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Latest Comments by kokoko3k
Dying Light 2 Stay Human is out and works well on Linux
6 February 2022 at 8:55 pm UTC

Quoting: F.Ultra
Quoting: kokoko3k
Quoting: F.Ultra
Quoting: kokoko3k
Quoting: anewson
Quoting: BielFPsThere's one thing that saddens me about this game is that, back then when they attempt to make a native version, they didn't had vulkan and the linux graphics were in a sorrow state. That resulted in a (opengl) poor performant native version specially compared to the later Proton that made use of a more performant API.
...

Interesting, I've been wondering why for some titles using proton performs better than some native ports; this explanation makes sense to me.

It performed so bad that it can't be due to the api or the bad drivers because:
1 there are examples of opengl games that perform much better
2 Drivers now are fine, but it still performs bad.

Much of the first opengl ports were just bad coded or badly wrapped.

That the first Dying Light performed bad on Linux is news to me, now I don't know how much different it would run on Windows on my hw since I don't have Windows anywhere, but I have 117 hours into the first game and performance for me is extremely good (RX480).
https://m.youtube.com/watch?v=kKdT3RuL9jQ

So compared with the Windows version the performance is worse but the actual performance is still not horrible but completely fine. Well that matches my experience.

The performance is very bad compared to windows and proton.
Everything would run well if you have enough cpu and gpu cycles, ofc.

Dying Light 2 Stay Human is out and works well on Linux
6 February 2022 at 6:45 am UTC

Quoting: BielFPs
Quoting: kokoko3kIndeed, i was talking about nowdays.
They went to dx11 and 12, leaving vulkan behind.
Unfortunately prioritizing DirectX grants free xbox support
What about vulkan and d3d12 then :) ?

Dying Light 2 Stay Human is out and works well on Linux
5 February 2022 at 10:59 pm UTC

Quoting: BielFPs
Quoting: kokoko3kWorse than that.
They have vulkan and still use d3d.

I remember that Vulkan API was still an infant API at the time, not many hardware supported it and lacked of many resources. Nowhere near as stable and resourceful as it is today.

Add this to the fact that they where probably already developing it before the release (due to steam machines at the time) and you can see that they didn't have choice besides going for OpenGL.

Of course nowadays the opposite is true.
Indeed, i was talking about nowdays.
They went to dx11 and 12, leaving vulkan behind.

Dying Light 2 Stay Human is out and works well on Linux
5 February 2022 at 10:44 pm UTC

Quoting: Nocifer
Quoting: kokoko3kWhen you buy something, you're paying for support too, so why paying full price for a software that is completely unsupported on your platform, where platform can be Linux in general?

Hmm, no, in my case I personally pay to be able to enjoy the story/gameplay of the game and repay the devs for the effort they put into making it. Support is usually a byproduct.

It is not about what you want to pay for, but what builds the price you're gonna pay.
And support is part of the offer, because a lot of people care about it.
Without support, prices would be way lower, because it is a cost for the developer.

So that the right price for an unsupported software is lower than the full price; it's just math.

Granted, you're free to pay more or even give extra tips to devs if you think they deserve it.

Dying Light 2 Stay Human is out and works well on Linux
5 February 2022 at 10:33 pm UTC

Quoting: F.Ultra
Quoting: kokoko3k
Quoting: anewson
Quoting: BielFPsThere's one thing that saddens me about this game is that, back then when they attempt to make a native version, they didn't had vulkan and the linux graphics were in a sorrow state. That resulted in a (opengl) poor performant native version specially compared to the later Proton that made use of a more performant API.
...

Interesting, I've been wondering why for some titles using proton performs better than some native ports; this explanation makes sense to me.

It performed so bad that it can't be due to the api or the bad drivers because:
1 there are examples of opengl games that perform much better
2 Drivers now are fine, but it still performs bad.

Much of the first opengl ports were just bad coded or badly wrapped.

That the first Dying Light performed bad on Linux is news to me, now I don't know how much different it would run on Windows on my hw since I don't have Windows anywhere, but I have 117 hours into the first game and performance for me is extremely good (RX480).
https://m.youtube.com/watch?v=kKdT3RuL9jQ

Dying Light 2 Stay Human is out and works well on Linux
5 February 2022 at 6:54 am UTC Likes: 2

Quoting: Whitewolfe80
Quoting: GuestIt’s great that it runs with proton, but I’m not buying it full price unless it’s released for linux.

So your never buying it then because they arent gonna bother because its proton or no tux now. Even Feral are stepping away from native ports.

Me too.
When you buy something, you're paying for support too, so why paying full price for a software that is completely unsupported on your platform, where platform can be Linux in general?

I mean, it would be different if they at least offered proton support, but unfortunately this doesn't seems to be the case, A)at least not officially by now.
Maybe things will slowly change after the devs will realize that after the deck launch, but i wouldn't old my breath.

Thill then, my backlog is big, so no hurry :)

Dying Light 2 Stay Human is out and works well on Linux
5 February 2022 at 6:43 am UTC

Quoting: anewson
Quoting: BielFPsThere's one thing that saddens me about this game is that, back then when they attempt to make a native version, they didn't had vulkan and the linux graphics were in a sorrow state. That resulted in a (opengl) poor performant native version specially compared to the later Proton that made use of a more performant API.
...

Interesting, I've been wondering why for some titles using proton performs better than some native ports; this explanation makes sense to me.

It performed so bad that it can't be due to the api or the bad drivers because:
1 there are examples of opengl games that perform much better
2 Drivers now are fine, but it still performs bad.

Much of the first opengl ports were just bad coded or badly wrapped.

Dying Light 2 Stay Human is out and works well on Linux
5 February 2022 at 6:39 am UTC

Quoting: GuestDue to the fact that God of War and now Dying Light 2 work acceptably on Linux so quickly, you can see that Proton is probably the most realistic way to support many games with Linux.

Not really.
How many devs support their game via Proton and how many via native builds?

Dying Light 2 Stay Human is out and works well on Linux
5 February 2022 at 6:34 am UTC

Quoting: BielFPsThere's one thing that saddens me about this game is that, back then when they attempt to make a native version, they didn't had vulkan and the linux graphics were in a sorrow state. That resulted in a (opengl) poor performant native version specially compared to the later Proton that made use of a more performant API.

Nowadays they have everything to make a great port for a linux version, thanks to so much investment that was made along those years, but there's almost no probability that we'll see another attempt to make it, due to the problems with their first attempt, and the fact that Proton justifies the lack of reason to work with anything that isn't DirectX.

At least we can somehow play the game on linux and hope that they don't put any kind of anticheat latter.
Worse than that.
They have vulkan and still use d3d.

Dynamic Cloud Sync to let you easily switch between PC and Steam Deck
25 January 2022 at 5:46 pm UTC Likes: 1

It is a nice feature,
when you put the deck into sleep, it will upload the save to steam cloud, then you open the game on the pc and it will use that.
From the developer side, the required step is to load the savegame if it changed when the deck wakes up.
edit:
Still "seamlessly", is marketing thing, as you can't expect to restore the game exactly at the same point everytime just because savegames never worked that way everytime.

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