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Latest Comments by ziabice
DXVK 0.65 is out for Vulkan-based D3D11 in Wine, fixes for Monster Hunter World, Yakuza 0
13 August 2018 at 7:48 am UTC

Sorry for the OT:

Anyone had luck running Doom 2016 (Steam version) with recent Wine? I'm trying with wine-staging-nine 3.13 from Manjaro's repo, but game simply doesn't start, no messages were printed or errors thrown.
If someone can point me to a recent how-to that will be much appreciated!

DXVK for Vulkan-based D3D11 in Wine version 0.61 is out with improved performance
2 July 2018 at 9:20 pm UTC Likes: 1

Quoting: Guest
Quoting: ziabice
Quoting: GuestFor some reason whenever I try to use one of the newer versions of DXVK like 0.61 (using lutris) it comes up with "DX11 feature level 10.0 is required to run the engine", this seems to be happening to me on a couple of UE4 games

Anyone know why this is happening? Would really like to see the performance benefits of recent DXVK builds

Edit: Maybe 0.60 and 0.61 just aren't available on Lutris yet?

I can run RiME, that uses UE4, without problems with dxvk 0.61 and wine-staging-nine 3.11. Have you tried to run the game setting DXVK_FAKE_DX10_SUPPORT=1 environment variable?

Sorry I'm kind of a newb at this kind of thing, how do I add the variable?

Am I able to do it under "system options" when I go to "configure" on Lutris? I tried adding it under "key" and "value" without any success, keeps coming up with same message

I don't know how to do it in Lutris (I don't use it), but in a terminal you can run your games this way:
env WINEPREFIX=<your wine prefix dir> DXVK_FAKE_DX10_SUPPORT=1 wine <path of the executable>.exe

the WINEPREFIX is the directory where you created your Wine environment and installed games.

DXVK for Vulkan-based D3D11 in Wine version 0.61 is out with improved performance
2 July 2018 at 8:44 pm UTC Likes: 1

Quoting: GuestFor some reason whenever I try to use one of the newer versions of DXVK like 0.61 (using lutris) it comes up with "DX11 feature level 10.0 is required to run the engine", this seems to be happening to me on a couple of UE4 games

Anyone know why this is happening? Would really like to see the performance benefits of recent DXVK builds

Edit: Maybe 0.60 and 0.61 just aren't available on Lutris yet?

I can run RiME, that uses UE4, without problems with dxvk 0.61 and wine-staging-nine 3.11. Have you tried to run the game setting DXVK_FAKE_DX10_SUPPORT=1 environment variable?

DXVK for Vulkan-based D3D11 in Wine version 0.61 is out with improved performance
2 July 2018 at 8:40 pm UTC

Quoting: Shmerl
Quoting: YoRHa-2B
Quoting: ShmerlFrom DRM-free games, I've heard Elex works well.
Unfortunately it seems that wine 3.10 broke it, at least I had no luck running it since then. I'd appreciate if someone else who owns the game could test that.

I just tested Elex with Wine master / Mesa master / dxvk master (Vega 56). It launches and I was able to start a new game. Then there was a cutscene with someone attacking a plane and it was quite stuttering. In the middle it hanged the system completely. But that sounds like one of those GPU hangs. Should I add it to the reports?

Seems the same behavior that Elex had around version 0.50 of dxvk. Out of curiosity, have you tried to run the game in a virtual desktop?

DXVK for Vulkan-based D3D11 in Wine version 0.61 is out with improved performance
30 June 2018 at 8:52 am UTC

Quoting: YoRHa-2B
QuoteWonder if SMAA/TAA methods can be sped up with DXVK.
Short answer: No. There's no specific reason for AA to be that much slower than on Windows, but if it is, we just have to accept it. Optimizing shaders is the driver's job and everything else... well there's just not much to optimize anymore.

