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Latest Comments by soulsource
We're getting a Palworld x Terraria crossover, major Palworld update in December
28 November 2024 at 8:05 pm UTC Likes: 2

Quoting: Leahi84I really hope Palworld can defeat the bully that is Nintendo.
I was unpartial on this, until I learned how Nintendo crafted their case. Since that moment I am fully rooting for Pocketpair.

New Steam Controller 2 and VR controller designs got leaked
27 November 2024 at 7:48 pm UTC Likes: 1

I will definitely buy one if it is real. If it isn't real, I'll buy one in my dreams.

I am planning to get it as a replacement for my Xbox Series X/S gamepad that I am not happy with. (I won't go into details why I am not happy with it, otherwise this will turn into a long rant.)

Sony say their PSN account requirement on PC is so you can enjoy their games 'safely'
9 November 2024 at 3:55 pm UTC Likes: 23

I guess a lot has been lost in translation...

What Sony usually means when they talk about "safe" in a PSN context, is the option to blocklist or report people, to always know whom you are playing with, to make sure that kids can't access content they shouldn't, and a lot of other player-friendly features.

Sony have all that stuff set up for their consoles, so I'm not surprised that they are going the path of least resistance and try to use the same systems on PC too. Especially for games that already support all that via the PSN APIs on consoles it makes sense to use the same APIs on PC - but their online-features all assume that the player has a PSN account...

So, while I am not happy about it, I can see where they are coming from.

(For offline games it really doesn't make much sense though... As long as the games don't access any PSN APIs it doesn't make a difference...)

Atari acquires Transport Tycoon from Chris Sawyer
5 November 2024 at 1:57 pm UTC

Quoting: Liam Dawe
Quoting: soulsourceI hope this isn't bad news for the OpenTTD project.
Why would it be? It's an original open source project.
I'm not a lawyer - no clue what attack vectors would exist if Atari had a reason to. However, I don't think it would be in their interest to target the project. But maybe some weird legal necessity?

Atari acquires Transport Tycoon from Chris Sawyer
5 November 2024 at 1:56 pm UTC

Quoting: emphyLast time that I attempted to find the original ttd I was very surprised to not encountering it in any digital store. I can't be the only one for who it would have been a near-insta-buy.

Openttd may include its own graphics and music, but my nostalgia brain prefers to use the original data.

On a side note: the remastered music in the mobile version is excellent (the mobile game itself is meh). A bit of a pain to extract it and play it during play (openttd still doesn't support ogg, flac, or even wav music playback), but well worth it imo.
Can OpenTTD still use the original game files?

Atari acquires Transport Tycoon from Chris Sawyer
4 November 2024 at 12:40 pm UTC

I hope this isn't bad news for the OpenTTD project.

Slay The Princess Review: As Pristine As The Blade Cuts Deep
27 October 2024 at 6:53 pm UTC

I'll gift a copy to my wife. She could, of course, just play it on my Steam account, but the game is so good that I just want to show the devs some extra support.

EA Anti-Cheat arrives for Battlefield 1 breaking it on Steam Deck / Linux
23 October 2024 at 2:14 pm UTC Likes: 5

Quoting: Mountain ManIt's about time we rechristened anti-cheat to anti-Linux.
Be careful what you wish for - there are some very loud Windows fanboys that would then start demanding Anti-Cheat in everything.

Rogue Legacy 1 source code released
15 October 2024 at 7:24 pm UTC Likes: 2

Today I am too tired, but this sounds like the next game I'm going to (try to) install on my ARM laptop.

SDL 3.1.3 Stable ABI Preview released
10 October 2024 at 5:50 am UTC

Quoting: aidalgolAs a bonus for Rust lovers, the Rust bindings look actually good this time around! (Disclaimer: I have no idea whether that crate is official.)
I haven't looked at the SDL3 bindings yet, but the SDL2 bindings looked pretty good to me too (except for that one bug with setting the music-finished callback, that I still need to make a PR for...).