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Latest Comments by kokoko3k
Looks like Valve sent out quite a lot of Steam Deck developer kits
27 September 2021 at 4:34 pm UTC Likes: 3

Quoting: CorbenFor me the first game to try is probably Everspace 2!
What a surprise, hm?
ERESY!!!
Everspace 2 deserves a BIG *VA monitor with deep blacks in a dark room and why not, ambilight/like leds on his back.

BattlEye confirms Linux support for Steam Deck, will be opt-in like Easy Anti-Cheat
25 September 2021 at 6:30 am UTC

Quoting: F.Ultra
Quoting: elmapul"there will be a lot of disappointed players if some games are blocked when they ship with the Arch Linux-based SteamOS 3 distribution."

or players instaling windows

IMHO some 99% of steam users don't know how to even install Windows on a normal PC. They all get it preinstalled with their gaming pc.
I'd expect preinstalled microsd images ready to download, since the deck can boot from there.

RetroArch gets a Steam release bringing emulation to even more gamers
14 September 2021 at 2:22 pm UTC Likes: 4

Quoting: pbAnyone knows how good this core is? https://docs.libretro.com/library/puae/
Normally I'm using FS-UAE and it even used to have a "steamos build", but not any more.
Either way I would absolutely love to replay some of my favourite Amiga games on Steam Deck.
It works, but it is so much handy to use fs-uae-launcher instead.
I bet it will work on SteamOs 3.0 too, i think we'll see a lot of external repos or flatpak images, so no need to use UAE under retroarch, add an external app to steam and start it.

Pick up lots of kids games in the Humble Humongous Back To School Bundle
4 September 2021 at 4:12 pm UTC Likes: 1

Quoting: fleskIf this is the same bundle as on Steam, some of them are localized to Italian, and a bunch more to German. One of them is even translated to Norwegian; Freddi Fish and the Case of the Missing Kelp Seeds.
Oh, I didn't go through them all,thanks!

Pick up lots of kids games in the Humble Humongous Back To School Bundle
4 September 2021 at 11:29 am UTC

I'd really like to, but they lack italian localization :(

Developer of the cosmic-horror RPG 'Death Trash' shows off some sales per-platform
2 September 2021 at 6:57 pm UTC Likes: 2

Quoting: dpanterIt's almost like the benefits of developing a cross-platform application outweighs the cost of the additional work.
Yeah, It feeds the soul ^_^

Developer of the cosmic-horror RPG 'Death Trash' shows off some sales per-platform
2 September 2021 at 2:29 pm UTC

Quoting: EikeTheir comment reminds me of what has been said by the Primordia dev lately. At the moment, native Linux gaming comes mostly from people who are involved enough to want to bring their game to "all" the people and/or those that have such a long and good experience at developing multi platform that the cost is low enough to actually justify it financially.
Independently of the platform, this is quite obvious and almost a tautology if you're not a benefactor (emphasis added)

Primordia from Wormwood Studios gets native Linux support
31 August 2021 at 9:00 pm UTC

https://steamcommunity.com/app/227000/eventcomments/3032599335595986422/?ctp=4
QuoteI can include Mark Yohalem (our writer) and Victor Pflug (our artist) and Nathaniel Chambers (music) and everyone at Wadjet Eye Games and everyone that is a part of this game, that we're doing this because you guys support us back.
...sooo nice.

Turnip Boy Commits Tax Evasion has dropped Linux support (updated)
30 August 2021 at 4:44 am UTC

Quoting: Kimyrielle
Quoting: ShabbyX
Quoting: CatKiller
Quoting: ShabbyXAllow me to clarify, IIUC, kokokk's point is that even if the developer truly wants to support the platform and even if they honestly will try their best, forcing them like suggested may scare them so much they would decide not to take the risk.
They wouldn't be forced to support anything. They'd just have to give the money back if they lied about providing support when they don't, rather than just keeping it.

To put it another way: if you've written on your store page that you're going to support a platform, to entice customers on that platform to give you money, but you are unable or unwilling to provide that support, why should you get to keep the money?

I get your point, but your assumption is that any developer who drops Linux support has a malicious intent, and they were trying to cheat people out of their money right from the get go. That's where the disagreement really is. I don't believe for example the developer in this article intentionally thought "let me boost my sales by 1% through lies and deceit". They simply bit more than they could chew.

Well, here is the thing. 100% of game developers who ever promised their game to run on Linux and it ended up not doing so, were either malicious or incompetent. There is no other explanation. All games can be made to run on Linux. 100% of them, 100% of the time. If your game does NOT run on Linux...that was your CHOICE. And if that was your choice (which it always was), and you promised otherwise...the only remaining explanation for your action is malice or incompetence. Take your pick.
While I agree this is what happened in the past, one cant take it for granted about the future.
Probably, best thing to do would be:
- allowing refund requests due to ceased support
- evaluate them case by case.

Turnip Boy Commits Tax Evasion has dropped Linux support (updated)
29 August 2021 at 10:32 pm UTC Likes: 1

Quoting: CatKillerBeing unwilling to keep their promise through incompetence isn't actually any better than being unwilling to keep their promise through malice. They don't have to break their game, and they don't have to pull support. If they want to change their game in a way that they struggle to do on a particular platform they've committed to support they can either push on through to make it work, or not make that breaking change, or apologise and return the money to those customers affected. At no point is falsely claiming support and then just keeping the money acceptable behaviour: you wouldn't let a child act like that, much less a professional software developer.
It is not that anyone using an external engine for "linux" is incompetent.
Still, being able to support a platform depends on that engine.
That means that since the engine dev used to build my game supports ubuntu-ancient, then you're supported while you use ubuntu-ancient.
An "honest" developer wouldn't be able to offer more, it has no knowledge nor control over newer engine versions.
What if ubuntu-next ships with glibc-next and unity-next builds won't run on that?
You would still have the ability to play or redownload the old build running on the specific supported distro: the one you played that worked when you paid it.
I bet there are tons of similar examples in old windows titles too.
Having the game you paid for removed from your library or being unable to reinstall it is another story ofc.

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