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Latest Comments by lejimster
Valve makes auto-update adjustments to help with managing Steam's bandwidth use
2 April 2020 at 2:00 am UTC

Quoting: GuestSteam should NOT force game updates on us. If a game....
I guess thatd be fair for single player games, but if there is a multiplayer element ideally you want all your players on the same version. I must admit it is quite annoying all the frequent updates for games you may have finished and don't even plan to go back to. So I think Valve made a smart choice at this time to conserve bandwidth.

New Steam Client Beta up with Linux updates, Valve prepping Proton 5.0-5
20 March 2020 at 12:40 pm UTC Likes: 1

Quoting: CorbenHopefully Proton 5.0-5 will also include patches to get Doom Eternal up and running, but maybe it also needs a gpu driver update. At least with 5.0-4 it seems not to work so far.
Well, maybe I should try Doom Eternal on Stadia. Really a pity Bethesda is not interested in supporting Desktop Linux, though ID Software once released well working Linux binaries for their games (Doom 3, Quake 4, Enemy Territory: Quake Wars...).
Otherwise, HL:A will be the next hype game to be played ;)

I'm a bit confused. Is Doom Eternal working or not on Protom yet? Unless denuvo is supported in proton I'm guessing we will have to wait like we did with Doom?

Half-Life: Alyx support for Linux aiming to arrive with Vulkan support post-release
18 March 2020 at 8:27 pm UTC

Kinda surprised they aren't going with Vulkan from launch, I wonder if they have issues to iron out with that renderer first?

MangoHud, the excellent Linux overlay layer adds OpenGL support in addition to Vulkan
14 March 2020 at 4:55 pm UTC Likes: 3

Quoting: pete910Nice!

Just need some nice soul to do a GUI app that also sets it system wide ,
There's already a GUI called GOverlay.

Ambitious Half-Life remake Black Mesa is now officially available and it's a beauty
7 March 2020 at 10:38 am UTC

I bought a copy a few years back. Been waiting for them to finish the game before I did a play through tho. Did they ever add Vulkan support? If not I will be playing it through Proton as last time I checked it was way faster than Opengl.

Distro news: Arch gets a new leader and Manjaro has a new release
26 February 2020 at 3:03 pm UTC Likes: 1

I love Arch linux, took me a few years before I had the confidence to build my own install, but it's been well worth it. You learn a lot more by doing stuff yourself and if things ever go wrong, you have a better idea of how to fix it.

MangoHud, a new open source Vulkan overlay layer for gaming on Linux
10 February 2020 at 4:44 pm UTC Likes: 1

Quoting: egeeHave people actually used this or are people talking about how cool it is and then moving on?

It doesn't seem to work for me at all. I'm reluctant to open an issue on the GitHub repo because I'm curious if other people are having issues with it first.

The install instructions on the readme don't work and installing it via the release file doesn't appear to do anything.

Can folks confirm that it is working and maybe provide some screenshots?
No.. It does work & really well. I have it installed system wide on my Arch setup
Grim Dawn + mangohud
Prey + mangohud

MangoHud, a new open source Vulkan overlay layer for gaming on Linux
7 February 2020 at 12:26 pm UTC

Quoting: hammadnadeemxHow to enable this with lutris for other non steam games ?
If you got it installed system wide, it should be as simple as adding the environment variable under system options tab as MANGOHUD   1

MangoHud, a new open source Vulkan overlay layer for gaming on Linux
6 February 2020 at 3:15 pm UTC

I just tried MANGOHUD with Grim Dawn on Steam. Works like a charm, looks much cleaner than DXVK_HUD. I like that you can toggle it on and off with F12, although minor annoyance I've had to change the screenshot binding in steam.
Nice work! =)

MangoHud, a new open source Vulkan overlay layer for gaming on Linux
4 February 2020 at 11:32 pm UTC Likes: 3

Quoting: ShmerlI'd prefer developers improving Mesa HUD instead of forking and then not upstreaming things.

I believe this is FlightlessMango's HUD? He modified DXVK_HUD and added stuff to it originally, but I believe the stuff he added wasn't of interest to the upstream project. I agree with you, its better to see this work go upstream but sometimes this work is rejected for whatever reason.