Latest Comments by TheRiddick
No Man's Sky has been shown to work rather well in Wine on Linux
17 August 2016 at 4:00 am UTC
You will be waiting a fair while, there isn't even a tech demo to test it under Linux atm and no word from Crytek if they have been successful at fixing the Linux engine up.
17 August 2016 at 4:00 am UTC
Quoting: elbuglioneWe only have to wait to Star Citizen. no time for this crappy "game"
You will be waiting a fair while, there isn't even a tech demo to test it under Linux atm and no word from Crytek if they have been successful at fixing the Linux engine up.
No Man's Sky has been shown to work rather well in Wine on Linux
17 August 2016 at 3:34 am UTC Likes: 3
17 August 2016 at 3:34 am UTC Likes: 3
I think Wine is fine, developers have used it to make decent ports, and for games like No Mans Sky it doesn't hurt. They should just release it for Linux with a Wine Wrapper integrated, not ideal but at least it brings more attention to Linux for gaming which is what matters.
I believe it only becomes a issue when a dev uses Wine in an example where performance/experience is going to be significantly degraded. We should all want NATIVE ports but people forget that it costs considerable amount of money to rebuild a binary from scratch to function with all the Linux API's etc... THEN adding in another platform to debug/patch for the community.
People forget about all that sadly.
I believe it only becomes a issue when a dev uses Wine in an example where performance/experience is going to be significantly degraded. We should all want NATIVE ports but people forget that it costs considerable amount of money to rebuild a binary from scratch to function with all the Linux API's etc... THEN adding in another platform to debug/patch for the community.
People forget about all that sadly.
Planet Nomads looks incredible and it's officially coming to Linux this month
16 August 2016 at 2:15 pm UTC
16 August 2016 at 2:15 pm UTC
NMS works fine under Wine I'm told, so just use playonlinux with it. Its OpenGL so there should be very little performance loss due to using Wine.
Mesa patches greatly improve Bioshock Infinite performance for the RadeonSI AMD driver
3 August 2016 at 8:56 am UTC
3 August 2016 at 8:56 am UTC
1 game optimized, now all the rest AMD! :)
My 1070 AMP just turned up, so I will be doing a final run of benchmarks with my 390X then removing it from the PC.
I may revisit AMD videocards sometime down the line as they are getting better, but for 4k linux gaming you would need a ULTRA fast AMD card to make up for the SIGNIFICANT performance hit you get in allot of games.
For example just go play warthunder on radeonsi, you will not be impressed.
My 1070 AMP just turned up, so I will be doing a final run of benchmarks with my 390X then removing it from the PC.
I may revisit AMD videocards sometime down the line as they are getting better, but for 4k linux gaming you would need a ULTRA fast AMD card to make up for the SIGNIFICANT performance hit you get in allot of games.
For example just go play warthunder on radeonsi, you will not be impressed.
Dave Airlie has been working on an AMD Vulkan driver
23 July 2016 at 9:24 pm UTC
23 July 2016 at 9:24 pm UTC
Its a problem with the OpenGL version String defined by AMD's drivers. You CAN fix it yourself, I had a couple of driver 'so' file patches for the 16.20 driver but have given up on using AMDGPU-PRO due to other issues.
Dave Airlie has been working on an AMD Vulkan driver
23 July 2016 at 9:16 pm UTC
23 July 2016 at 9:16 pm UTC
The AMDGPU-PRO driver is also limited in the type of WindowManager it works on (not all work), AND games that run with it ('most' Feral game ports don't work off the bat). Both issues are solvable but I don't know if AMD is paying attention to them (they certainly know about these issues).
You can play controversial FPS 'Daikatana' on Linux now, thanks to a fan patch endorsed by John Romero
20 July 2016 at 8:43 pm UTC
20 July 2016 at 8:43 pm UTC
He really should have replaced those frogs and flies with Samurai warriors of sorts. Think the biggest complaint was the game was almost all flies and frogs. LOL
System Shock Pre-Alpha Demo now available on Linux, nearing stretch goal
19 July 2016 at 2:32 am UTC Likes: 1
19 July 2016 at 2:32 am UTC Likes: 1
Unity engine has gotta allot better for under Linux, it does have active support unlike other game engines that get once off patches and everyone has to cope (looking at Unreal engine, and whatever CoH2 uses)
System Shock Pre-Alpha Demo now available on Linux, nearing stretch goal
18 July 2016 at 9:27 pm UTC Likes: 1
18 July 2016 at 9:27 pm UTC Likes: 1
Ok, I put my $30 support in for this, pretty sure they can make that stretch goal. I liked the fact they made it a priority stretch goal instead of doing what other companies do, that is putting it at 500k-1m WAY down the stretch-list making it almost impossible to achieve. Thumbs-up for System Shock fellas for not doing that!
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