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Latest Comments by devland
Project 5: Sightseer looks like a brilliant open-world sandbox game, releasing next month
27 November 2017 at 6:34 pm UTC

Misleading title. The game is not being "released". The early access campaign is being started and final product will differ greatly if it will even get finished.

Please stop labeling early access campaigns as "releases".

Wine 2.16 released with various improvements
4 September 2017 at 9:22 am UTC

Quoting: ShmerlThe Witcher 3 is still plagued by the freeze bug on Mesa.

What bug is that?

I ran Witcher 3 in wine 2.15 on a Ryzen 5 1600 + RX 580 and 16 GB of RAM with a decent frame-rate on ultra settings. The only thing that I noticed was that there were still some graphical errors with missing floors around holes in the ground like wells and cellar stairs but they were pretty rare.

Feral Interactive are teasing a new Linux port again
27 January 2017 at 5:31 pm UTC

I'd say it's Hitman.

There's a fort in the new game and there's an "x" in the image.

'The Last Leviathan', a physics-based, ship building and destruction adventure game in Early Access for Linux
31 October 2016 at 1:58 pm UTC Likes: 1

Misleading title.
It's not released. It's early access.
You guys make this error way too often.

Why Linux games often perform worse than on Windows
27 October 2016 at 12:06 pm UTC Likes: 11

I agree with most of what's been said in the article except for the opengl part.
It contains only rare cases of developers not implementing it correctly. If someone didn't manage to use a technology as it was intended, it doesn't mean the technology is bad.

Don't blame the tool, blame the people that use it.

OpenGL has feature parity with DirectX, and that includes multithreading.
If VP made a shitty port it doesn't mean OpenGL sucks. We get shitty console ports on DirectX all the time. Do people complain that DirectX sucks? No.

How did Valve, and others (like Larian), manage to get such great Linux native OpenGL powered ports? Do they use magic? No. They just do it right.

Shallow Space open-world beta now on Linux, bringing it to Linux helped overall performance
14 October 2016 at 10:52 am UTC

Quoting: liamdawe
Quoting: devlandI'm still not sure what they mean when they use the term "open world".
The game looks like a space strategy game. Where and how does the "open world" aspect kick in?
You're not forced down a set path, you essentially do what you want.

So the games have persistence? I had the impression you played games like in every other 4x/strategy game. Aren't the games session based? Aren't there maps? Is there a universe in which you can travel?

Shallow Space open-world beta now on Linux, bringing it to Linux helped overall performance
14 October 2016 at 10:37 am UTC Likes: 2

I'm still not sure what they mean when they use the term "open world".
The game looks like a space strategy game. Where and how does the "open world" aspect kick in?