Latest Comments by lejimster
Mesa 19.2 released to push open source graphics drivers
26 September 2019 at 12:34 am UTC Likes: 1
Personally I would stick with what you have, if you are using valves repo/ppa, you get access to the updates before they're upstreamed and from my personal experience it's working very well already. It's easy enough to disable aco in favour of llvm on a per game basis with
When the project has matured more and is enabled by default in mesa, then I will probably switch back to mesa stable or mesa-git.
26 September 2019 at 12:34 am UTC Likes: 1
Quoting: linuxcityI have the Mesa aco drivers should I stick with that or go with this one
Personally I would stick with what you have, if you are using valves repo/ppa, you get access to the updates before they're upstreamed and from my personal experience it's working very well already. It's easy enough to disable aco in favour of llvm on a per game basis with
RADV_PERFTEST=llvm
if you do encounter any problems.When the project has matured more and is enabled by default in mesa, then I will probably switch back to mesa stable or mesa-git.
DXVK 1.4 released boosting this Vulkan layer to support D3D 11.4
22 September 2019 at 3:21 pm UTC
Makes sense to wait for any fixes for the Rockstar Launcher before the update. The GTAV proton bug thread is very active trying to figure out why some people can run the launcher no problem and others are having issues.
22 September 2019 at 3:21 pm UTC
Quoting: KeyrockValve is usually pretty quick to update Proton, I'm sure we'll see 4.11-6 or whatever with the new DXVK in a few days.
Makes sense to wait for any fixes for the Rockstar Launcher before the update. The GTAV proton bug thread is very active trying to figure out why some people can run the launcher no problem and others are having issues.
Dota 2 is going through multiple big ban waves and some matchmaking changes
20 September 2019 at 3:04 pm UTC
20 September 2019 at 3:04 pm UTC
Ive never tried Dota even though it looks like a game I might like. Its nice to see Valve dealing with cheaters though, its one thing that has plagued all the popular online titles since the beginning.
If you can't login to World of Warcraft or WoW Classic on Linux, here's a quick fix for now
9 September 2019 at 5:51 pm UTC Likes: 1
I played it for a 2 week trial thingy years ago and I barely left my room during that time. When the trial expired I decided against buying it for my health lol.
9 September 2019 at 5:51 pm UTC Likes: 1
Quoting: PieOrCakeI played WoW for over a decade, but thankfully managed to kick the habit before the BfA xpac was released. I've been WoW-free for a couple of years now, and holding steady!
I played it for a 2 week trial thingy years ago and I barely left my room during that time. When the trial expired I decided against buying it for my health lol.
NVIDIA have released some GPU documentation on GitHub
8 August 2019 at 12:38 pm UTC Likes: 1
8 August 2019 at 12:38 pm UTC Likes: 1
Even if nvidia committed to open sourcing their stuff, it would take them years to bring it upto the level AMD and even Intel are at right now. The beauty of AMD GPU's is that so many people are working on projects to improve performance and compatibility with games. The work that Bas and Dave have done with RADV and now Valve with ACO have been game changing. This is ontop of the tireless work of Marek and his team have done bringing RadeonSI to the level we enjoy today.
As long as I'm on Linux, I just don't see me ever installing an nvidia GPU again.
As long as I'm on Linux, I just don't see me ever installing an nvidia GPU again.
A three-way look at Rocket League on Linux, with D9VK versus Linux Native
2 August 2019 at 10:08 pm UTC Likes: 11
2 August 2019 at 10:08 pm UTC Likes: 11
What I love about d9vk is even thought it's not mature yet, some titles like Left 4 Dead which hadn't been ported to Linux and didn't work with SteamPlay, work really well with d9vk. I haven't tried a recent build of Black Mesa, but the native port had been broken for some time. I've seen people playing it through d9vk flawlessly.
Great project, linux gaming goes from strength to strength. Back a couple of years ago, never thought I'd see the day when a compatibility layer was this good. Thanks to the hard work put into dxvk and now d9vk, amazing.
