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Latest Comments by Tuxee
Feral Interactive are teasing something for Linux next week
27 September 2018 at 11:16 am UTC Likes: 1

Quoting: GuestWhat is the point of polluting our social media with vague stuff with no solid info?

WTF?

SC Controller driver and UI version 0.4.5 is out, last release for a while
23 September 2018 at 7:52 pm UTC Likes: 1

Quoting: Dolus
Quoting: TheSyldatSo sorry hate to break it to you but from where I am they are doing better than ever...

Then you're in la-la land. FreeBSD is falling like a rock, and it'll drag everything based off of it down with it.

Aaaand that's (solely) because of their CoC? Because otherwise they'd be soaring? Did I get that right? I suppose you can back that up with something like facts.

SC Controller driver and UI version 0.4.5 is out, last release for a while
23 September 2018 at 5:07 pm UTC

Quoting: Guest
Quoting: TuxeeThis is the most retarded "excuse" I've ever heard for abandoning a project. Being an open source contributor myself it has never occurred to me that some CoC for the Linux kernel has anything in the farthest to do with my work. This dude is working on a GUI tool written in Python - is he aware that the Python project has had a CoC for ages?
You broke the hypocrisy meter on the second page. Good job!

Care to elaborate? And while you are at it - in what way is working on SCC affected by a CoC for Linux kernel contributions? How does his "explanation" fit into all this?

Quoting: Guesthttps://www.r-word.org/

Fair enough. It's one of the most idiotic "excuses" I've ever heard for abandoning a project.

SC Controller driver and UI version 0.4.5 is out, last release for a while
23 September 2018 at 3:14 pm UTC Likes: 10

This is the most retarded "excuse" I've ever heard for abandoning a project. Being an open source contributor myself it has never occurred to me that some CoC for the Linux kernel has anything in the farthest to do with my work. This dude is working on a GUI tool written in Python - is he aware that the Python project has had a CoC for ages?

Football Manager 2019 announced and sadly it's not coming to Linux
6 August 2018 at 12:00 pm UTC Likes: 4

Quoting: LeopardPeople on Linux don't buy games

Makes me wonder where those 417 Linux titles in my Steam library come from. Well, quite a few come from Humble Bundles, but apart from that I've bought 17 games so far in 2018. In they weren't even in the below-one-Euro pricing range: Helium Rain, Factorio, Skyforce Reloaded, RUINER, ROTR, Steamworld Dig 2,...

I'd rather say people on Windows don't buy games. They copy 'em.

Stonehearth for Linux is cancelled five years after a successful Kickstarter
6 July 2018 at 8:48 am UTC Likes: 2

Quoting: HoriAhh, yes, crowdfunding.
Sounds good, doesn't work.
Just like preorders.

Depends. I have backed about a dozen games on Kickstarter, which apart from one (Kingdom Come: Deliverance) delivered: Distance, Wasteland 2, Distance, Torment: ToN,... They were never on time, but that's something I've come to expect.

War Thunder currently has a Vulkan renderer under development that you can try out
14 June 2018 at 11:51 am UTC

Splendid. Will give it a try this evening.

Edit:

like others have reported:

FATAL ERROR
cannot find precompiled shader for videocard

If you want to see the rhythm-music platformer Runner3 on Linux, they need to see demand for it
16 May 2018 at 2:44 pm UTC

Quoting: EikeLet me guess: The did look at their past sells and it was hardly worth it. So they wonder themselves how to judge. If you'Ve got a better solution, make sure to propose it to them. (I do like the idea of kickstarting a Linux version. It would make sure to only make it when there's a set mimimum of sells.)

As I said: Make an educated guess about possible sales, assess required manhours. Make a decision. Even if the sales don't cover the expenses entirely the gained experience could be worth it. Kickstarting might be a feasible alternative (though you already have to be clear about the effort required).

If you want to see the rhythm-music platformer Runner3 on Linux, they need to see demand for it
16 May 2018 at 9:05 am UTC

Quoting: nitroflowPretty disappointing comments here. Measuring interest is a perfectly valid thing to do especially when they've ported their previous games.

This seems to be most retarded approach to measure interest. I know others have done that before and accumulated hundreds of "+1" posts in Steam discussions. I wonder how many of these "+1" translate into purchases months or years after this discussion. There must be a more sane solution at hand, too - since there are so many Linux ports out there which came into being without that. Let me guess:

QuoteWe have to invest so many man hours into the port. We have to sell so and so many copies to break even. Looking at our past stats we can expect so and so many sales. If we sell less, it won't cost us a fortune, we can file it under experience gained.