beta update with some major package updates
5 January 2018 at 6:51 am UTC Likes: 1
5 January 2018 at 6:51 am UTC Likes: 1
QuoteWhat are your hopes for SteamOS/Steam Machines in 2018?That the work which Valve etc have been doing to prepare the Linux graphics stack for VR will be ready for consumers at the same time as the Knuckles controller, a new headset, the SteamVR 2.0 base stations, and the new games Valve has been working on. I'd find a bundle of those compelling.
The slides for the Vulkan presentations from Feral Interactive, Croteam and more are now up
31 May 2017 at 3:36 am UTC
A couple of years ago Aras Pranckevičius of Unity noted that some of the extra complexity in Vulkan and DX12 make them harder to program than Metal, but it was worth it for the greater efficiency. In particular he mentioned resource binding flexibility and reusing command buffer chunks.
At the Q&A session which finished the Khronos Dev Day at GDC this year Alen Ladavac of Croteam said that Molten VK hadn't worked for them, though suggested trying it because perhaps it would for simpler cases.
Khronos are considering creating a layer that could work over Vulkan/DX12/Metal.
31 May 2017 at 3:36 am UTC
Quoting: TheRiddickI think there is a Metal to Vulkan and vis versa conversion tool around. No idea how good it is but surely its easier then DX12 to Vulkan?The software for running Vulkan over Metal is Molten VK. I have doubts about how well it'd work unless the app being ported has been "dumbed down" to ignore some Vulkan features though.
A couple of years ago Aras Pranckevičius of Unity noted that some of the extra complexity in Vulkan and DX12 make them harder to program than Metal, but it was worth it for the greater efficiency. In particular he mentioned resource binding flexibility and reusing command buffer chunks.
At the Q&A session which finished the Khronos Dev Day at GDC this year Alen Ladavac of Croteam said that Molten VK hadn't worked for them, though suggested trying it because perhaps it would for simpler cases.
Khronos are considering creating a layer that could work over Vulkan/DX12/Metal.
A quick look at some Linux gaming deals, some fantastic offers on right now
24 May 2017 at 9:51 am UTC
24 May 2017 at 9:51 am UTC
8 out of 10 in this bundle are on Linux. All but 1 have been bundled multiple times before though.
https://www.bundlestars.com/en/bundle/best-of-indie-legends-bundle
https://www.bundlestars.com/en/bundle/best-of-indie-legends-bundle
Man O' War: Corsair - Warhammer Naval Battles is still coming to Linux, seems pretty certain
17 March 2017 at 9:04 pm UTC Likes: 1
I'm sure they meant a Steam Machine. Valve has control over what can be sold as a Steam Machine. Those are all sold with SteamOS, and as another example of the control Valve have they've commented that they rejected some hardware vendor's plans to include optical drives. Some of that hardware is also sold with Windows, but Valve isn't involved and it has to be rebranded.
17 March 2017 at 9:04 pm UTC Likes: 1
Quoting: lucifertdarkDon't want to put a downer on this but what OS does the Steam box they were using have installed? I seem to remember most are Windows based & not acutally SteamOS.
I'm sure they meant a Steam Machine. Valve has control over what can be sold as a Steam Machine. Those are all sold with SteamOS, and as another example of the control Valve have they've commented that they rejected some hardware vendor's plans to include optical drives. Some of that hardware is also sold with Windows, but Valve isn't involved and it has to be rebranded.
Valve have hired another developer to work on Linux graphics drivers
14 March 2017 at 9:21 pm UTC Likes: 1
14 March 2017 at 9:21 pm UTC Likes: 1
Keith Packard has commented on the consulting he'll be doing for Valve.
TL;DR: This is part time. First task is allowing VR to bypass the window system, next is frame timing reporting.
TL;DR: This is part time. First task is allowing VR to bypass the window system, next is frame timing reporting.
Feral Interactive have pushed another patch to Mesa to help fix up the 'radv' Vulkan driver
10 March 2017 at 8:33 pm UTC
10 March 2017 at 8:33 pm UTC
Quoting: dmantioneYou need to set the right environment variables to run games. I.e. Bioshock Infinite.That surprised me as I've played through this game on Mesa without setting any environment variable. Searching the web I think this is about ARB_copy_image, which was added to Mesa in 2015 specifically for Bioshock but required an environment variable as it was incomplete and probably wouldn't work for anything else. Looks like that was completed in 2016 and so is now enabled without having to set that variable.
Quoting: liamdaweI would say many Nvidia users previously have a lot of experience with AMD, like me, who decided to switch.I've seen a few arguments where someone insists that based on their experience from years earlier a particular game can't be played at all on Radeon even though someone else with current experience says it runs fine. I don't see that in this thread but perhaps dmantione is getting something similar elsewhere at the moment.
Reminder: Update your PC info for the next round of statistics updates
26 February 2017 at 7:16 pm UTC
I'd like to see this too. I figure that many of us want VR but have been waiting for it to be available on Linux; it'd be good to start collecting stats soon to see trends. I'd also be interested to know how many normally-Linux-gamers have made an exception for VR and so have a headset already, but I guess it is too late for that.
26 February 2017 at 7:16 pm UTC
Quoting: bubexelAdd head mounted display to it!!! i want to add my vive ^^
I'd like to see this too. I figure that many of us want VR but have been waiting for it to be available on Linux; it'd be good to start collecting stats soon to see trends. I'd also be interested to know how many normally-Linux-gamers have made an exception for VR and so have a headset already, but I guess it is too late for that.
SteamVR for Linux is now officially in Beta
22 February 2017 at 7:14 am UTC Likes: 3
22 February 2017 at 7:14 am UTC Likes: 3
It may be coincidence but this is ready just in time for GDC and Valve have made some major announcements there before. Croteam's announcement including VR support on Linux came out just a few days ago too.
Dave Airlie (open source GPU driver developer) says they're using Vulkan extensions which Khronos haven't yet made public. Khronos will be at GDC.
Dave Airlie (open source GPU driver developer) says they're using Vulkan extensions which Khronos haven't yet made public. Khronos will be at GDC.
Interview with Aspyr Media about porting Civilization VI to Linux and other interesting questions
11 February 2017 at 6:42 am UTC Likes: 1
For a long time Aspyr has published games when the developed the port. Last February Aspyr published a game which they weren't listed as a developer for.
In November they announced that they were closing their retail website so they could focus more on publishing. I'd guess that means talking to other retailers is easier if they aren't competing.
So presumably they'll be sole publisher for more games. Given their history I'm optimistic that they'll be preferred by and supportive of developers who want their games on Linux.
11 February 2017 at 6:42 am UTC Likes: 1
Quoting: poke86What exactly do they mean by "original"?
For a long time Aspyr has published games when the developed the port. Last February Aspyr published a game which they weren't listed as a developer for.
In November they announced that they were closing their retail website so they could focus more on publishing. I'd guess that means talking to other retailers is easier if they aren't competing.
So presumably they'll be sole publisher for more games. Given their history I'm optimistic that they'll be preferred by and supportive of developers who want their games on Linux.
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