Latest Comments by Seegras
Steam is having a whopper of a sale right now
23 December 2015 at 2:25 pm UTC
23 December 2015 at 2:25 pm UTC
[updated]
I don't even want to tell what I bought... Way to many games.. Anyway, what I wanted to say:
Gabe Newell Simulator also just came out for Linux.
Correction: It actually installs the windows exe (!)
On the other Hand:
Moebius: Empire Rising
and
Age of Survival
Don't offer anything to download on Linux, even tough Age of Survival has a "linux" beta you can choose. And both feature the SteamOS icon.
Also: Flight of the Paladin installs windows .exes as well.
I don't even want to tell what I bought... Way to many games.. Anyway, what I wanted to say:
Gabe Newell Simulator also just came out for Linux.
Correction: It actually installs the windows exe (!)
On the other Hand:
Moebius: Empire Rising
and
Age of Survival
Don't offer anything to download on Linux, even tough Age of Survival has a "linux" beta you can choose. And both feature the SteamOS icon.
Also: Flight of the Paladin installs windows .exes as well.
Saints Row: Gat out of Hell now available on SteamOS and Linux
21 December 2015 at 7:33 pm UTC Likes: 2
A lot of Linux sales are actually counted as Windows sales.
21 December 2015 at 7:33 pm UTC Likes: 2
Quoting: MrTennessee17Just wanting to be sure...If purchased npw, all will count towards Linux sales right?Depends, AFAIK it counts the minutes you played the first two weeks. If Linux is more, it counts as Linux. If you don't play, it counts as with whatever Browser you bought it (might be broken right now and only work if bought from steam client), UNLESS of course the Linux version is not out yet. Then it probably automatically counts for windows. Also, if you play on wine, this will most probably count towards windows.
A lot of Linux sales are actually counted as Windows sales.
User Submitted Editorial: Current Linux gaming situation
9 December 2015 at 3:18 pm UTC Likes: 2
9 December 2015 at 3:18 pm UTC Likes: 2
I miss a lot of older first person action games, such as Far Cry, and RPGs such as Fallout 3, 4, all the Elder Scrolls, and so on.
But speaking of games that should be available for Linux in Steam, I've got a list:
- Aerena
- Ankh 2
- Ankh 3
- Arx Fatalis
- The Basement Collection
- The Binding of Isaac
- BIT TRIP RUNNER
- BIT TRIP BEAT
- Blade Symphony
- Crayon Physics Deluxe
- Doom II: Hell on Earth
- Doom 3
- Doom 3: BFG
- Doom 3: Resurrection of Evil
- Eufloria
- Fieldrunners
- Final Doom:
- Fractal: Make Blooms not War
- Gorky 17
- Heretic: Shadow of the Serpent Riders
- Hexen: Beyond Heretic
- Hexen: Deathkings of the Dark Citadel
- Hexen II
- Jack Keane
- Jamestown
- Kingpin
- Lone Survivor: The Directors Cut
- Machinarium
- Master Levels for Doom II
- Mind: Path to Thalamus
- Offspring Fling
- On the Rain-Slick Precipice of Darkness, Episode One
- Papo & Yo
- Quake
- Quake II
- Quake II: Ground Zero
- Quake II: the Reckoning
- Quake III: Arena
- Quake III: Team Arena
- Quake 4
- Quake Mission Pack 1: Scourge of Armagon
- Quake Mission Pack 2: Dissolution of Eternity
- Return to Castle Wolfenstein
- Serious Sam 2
- Serious Sam Classic: The First Encounter
- Serious Sam Classic: The Second Encounter
- Shadowgrounds
- Shadowgrounds: Survivor
- SiN
- SiN Multiplayer
- Swords and Soldiers HD
- Time Ramesside
- Torchlight
- The Ultimate Doom
- Unreal Gold
- Vessel
- Wolfenstein 3D
- Wolfenstein 3D: Spear of Destiny
All of these are available on Steam; all of these have been ported to Linux, but are not available for Linux on Steam.
But speaking of games that should be available for Linux in Steam, I've got a list:
- Aerena
- Ankh 2
- Ankh 3
- Arx Fatalis
- The Basement Collection
- The Binding of Isaac
- BIT TRIP RUNNER
- BIT TRIP BEAT
- Blade Symphony
- Crayon Physics Deluxe
- Doom II: Hell on Earth
- Doom 3
- Doom 3: BFG
- Doom 3: Resurrection of Evil
- Eufloria
- Fieldrunners
- Final Doom:
- Fractal: Make Blooms not War
- Gorky 17
- Heretic: Shadow of the Serpent Riders
- Hexen: Beyond Heretic
- Hexen: Deathkings of the Dark Citadel
- Hexen II
- Jack Keane
- Jamestown
- Kingpin
- Lone Survivor: The Directors Cut
- Machinarium
- Master Levels for Doom II
- Mind: Path to Thalamus
- Offspring Fling
- On the Rain-Slick Precipice of Darkness, Episode One
- Papo & Yo
- Quake
- Quake II
- Quake II: Ground Zero
- Quake II: the Reckoning
- Quake III: Arena
- Quake III: Team Arena
- Quake 4
- Quake Mission Pack 1: Scourge of Armagon
- Quake Mission Pack 2: Dissolution of Eternity
- Return to Castle Wolfenstein
- Serious Sam 2
- Serious Sam Classic: The First Encounter
- Serious Sam Classic: The Second Encounter
- Shadowgrounds
- Shadowgrounds: Survivor
- SiN
- SiN Multiplayer
- Swords and Soldiers HD
- Time Ramesside
- Torchlight
- The Ultimate Doom
- Unreal Gold
- Vessel
- Wolfenstein 3D
- Wolfenstein 3D: Spear of Destiny
All of these are available on Steam; all of these have been ported to Linux, but are not available for Linux on Steam.
