Latest Comments by Arehandoro
New trailer for Torment: Tides of Numenera introduces us to the story
10 February 2017 at 11:26 am UTC
10 February 2017 at 11:26 am UTC
I CAN'T WAIT FOR THIS... but will have to until I'm not so miserably busy at work and finish some exams :(
Wine-Staging 2.1 release with CSMT support for DirectX 10 & 11
9 February 2017 at 5:07 pm UTC
I think I did but don't remember it 100% now, will check back home :) Thanks!
9 February 2017 at 5:07 pm UTC
Quoting: CybolicQuoting: ArehandoroDid you add the DirectX and DirectInput DLL overrides in WineCfg as well? "Native" or "Native first" should work.Quoting: Cybolic[...]
I got it working using X360CE.[...]
Have tried to do so many times to not avail :/
Thanks though :)
I think I did but don't remember it 100% now, will check back home :) Thanks!
Wine-Staging 2.1 release with CSMT support for DirectX 10 & 11
9 February 2017 at 4:49 pm UTC
Have tried to do so many times to not avail :/
Thanks though :)
9 February 2017 at 4:49 pm UTC
Quoting: CybolicQuoting: ArehandoroI wish I could use my x360 controller* with this or any other version of wine.
* I know some people have achieved this but can't make it work.
I got it working using X360CE. If I remember correctly, you create a mapping (.ini file) with the x360ce.exe tool and copy all the included files into the same directory as the game launches from (meaning, not just the install directory but the actual subdir where the engine executable is).
It's been a while since I used it, but it worked great with the Batman games.
Have tried to do so many times to not avail :/
Thanks though :)
Wine-Staging 2.1 release with CSMT support for DirectX 10 & 11
9 February 2017 at 3:49 pm UTC
9 February 2017 at 3:49 pm UTC
I wish I could use my x360 controller* with this or any other version of wine.
* I know some people have achieved this but can't make it work.
* I know some people have achieved this but can't make it work.
HITMAN for Linux officially announced, port by Feral Interactive and arriving this month
7 February 2017 at 4:58 pm UTC Likes: 2
7 February 2017 at 4:58 pm UTC Likes: 2
Never played a Hitman game before, maybe it's about time...
DiRT Rally system requirements revealed ahead of the Linux release next month, NVIDIA & AMD supported
6 February 2017 at 2:55 pm UTC Likes: 1
6 February 2017 at 2:55 pm UTC Likes: 1
Finally! Rallies! :D
Realpolitiks, a grand strategy game from Jujubee will see day-1 Linux support
18 January 2017 at 4:15 pm UTC
18 January 2017 at 4:15 pm UTC
"Based on three main political systems (democracy, authoritarianism, totalitarianism), Realpolitiks allows you..." No anarchism? Not real nor politics... but that's another topic, so to stick to the game purpose... I won't buy it.
Some thoughts on Shadow Tactics: Blades of the Shogun, the real-time tactics game
11 January 2017 at 11:28 am UTC Likes: 2
11 January 2017 at 11:28 am UTC Likes: 2
Was waiting to finish few games before buying it but you've sold it to me. Will get it sooner rather than later!
Fossil Echo, a beautiful looking story-driven platformer should come to Linux soon
2 January 2017 at 6:59 pm UTC
2 January 2017 at 6:59 pm UTC
The style, animations and music are quite cool. Will keep an eye on it for sure.
Editorial: The Nintendo Switch will use Vulkan, why that doesn't suddenly mean more Linux ports
20 December 2016 at 9:51 am UTC
In terms of portability Nintendo still has like 75% of sales for both hardware and software. Now on mobiles as well with Super Mario Run and Pokémon Go. And that considering Switch is still an enigma about how successful will be... but as a reminder people declared the first Wii as a low specs gimmick console that would kill Nintendo once and for all though instead sold more than 100 million units.
Just because Wii U didn't sell as planned does not mean there were hundred of developments for it. Besides, if we count the developments for 3DS <thousands> that will be now unified with Switch I do believe is a milestone for Vulkan, open APIs, Nintendo and eventually us PC/Linux users.
20 December 2016 at 9:51 am UTC
Quoting: CreakQuoting: t3gIf AAA developers and publishers bring their game to he switch and are forced to learn and use Vulkan, it is a huge benefit for everyone as they may use Vulkan for their PC releases too.Right now, even with Nintendo using Vulkan, DirectX is still more interesting. Having a graphics engine based on DirectX ensures to have a game compatible with Windows and XBox. It's like 50% of the market. The rest is mainly Sony with its PS4. That's why Nintendo announcing they're supporting Vulkan just isn't enough. But if Sony announces it, it might change the situation.
In terms of portability Nintendo still has like 75% of sales for both hardware and software. Now on mobiles as well with Super Mario Run and Pokémon Go. And that considering Switch is still an enigma about how successful will be... but as a reminder people declared the first Wii as a low specs gimmick console that would kill Nintendo once and for all though instead sold more than 100 million units.
Just because Wii U didn't sell as planned does not mean there were hundred of developments for it. Besides, if we count the developments for 3DS <thousands> that will be now unified with Switch I do believe is a milestone for Vulkan, open APIs, Nintendo and eventually us PC/Linux users.
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