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Latest Comments by kokoko3k
Mixing 2D and 3D gameplay together - the platformer Neko Ghost, Jump! has a demo up
10 February 2020 at 1:13 pm UTC

So, either i've to buy another PC, or i just can give the one i own to my daughter and forget gaming for a while...

...

...nope, I think i'll pass.

UAlbion is an open source game engine for the 1995 classic RPG 'Albion'
6 February 2020 at 4:48 pm UTC

Quoting: CybolicThere's also this version based on the original binary, ported using static recompilation: http://repo.openpandora.org/?page=detail&app=albion_sr&dp=true

I have no idea how well (if at all) it runs on a standard Linux system as it was developed with handheld Linux gaming systems in mind (Pyra/Pandora), but it's certainly interesting!

Now we just need a port of it back to the Amiga where it originally started development :D
Nope, static recompilation means they just take the x86 binary and translated to arm one (Pandora is arm).
I din't know it was originally for the Amiga!

The sad case of Unreal Engine 1 on Mesa and Linux in 2020
4 February 2020 at 8:29 pm UTC

Quoting: Perkeleen_VittupääWould a flatpak or snap package do for a wrapper?
Unlikely
QuoteDue to the Core.so file being statically linked to an archaic libstdc++ library,

Psyonix are ending support for Rocket League on both Linux and macOS (updated)
23 January 2020 at 8:15 pm UTC Likes: 1

Quoting: GuestEpic is clearly anti-linux and anti-valve so this was expected.
Since they're ending support for Osx as well, and mac is supported by Epic store, it is not *that* clear to me.

Psyonix are ending support for Rocket League on both Linux and macOS (updated)
23 January 2020 at 7:33 pm UTC Likes: 1

Oh, sad news.
But now I'm so glad i did not buy it on sale.
Time for another race on stk.

Recent updates to Littlewood added a lot of bugs and a nervous looking Sea Monster
20 January 2020 at 4:31 pm UTC Likes: 1

How nice is when adding a lot of bugs to a software is a good thing :P

Korean survival horror-adventure 'The Coma 2: Vicious Sisters' leaving Early Access this month
14 January 2020 at 11:28 am UTC

I can't stand that kind of animation (and painting), is so impersonal.