Latest Comments by kokoko3k
XCOM 2 gets a Free Weekend plus a MASSIVE discount
11 February 2022 at 9:35 pm UTC
11 February 2022 at 9:35 pm UTC
Quoting: EikeThanks, but I mean which one, 1 or 2 if I have to choose one?Quoting: kokoko3kDo you suggets to play XCOM1 or XCOM2 to someone with not much free time?
Thanks!
Well, it does take time to get through the whole game, but it might be nice if you could say spare half an hour every now and then to get through one fight and put it down again. Not sure.
XCOM 2 gets a Free Weekend plus a MASSIVE discount
11 February 2022 at 9:02 pm UTC
11 February 2022 at 9:02 pm UTC
Do you suggets to play XCOM1 or XCOM2 to someone with not much free time?
Thanks!
Thanks!
Eggnut decide not to bring Backbone to Linux officially
11 February 2022 at 2:11 pm UTC Likes: 4
Because they are not (that) professionals, probably, and accessibility through abstraction is the source of that.
With all those easy-to-use pre-made engines, making games today doesn't require you to know exactly what you're doing anymore.
So that you can take someone with a story, another one who can draw graphics, a boy with some musical taste, shake it well and there you go: have a brand new indie team asking for money to make a game.
Then it happens that you make a detailed bug report to them and you see how they are having an hard time understanding what you're trying to say, as if developer and user have swapped places.
11 February 2022 at 2:11 pm UTC Likes: 4
Quoting: KimyrielleIt's still mindboggling how people obviously having zero Linux knowledge can go ahead and promise support for a platform they struggle to even install. What where they thinking? Like "Linux is just Windows with a penguin, it can't be so hard, right?"
Taking money for a product you don't even know if you can deliver is just unprofessional.
Because they are not (that) professionals, probably, and accessibility through abstraction is the source of that.
With all those easy-to-use pre-made engines, making games today doesn't require you to know exactly what you're doing anymore.
So that you can take someone with a story, another one who can draw graphics, a boy with some musical taste, shake it well and there you go: have a brand new indie team asking for money to make a game.
Then it happens that you make a detailed bug report to them and you see how they are having an hard time understanding what you're trying to say, as if developer and user have swapped places.
Eggnut decide not to bring Backbone to Linux officially
11 February 2022 at 1:48 pm UTC
Thank you for answering.
The fact that something bad is better than a worst thing, doesn't make it good, at all.
It is still a bad thing.
In this case, they promised something, and then said that they wont keep the promise because they want to develop a new game instead.
I'm not inclined at all in justifying that attitude.
It is not me, it is not wine, it is that they don't even bothered to use the bandaid.
11 February 2022 at 1:48 pm UTC
Quoting: MisterPaytwickQuoting: kokoko3k
It is also funny how they admit that they won't port it to linux because they want to develop the next game instead.
Great move, keep up the good work.
Honestly, it's better for everybody if they just straight up acknowledge they can't over doing what they just did.
Thank you for answering.
The fact that something bad is better than a worst thing, doesn't make it good, at all.
It is still a bad thing.
In this case, they promised something, and then said that they wont keep the promise because they want to develop a new game instead.
I'm not inclined at all in justifying that attitude.
QuoteAnd again Wine is a bandaid, not a solution for whatever the original plan was, because it's oh so brittle and supporting it is less likely and far less sane than supporting a distro or two (Debian / Ubuntu and Fedora? Good follow up on either, they work fine).
It is not me, it is not wine, it is that they don't even bothered to use the bandaid.
Eggnut decide not to bring Backbone to Linux officially
10 February 2022 at 5:21 pm UTC Likes: 2
10 February 2022 at 5:21 pm UTC Likes: 2
Same old story.
Competent developers needed!
Hire me for 5$/game and i'll package the needed file in a wine bottle; you click start.sh and it works.
It is also funny how they admit that they won't port it to linux because they want to develop the next game instead.
Great move, keep up the good work.
Meh.
Competent developers needed!
Hire me for 5$/game and i'll package the needed file in a wine bottle; you click start.sh and it works.
It is also funny how they admit that they won't port it to linux because they want to develop the next game instead.
Great move, keep up the good work.
Meh.