Unity 5.3 released, hello modern OpenGL system for Linux gaming
9 December 2015 at 11:01 am UTC
Do the world a favour, kill off JDK6. Now.
9 December 2015 at 11:01 am UTC
Quoting: GuestThere is also the fact that WebGL is an officially supported build target.It needs JDK 6. That's "six", like in "the version before the version that just went end-of-life".
Do the world a favour, kill off JDK6. Now.
A developer on Tesla Effect details why the Linux port never arrived
6 December 2015 at 9:48 am UTC Likes: 1
6 December 2015 at 9:48 am UTC Likes: 1
H.264 is not really a problem. There are some illegally granted patents on it, which means you can ignore them. Especially if you leave the decoding of H.264 to libraries provided by the OS.
There are several open source libraries for H.264 out there; most are GPL'd, but https://github.com/cisco/openh264 is BSD licensed.
There are several open source libraries for H.264 out there; most are GPL'd, but https://github.com/cisco/openh264 is BSD licensed.
A developer on Tesla Effect details why the Linux port never arrived
5 December 2015 at 10:29 am UTC
5 December 2015 at 10:29 am UTC
I've been looking around why people exactly use bink:
http://www.eurogamer.net/articles/digitalfoundry-the-making-of-killzone-3?page=3
http://www.neogaf.com/forum/showpost.php?p=35188523&postcount=39
http://www.neogaf.com/forum/showpost.php?p=35193675&postcount=92
Methinks, there should be some kind of libnobink, same API exposed, but not supporting the bik codec, but some others on the backend. Transcoding is cheap, changing the API is not. Although this might not really help in this case (Unity+Bink), it might help a lot with porting other games.
http://www.eurogamer.net/articles/digitalfoundry-the-making-of-killzone-3?page=3
http://www.neogaf.com/forum/showpost.php?p=35188523&postcount=39
http://www.neogaf.com/forum/showpost.php?p=35193675&postcount=92
Methinks, there should be some kind of libnobink, same API exposed, but not supporting the bik codec, but some others on the backend. Transcoding is cheap, changing the API is not. Although this might not really help in this case (Unity+Bink), it might help a lot with porting other games.
Garry Newman, developer of Rust & Garry's Mod on supporting Linux, possibly not for future games
5 December 2015 at 9:58 am UTC
5 December 2015 at 9:58 am UTC
Porting has merits on its own. Notably, you'll find bugs that affect all platforms; so the overall quality of the software will increase.
And of course, if you would start developing cross-platform, a lot of these bugs would turn up very early, and you would not need to put in a huge effort at the end, when you decide to port. In fact, you probably end up with a much better codebase throughout, needing less last-minute bug-fixing sprints, even for your most important platform.
Additionally, if some other platform creeps up later (like, say, Sony decides it would like your game on the PS4 as well), it makes it so much easier to port then.
And of course, if you would start developing cross-platform, a lot of these bugs would turn up very early, and you would not need to put in a huge effort at the end, when you decide to port. In fact, you probably end up with a much better codebase throughout, needing less last-minute bug-fixing sprints, even for your most important platform.
Additionally, if some other platform creeps up later (like, say, Sony decides it would like your game on the PS4 as well), it makes it so much easier to port then.
Bound By Flame, an impressive looking action RPG now on SteamOS & Linux
4 December 2015 at 8:10 am UTC
4 December 2015 at 8:10 am UTC
I've had this for a long time, and it worked on 64bit wine. However, I tend not to play very long if it only runs on wine, since startup times are rather bad. Unless I really, really want to play a specific game.
The savegames, by the way, are not compatible; I had to start anew.
1080p does work on fullscreen, if your monitor is 1080p and the only one..
The weird keyboard-mappings were explained before. While other keyboard mappings don't have that much problems as the french ones do, there's often still trouble if you don't have the en_US ones. For instance, I regularly have to remap the console, because on my mapping ~ is a dead key, needed to type things like "niño" (same with other accent characters; which I really like, because it allows me to type just about every European language that uses the latin alphabet). And most games can't cope with those. So yes, allowing remapping is sensible, and this game allows it.
Anyway. I kinda like it.
The savegames, by the way, are not compatible; I had to start anew.
1080p does work on fullscreen, if your monitor is 1080p and the only one..
The weird keyboard-mappings were explained before. While other keyboard mappings don't have that much problems as the french ones do, there's often still trouble if you don't have the en_US ones. For instance, I regularly have to remap the console, because on my mapping ~ is a dead key, needed to type things like "niño" (same with other accent characters; which I really like, because it allows me to type just about every European language that uses the latin alphabet). And most games can't cope with those. So yes, allowing remapping is sensible, and this game allows it.
Anyway. I kinda like it.
Linux is holding exactly where we thought it would in the Steam Hardware Survey
3 December 2015 at 12:18 am UTC Likes: 1
3 December 2015 at 12:18 am UTC Likes: 1
...and there's the question how wine users are counted; because they sure as hell are NOT windows gamers. In principle Valve could see this in their statistics (and also the platform its running on, Linux, MacOS X or one of the *BSDs), but since they're not discerning, I guess they just count this as windows.
Stealth Game ROOT Now Available On Steam
19 November 2015 at 10:18 am UTC
They removed the Linux Repo (or whatever these are called), so it doesn't show up for Linux anymore.
19 November 2015 at 10:18 am UTC
Quoting: ricki42Looks like they removed the SteamOS logo. Hope they get that fixed soon.
They removed the Linux Repo (or whatever these are called), so it doesn't show up for Linux anymore.
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