Latest Comments by Seegras
Cheese Talks: Porting Games to Linux & Day of the Tentacle
25 July 2016 at 1:17 pm UTC

Very much appreciated.

I dabbled in porting as well (you know, these things somebody open sources, and you realize it's all Win32-code? And even worse, thousands of buffer-overflows, off-by-one-errors and memory leaks. needless to say, I didn't get anywhere. Kudos if you can name the game involved ;)); plus some smaller console-oriented utilities.

The curious tale of vanishing Linux & SteamOS ports, a status on a few of them
18 July 2016 at 8:24 pm UTC Likes: 1

Quoting: GuestFirst it was missing/transparent textures, now it's everything being too bright like the world lighting was kicked into overdrive.

Shaders. I've got a list of Unity-games that don't really work on Linux because of broken shaders:

* Astral Terra (5.1.2f1 Shader Problems)
* Avenging Angel (5.1.0f3 Shader problems)
* Godus Wars (5.2.2f1 Shader problems)
* GunsNZombies (5.2.2f1 Shader problems, crashes)
* Reign Of Kings (5.1.1p2 Shader problems)
* StarForge (4.5.5f1 Shader problems)
* The Forest (5.1.3p3 Shader problems)
* The Tower (5.1.2f1 Shader problems)
* Treeker – The Lost Glasses (5.1.2f1 Shader problems, playable)

All of these weren't even released for Linux.

The curious tale of vanishing Linux & SteamOS ports, a status on a few of them
18 July 2016 at 6:46 am UTC Likes: 2

Quoting: dlfWith Witcher 3 getting a GOTY edition I'd assume since it's (witcher 3) is pretty much final code it'd be easier to port to Linux . . . .
Porting is exactly when you find all the bugs, even ones that also affect all other platforms. Because porting is also quality assurance. So no, "final code" is what you'll have after porting. See Neverwinter Nights, they fixed hundreds of bugs in the Windows version they found while porting to Linux

The curious tale of vanishing Linux & SteamOS ports, a status on a few of them
18 July 2016 at 6:40 am UTC Likes: 1

Quoting: hardpenguinI kinda believe that the story behind Mad Max is the lack of Denuvo on Linux...

Wait, you're telling me the reason of a lack of a port is a totally superfluous piece of crap DRM software? You know, the reason number one that some game does not work on some machines (or on wine)?

No sympathy at all in that case.

Developer breaks silence about 'The Silent Age', a point-and-click adventure for which a Linux port was promised
30 June 2016 at 5:10 pm UTC Likes: 1

Naming and shaming.

Anyone who owns that software on a different platform can find out which middleware is involved, and can call out the name of the producers, so anyone knows which incompetent nincompoops are responsible, and so every other developer will know which morons they have to avoid.

Anyway, I can't see anything resembling "middleware" here. It's plain Unity with the Steamworks.NET plugin. I only see broken shaders. No idea, maybe they've been produced with that broken "middleware".

When should i386 support for Ubuntu end? Help Canonical decide
29 June 2016 at 11:43 am UTC

Quoting: boltronicsRemind me again why we still have i386? Oh yeah, because of the original EeePC ...

... which I use about once every week ;). But I'm running Debian on it. In fact, I run Debian everywhere except on my cellphone.

Buy games from G2A? You should just stop already, tinyBuild lost out on approx $450K of sales
21 June 2016 at 6:23 am UTC

Quoting: DrMcCoyI'm sure Russian translations are very often very very bad.
The worst. For movies, they often voice-over (one speaker, all the roles) instead of just using subtitles. As if Russians couldn't be expected to read.

Buy games from G2A? You should just stop already, tinyBuild lost out on approx $450K of sales
21 June 2016 at 6:14 am UTC Likes: 2

Quoting: EhvisWhat I don't get is why they don't limit the cheap versions of the games sold in other countries. For instance, let the cheap Russian version only have the Russian language. Then they'd be instantly useless for the rest of the world.

More market fragmentation, geoblocking and price fixing on questionable border assignments, that's just what we need. And then it turns out you can't play your games in English, because you happen to be on vacation in Russia. Or you can't play or buy them in English at all because you're living in Italy.

Insanely stupid idea.

Game porter Ethan Lee on packaging games for Linux
19 June 2016 at 11:09 am UTC Likes: 1

Quoting: Comandante oardoAs a former Windows XP user, I want the games (or other software) EASY to install and use: Just click the "install_whatevergameorapp" file and let the GUI do the magic (asking me only things like if I want an icon shotcut on the desktop)...
I don't like terminal commands; they make me travel 20 years to the past, when I was an MS-DOS user/student.

As a former Windows 3.11 user, I want games (or other software) EASY to install and use AND NOT CLUTTER MY SYSTEM WITH ANCIENT LIBRARIES, which won't ever be updated, take up space and are a security risk.

I don't like bundled libraries; they make me travel 20 years to the past, when I was an MS-DOS/Windows 3.11 user.

(other than that, of course you mistake "easy" and "modern" with "GUI", and "difficult" and "ancient" with "commandline". Neither is true).

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