Latest Comments by Seegras
Developers of ARK: Survival Evolved facing a lawsuit from the Dungeon Defenders devs
29 March 2016 at 12:16 pm UTC Likes: 2
You're assuming such a contract is even legal. And go read the Kotaku article, the whole issue is much more convoluted.
29 March 2016 at 12:16 pm UTC Likes: 2
Quoting: KeyrockI agree a 3 year non-compete is excessive and ridiculous. That said, if he signed that non-compete and then went on to work on another game before the duration expired, then Jeremy is very clearly in the wrong here and I fully expect him to be prosecuted to the full extent of the law.
You're assuming such a contract is even legal. And go read the Kotaku article, the whole issue is much more convoluted.
Dying Light finally adds a Chromatic Aberration toggle in the latest patch
23 March 2016 at 2:57 pm UTC Likes: 3
23 March 2016 at 2:57 pm UTC Likes: 3
I totally don't understand why anyone would try to replicate the shortcomings of another medium in computer games. I want a computer game, not a movie-emulation.
- Chromatic Aberration
- Motion Blur
- Film Grain
- Lens Flare
- Dirty Lenses (including water droplets)
- Depth of field
All of these are total bullshit and need to be disposed of.
See also http://www.pcgamer.com/six-terrible-graphical-effects-that-need-to-stop/
Some others are a bit more ambivalent, like bloom, which can be nice if used sparse.
And I'm not quite sure where the annoying head-bobbing fits in. I just looked at some footage I took with my GoPro on my Helmet, and the bobbing is there, but nearly not noticeable when walking, it only becomes pronounced when running. But then, my brain filters this out, so just as with depth of field, replicating it in a game becomes solely annoying.
- Chromatic Aberration
- Motion Blur
- Film Grain
- Lens Flare
- Dirty Lenses (including water droplets)
- Depth of field
All of these are total bullshit and need to be disposed of.
See also http://www.pcgamer.com/six-terrible-graphical-effects-that-need-to-stop/
Some others are a bit more ambivalent, like bloom, which can be nice if used sparse.
And I'm not quite sure where the annoying head-bobbing fits in. I just looked at some footage I took with my GoPro on my Helmet, and the bobbing is there, but nearly not noticeable when walking, it only becomes pronounced when running. But then, my brain filters this out, so just as with depth of field, replicating it in a game becomes solely annoying.
Want to use dual monitors but don't have enough desk space? I found a great monitor arm for you
23 March 2016 at 11:21 am UTC
And the bloody buggers don't even ship to Switzerland. Bums!
23 March 2016 at 11:21 am UTC
Quoting: maodzedunAwwww, doesn't ship to Bulgaria. And the cheapest one there is twice that price :(((.
And the bloody buggers don't even ship to Switzerland. Bums!
GOL Asks: What have you been playing recently?
17 March 2016 at 12:53 pm UTC
17 March 2016 at 12:53 pm UTC
- Minecraft. https://minecraft.net/ 1.9 is out, that's why...
- A special Minecraft map, Hermit Chunk Challenge: http://snocrash.com/
- A Minecraft Mod: http://homac.cakelab.org/projects/litwrl/index.html
- A special Minecraft map, Hermit Chunk Challenge: http://snocrash.com/
- A Minecraft Mod: http://homac.cakelab.org/projects/litwrl/index.html
How big is Linux gaming? Some estimates
17 March 2016 at 11:34 am UTC
Yes, but that number could imply something else, which I think is actually more likely: This Steam 1% number is too low. And there are several reasons for that
- Counting wine-users as Windows-users
- Biased distribution of survey
- SteamOS not being counted
- Linux users not using Steam (because of DRM? Anyway, Humble Bundle's 4.7% Linux users seems to imply that).
Furthermore, on Steam, due to the way sales are counted, a lot of sales that would actually be Linux sales get counted as Windows sales. And the above ~3% number is not from Valve, but individual publishers.
Going from the actual ratio of Linux sales vs. payments, you'd get a ratio of 1:1.468, implying Linux users might be able to pay for 46.8% more games than the average Windows user. Which would mean, for an average of 3.2% sales for Linux, an actual population of around 2.2% Linux users would be responsible. And this I consider the much more likely correct number than Valves 1%.
17 March 2016 at 11:34 am UTC
Quoting: Xpanderso if we know that we are ~1% in steam and on average every game has ~3% sales for linux users we can calculate how many people are likely buying a game
Yes, but that number could imply something else, which I think is actually more likely: This Steam 1% number is too low. And there are several reasons for that
- Counting wine-users as Windows-users
- Biased distribution of survey
- SteamOS not being counted
- Linux users not using Steam (because of DRM? Anyway, Humble Bundle's 4.7% Linux users seems to imply that).