That said, it seems that Nvidia cards still run significantly worse than AMD cards for some reason, despite the massive boost that some people are reporting for the dedicated allocation patch that landed in 0.61.

QuoteEverything fine here.
Well, I don't understand why it won't run here. Just getting a message box from the game that an exception has occured, completely useless of course with no real info to work with...

If I recall correctly, around version 0.52 of DXVK, Elex only run in a Wine virtual desktop. If you tried to launch the game using fullscreen it crashed in a way similar to the one you said. It was a problem with dxgi.

DXVK for Vulkan-based D3D11 in Wine version 0.61 is out with improved performance
29 June 2018 at 6:41 pm UTC

Quoting: YoRHa-2B
Quoting: ShmerlFrom DRM-free games, I've heard Elex works well.
Unfortunately it seems that wine 3.10 broke it, at least I had no luck running it since then. I'd appreciate if someone else who owns the game could test that.

Game is running perfectly fine on my system.

I'm running Manjaro Linux, with dxvk-bin 0.60 (from AUR) and wine-staging-nine-3.10 (from Archlinux repo).

Are you sure to have dxvk correctly setup? Try the usual:

env WINEPREFIX=/mnt/storage4/PlayOnLinux/wineprefix/elex setup_dxvk64 reset

Followed by

env WINEPREFIX=/mnt/storage4/PlayOnLinux/wineprefix/elex setup_dxvk64

I'm running GoG version of the game, with an absolutely vanilla wine installation (no additional libraries, if I recall correctly).

DXVK 0.54 released with improved AMD GPU performance, plus DXUP for D3D10 is a thing
7 June 2018 at 9:05 pm UTC

Quoting: Avehicle7887
Quoting: skyrrdhere you go:
https://www.youtube.com/watch?v=O8dCA1HIoLs

Sorry for bad performance, i have some other task running in bg ;)

Quoting: ziabice
Quoting: Avehicle7887I'm particularly interested in that fix for Elex, does this mean the game is now free from graphical errors? If possible could anyone retest it, I've been wanting to play this for a while.

On my system (AMD RX 580 with Mesa 18.0.4 and wine-staging-nine 3.9), game still has those blocky edges around trees (this bug: https://github.com/doitsujin/dxvk/issues/289, that is now corrected in Mesa-git and will go in Mesa 18.1), performance is better than previous version, also occasional flickering when staying into vegetation nearly disappeared.

Thanks for the info and the video guys, This may be the first Windows-only game I'll buy in recent years.

Your're welcome! ;)

Elex is a strange RPG: to farm experience points you don't have to fight, but simply do the quests. Avoid fights until you have earned enough XP, levelled up and bought good equipment. Then, begin the massacre! :)

DXVK 0.54 released with improved AMD GPU performance, plus DXUP for D3D10 is a thing
7 June 2018 at 7:55 pm UTC Likes: 1

Quoting: Avehicle7887I'm particularly interested in that fix for Elex, does this mean the game is now free from graphical errors? If possible could anyone retest it, I've been wanting to play this for a while.

On my system (AMD RX 580 with Mesa 18.0.4 and wine-staging-nine 3.9), game still has those blocky edges around trees (this bug: https://github.com/doitsujin/dxvk/issues/289, that is now corrected in Mesa-git and will go in Mesa 18.1), performance is better than previous version, also occasional flickering when staying into vegetation nearly disappeared.


Still no look running Sleeping Dogs: all I get is a white screen :(

EDIT: yes, you can play the game without problems! :D

Mesa 18.1 is out with the shader cache on for Intel
19 May 2018 at 4:47 pm UTC Likes: 1

Please, can someone tell me if "OpenGL 3.1 with ARB_compatibility on nv50, nvc0, r600, radeonsi, softpipe, llvmpipe, svga" means that I can finally play Rage or Wolfenstein: The New Order with Wine and Mesa?
Take a look here: https://bugs.winehq.org/show_bug.cgi?id=43176

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