Wadjet Eye Games brings Shardlight over to Linux
9 February 2022 at 10:00 pm UTC
9 February 2022 at 10:00 pm UTC
Quoting: whizseDidn't know so many were on GOG, but afaik GOG packaged them with ags.Quoting: kokoko3kDid I miss something? All except this one* does seem to have Linux builds on GOG?Quoting: PublicNuisanceIf they answer your email ask them why they aren't bringing them over to GOG.Judging by their attitude, i think that if they can save even a minimal effort, they'll save it.
By the fact that now that the deck is approaching they are "porting" one game a week, one can conclude that it is an easy task. (ags is opensource and they use it to run their games, probablly with some minor modifications.)
But... up until today, they left us in the cold for years.
Why should they move their fingers a bit more to upload to gog too?
BTW i think i played most of their titles via vanilla ags.
* The Mac build isn't on GOG either so I guess it's a work in progress situation.
WRAEK think they can change PC gaming with the Tactonic Pro
9 February 2022 at 4:50 pm UTC
9 February 2022 at 4:50 pm UTC
Maybe it is handy, but man... it's ugly!
Wadjet Eye Games brings Shardlight over to Linux
9 February 2022 at 4:45 pm UTC
By the fact that now that the deck is approaching they are "porting" one game a week, one can conclude that it is an easy task. (ags is opensource and they use it to run their games, probablly with some minor modifications.)
But... up until today, they left us in the cold for years.
Why should they move their fingers a bit more to upload to gog too?
BTW i think i played most of their titles via vanilla ags.
9 February 2022 at 4:45 pm UTC
Quoting: PublicNuisanceIf they answer your email ask them why they aren't bringing them over to GOG.Judging by their attitude, i think that if they can save even a minimal effort, they'll save it.
By the fact that now that the deck is approaching they are "porting" one game a week, one can conclude that it is an easy task. (ags is opensource and they use it to run their games, probablly with some minor modifications.)
But... up until today, they left us in the cold for years.
Why should they move their fingers a bit more to upload to gog too?
BTW i think i played most of their titles via vanilla ags.
Epic Games CEO says a clear No to Fortnite on Steam Deck
8 February 2022 at 1:00 pm UTC
Does Valve "sign" the Deck kernel?
8 February 2022 at 1:00 pm UTC
Quoting: damarrinHe doesn’t have to support all the various kernel configs, just the official SD one. Isn’t that what the chain of trust is for? Detect signed software and work, don’t and don’t.Is this already possible?
Does Valve "sign" the Deck kernel?
Dying Light 2 Stay Human is out and works well on Linux
7 February 2022 at 6:13 am UTC
The well known downside with proton is that it needs to build his compiled shader cache once per driver; hence the one time stuttering; but it will go away.
Anyway, In the thread, we were talking about "poor performant native version specially compared to the later Proton" and what caused it.
7 February 2022 at 6:13 am UTC
Quoting: F.UltraQuoting: kokoko3kQuoting: F.UltraQuoting: kokoko3kQuoting: F.Ultrahttps://m.youtube.com/watch?v=kKdT3RuL9jQQuoting: kokoko3kQuoting: anewsonQuoting: BielFPsThere's one thing that saddens me about this game is that, back then when they attempt to make a native version, they didn't had vulkan and the linux graphics were in a sorrow state. That resulted in a (opengl) poor performant native version specially compared to the later Proton that made use of a more performant API.
...
Interesting, I've been wondering why for some titles using proton performs better than some native ports; this explanation makes sense to me.
It performed so bad that it can't be due to the api or the bad drivers because:
1 there are examples of opengl games that perform much better
2 Drivers now are fine, but it still performs bad.
Much of the first opengl ports were just bad coded or badly wrapped.
That the first Dying Light performed bad on Linux is news to me, now I don't know how much different it would run on Windows on my hw since I don't have Windows anywhere, but I have 117 hours into the first game and performance for me is extremely good (RX480).
So compared with the Windows version the performance is worse but the actual performance is still not horrible but completely fine. Well that matches my experience.
The performance is very bad compared to windows and proton.
Everything would run well if you have enough cpu and gpu cycles, ofc.
The game having potential for 72fps does not matter much when my screen is 60fps anyway. Now I don't know this is due to the game, the recording, or if it's just YouTube or on my end but the linked video for DL2 stutters from time to time, this I never experienced in DL1 and I would take 30fps over that every single day.
The well known downside with proton is that it needs to build his compiled shader cache once per driver; hence the one time stuttering; but it will go away.
Anyway, In the thread, we were talking about "poor performant native version specially compared to the later Proton" and what caused it.
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