Furthermore, on Steam, due to the way sales are counted, a lot of sales that would actually be Linux sales get counted as Windows sales. And the above ~3% number is not from Valve, but individual publishers.
Going from the actual ratio of Linux sales vs. payments, you'd get a ratio of 1:1.468, implying Linux users might be able to pay for 46.8% more games than the average Windows user. Which would mean, for an average of 3.2% sales for Linux, an actual population of around 2.2% Linux users would be responsible. And this I consider the much more likely correct number than Valves 1%.
How big is Linux gaming? Some estimates
17 March 2016 at 11:12 am UTC
Yes. Don't use the stable distro for workstations. Use "testing".
17 March 2016 at 11:12 am UTC
Quoting: NyapI'm switching to debian - is there anything I should know? :D
Yes. Don't use the stable distro for workstations. Use "testing".
Linux usage on Steam is better than people think
7 March 2016 at 1:38 pm UTC Likes: 1
7 March 2016 at 1:38 pm UTC Likes: 1
The numbers are too low anyway
- Use of wine on MacOS X or Linux counts as Windows.
And for individual games as well:
- Buying a game before its available for MacOS X or Linux counts as Windows sale.
- Not playing a game on MacOS X or Linux the first two weeks counts as Windows sale, unless bought with the Steam client. Buying on the Web page thus counts automatically for Windows, even if the browser runs on Linux.
Basically, the statistics are stacked towards the incumbent.
- Use of wine on MacOS X or Linux counts as Windows.
And for individual games as well:
- Buying a game before its available for MacOS X or Linux counts as Windows sale.
- Not playing a game on MacOS X or Linux the first two weeks counts as Windows sale, unless bought with the Steam client. Buying on the Web page thus counts automatically for Windows, even if the browser runs on Linux.
Basically, the statistics are stacked towards the incumbent.
Microsoft's latest tactics show Gabe Newell of Valve was right to worry
2 March 2016 at 11:32 am UTC Likes: 2
That would be stupid. You don't want to alienate a majority of your users.
On the other hand, releasing HL3 for Linux/SteamOS first, with an announcement "Will follow on Windows very soon" (or maybe even give an exact time, not sure how much would be most beneficial; two weeks? one month?) would probably make quite a splash..
2 March 2016 at 11:32 am UTC Likes: 2
Quoting: GuestHL3 timed exclusive to SteamOS would destroy Microsofts plans.
That would be stupid. You don't want to alienate a majority of your users.
On the other hand, releasing HL3 for Linux/SteamOS first, with an announcement "Will follow on Windows very soon" (or maybe even give an exact time, not sure how much would be most beneficial; two weeks? one month?) would probably make quite a splash..
What game would you most like to see on Linux this year?
1 March 2016 at 10:10 am UTC
1 March 2016 at 10:10 am UTC
Realistically?
- All the games on this list of Unity games, some of which can already be made to work on Linux: http://seegras.discordia.ch/Blog/windows-unity-games-on-linux/
- All the games that were already ported, but not available on Steam (for Linux) yet.
- The Witcher 3
- KoTOR
Elsewise? Non-realistically?The back catalogue of Bethesda, including all the Elder Scrolls (well for Morrowind an earlier they could release the source under the GPL as well; since openmw has overtaken them anyway), and all the Fallouts.
- All the games on this list of Unity games, some of which can already be made to work on Linux: http://seegras.discordia.ch/Blog/windows-unity-games-on-linux/
- All the games that were already ported, but not available on Steam (for Linux) yet.
- The Witcher 3
- KoTOR
Elsewise? Non-realistically?The back catalogue of Bethesda, including all the Elder Scrolls (well for Morrowind an earlier they could release the source under the GPL as well; since openmw has overtaken them anyway), and all the Fallouts.
GLFW, a platform-independent API for developers already supports Vulkan
17 February 2016 at 3:02 pm UTC
17 February 2016 at 3:02 pm UTC
Well, about GFWL: https://github.com/Seegras/wine/tree/work/dlls/xlive
And that's nearly about as much of GFWL you will ever need (well, nearly, if we could bring ourselves to really finish it, some things are still rather weird and unfinished).
And that's nearly about as much of GFWL you will ever need (well, nearly, if we could bring ourselves to really finish it, some things are still rather weird and unfinished).
- Dungeon Clawler will grab hold of your free time now it's in Early Access, plus keys to give away
- Monster catcher Cassette Beasts adds Steam Workshop support and a new battle mode
- Steam getting proper Season Pass support with clearer guidelines and refunds for cancellations
- FromSoftware owner Kadokawa confirms Sony sent an 'initial letter of intent' to acquire them
- itch.io store now requires AI generated content disclosures for assets
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