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Latest Comments by Luke_Nukem
Valve are looking towards Flatpak functionality for Steam
23 November 2016 at 8:24 am UTC

Quoting: mehari95Does anyone know why they chose Flatpak over Snap?

Because it's the more generic version of this tech. Snaps are too specialised to Ubuntu and many distros won't use them.

Valve are looking towards Flatpak functionality for Steam
22 November 2016 at 7:53 pm UTC Likes: 2

This sounds exactly like they'll be replacing the included Ubunutu runtime directories with Faltpak versions of it. Likely with the aim of enabling use of multiple versions to help prevent breakage in the future.

The itch app has a new major version, still as slick as ever
21 November 2016 at 7:30 pm UTC

I seriously dislike that it uses a ton of JS for it. Seriously! Use it for WebApps, not for desktop apps!

Oh yeah, Gnome and many apps use JS for extensions/plugins... That's a little different in that they run purely as scripts through an interpreter, and interface with native code. Whereas an app built solely with JS... yeah-na. Please don't.

The Vulkan API spec has been updated again, now at its 34th revision since release
18 November 2016 at 9:06 pm UTC

Feral would make a killing if they managed to get a contract to natively port Doom..

EVERSPACE, the gorgeous looking space shooter does look more positive for Linux now
18 November 2016 at 9:04 pm UTC Likes: 1

Quoting: Purple Library GuyEnglish is particularly weird because it comes from two main languages and a couple of secondary ones, with different grammars, all mooshed together (Old English, French, a bit of Old Norse, some Latin, miscellaneous stuff). We ended up with tons of extra words and smashed grammar.

We should start adding random German words too!

2016 gave me Weltschmerz!

EVERSPACE, the gorgeous looking space shooter does look more positive for Linux now
18 November 2016 at 10:41 am UTC

Yeah easy to mix that one up. I think most (native English speaking) would look at that as a possibility sentenced.

Could be == possibly will be. Rather than "we did this because we could".

Just a heads up 'Firewatch' is currently rather broken on Linux
17 November 2016 at 9:13 pm UTC

For anyone who hasn't read the thread;

it apparently works fine! You just can't use the mouse if you continue from a saved game.

Destination Ares, control an AI aboard a rusty old colony ship and keep the crew alive, Linux support is planned
15 November 2016 at 9:15 pm UTC

QuoteYes, I do hope to build it to Linux (and Mac) down the line. I felt it prudent to focus on one platform for release, esp. since I don't have computers to test Linux and Mac builds on atm.

Do Windows developers not know about dual booting?

Looks like mech combat game 'Dark Horizons: Mechanized Corps' is coming to Linux
15 November 2016 at 7:55 pm UTC

Man I remember this (first version) from early 2000, I think it was "Dark Horizons: Lore". I wonder if they still use the Torque Game Engine or it's updated version.

Event[0], the utterly fantastic looking sci-fi narrative exploration game is getting close to a Linux release
13 November 2016 at 12:23 am UTC Likes: 1

HNNNNRK!!! My heart skipped a beat. I did not know this was coming!

Btw, Liam, the "Editing an article comment" editor needs the "Edit Comment" button changed to "Save". I mean I'm already editing the comment right? I don't want to edit it again, and again, and again, and ag..