Great project, linux gaming goes from strength to strength. Back a couple of years ago, never thought I'd see the day when a compatibility layer was this good. Thanks to the hard work put into dxvk and now d9vk, amazing.
Valve add additional titles to the Steam Play Whitelist
2 August 2019 at 11:05 am UTC Likes: 2
I understand your feeling, but the only way they're going to know you exist is if you buy the game through steam and play it through proton. That way they can see it's actually a Linux sale and you are now visible to them.
I used to work in the games industry and just developing for one platform is hard enough, it's a highly stressful environment trying to hit deadlines. In many cases doing the Linux build is because somebody in the company loves Linux and puts the extra hours (often their own time) supporting us. This was the case with iD in the past, as soon as those one or two programmers left the company the linux builds dried up.
2 August 2019 at 11:05 am UTC Likes: 2
Quoting: WorMzyHnnn, I'm really tempted to pick up Cuphead, but I don't want to buy "new" games to play in Proton. In my opinion it encourages devs to be lazy and treat Linux users as second class citizens (at best). I'd rather buy games from devs that actually support Linux directly.
I understand your feeling, but the only way they're going to know you exist is if you buy the game through steam and play it through proton. That way they can see it's actually a Linux sale and you are now visible to them.
I used to work in the games industry and just developing for one platform is hard enough, it's a highly stressful environment trying to hit deadlines. In many cases doing the Linux build is because somebody in the company loves Linux and puts the extra hours (often their own time) supporting us. This was the case with iD in the past, as soon as those one or two programmers left the company the linux builds dried up.
Steam Play Proton 4.11 released, a pretty huge release pulling in D9VK and a replacement for esync
31 July 2019 at 11:45 am UTC Likes: 6
31 July 2019 at 11:45 am UTC Likes: 6
This is really good to see d9vk, not only funded by Valve... But already a part of proton (albeit experimental). It's exciting times all the progress being made on Linux and the ever expanding Valve team are doing some fantastic work.
It feels like all the work that is being done on VR, Proton etc is leading to some kind of product launch. I just hope whatever it is, they've learned from the mistakes of SteamOS and get it right this time.
It feels like all the work that is being done on VR, Proton etc is leading to some kind of product launch. I just hope whatever it is, they've learned from the mistakes of SteamOS and get it right this time.
Valve's new "ACO" Mesa shader compiler for AMD GPUs now has vertex shader support
31 July 2019 at 11:36 am UTC Likes: 6
As fatino said, the shaders are not only compiled faster, but are more efficient which results in higher frame rates. Also, features such as early discard in DXVK/D9VK works with ACO, boosting performance and reducing stutter.
Some games are totally unplayable with LLVM because of stuter are starting to become playable because of valves work with ACO. Long may it continue =D.
31 July 2019 at 11:36 am UTC Likes: 6
Quoting: X6205Not sure if i understand this.. It surely looks great, but if shaders are compiled only on first run and Steam client has even his own shader cache for distributing shaders, why they are putting man-hours into this? Does it improve also in-game performace after all shaders are compiled?
As fatino said, the shaders are not only compiled faster, but are more efficient which results in higher frame rates. Also, features such as early discard in DXVK/D9VK works with ACO, boosting performance and reducing stutter.
Some games are totally unplayable with LLVM because of stuter are starting to become playable because of valves work with ACO. Long may it continue =D.
D9VK 0.13 "Hypnotoad" is out, further advancing the D3D9 to Vulkan layer for Wine
11 July 2019 at 5:55 pm UTC
Ahh, thanks I forgot it was just Vulkan only at this stage, I will go back and test it later this weekend with the latest ACO/mesa build.
11 July 2019 at 5:55 pm UTC
Quoting: YoRHa-2BQuoteI had to revert back to normal mesa because I was experiencing issues with chrome.Unless Chrome uses Vulkan for something, this has nothing to do with ACO specifically, but upstream Mesa. You should definitely file a bug against mesa then, since that's going to break in 19.2 otherwise.
Ahh, thanks I forgot it was just Vulkan only at this stage, I will go back and test it later this weekend with the latest ACO/mesa build.
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