Latest Comments by kokoko3k
Feral Interactive are asking what you want ported to Linux again
13 January 2020 at 8:26 pm UTC
13 January 2020 at 8:26 pm UTC
Borderlands 3
Upcoming supernatural horror adventure 'ASYLUM' development sounds good
13 January 2020 at 4:59 pm UTC Likes: 1
13 January 2020 at 4:59 pm UTC Likes: 1
Yeah, they
Quoting: razing32Sound and atmosphere look on point.From the video, they seem to use 360° mapped pictures, so movement is not really an option.
My only gripe is if this is the old Myst style control where you teleport from place to place.
I would prefer free moving WASD style.
The first DXVK release of 2020 is here with plenty of D3D9 improvements
10 January 2020 at 8:47 pm UTC Likes: 1
10 January 2020 at 8:47 pm UTC Likes: 1
Quoting: YoRHa-2BSorry, thanks jens too for explaination.Quoting: kokoko3kMine is just 4; so i guessi i'll have additional overhead if i don't tweak manually.Please don't jump to conclusions. DXVK does check how many cores you have, and literally nothing changes for quad-core CPUs (without SMT anyway).
I wonder if dxvk has no way to query how much cores the system have.
The first DXVK release of 2020 is here with plenty of D3D9 improvements
10 January 2020 at 11:26 am UTC
Mine is just 4; so i guessi i'll have additional overhead if i don't tweak manually.
I wonder if dxvk has no way to query how much cores the system have.
10 January 2020 at 11:26 am UTC
Quoting: jensStill, they tweaked for high core number.Quoting: t3gQuoteThe number of threads used for pipeline compilation was tweaked this time too, hopefully reducing the performance impact on those with 6/8 core CPUs while also allowing CPUs with more than 12 cores to scale it up a bit. You can customize it with the dxvk.numCompilerThreads option.
Is this also available as a launch option?
It needs to go into the configuration file, though you can refer to a configuration file from the Steam launch options.
That said, DXVK has very sane defaults. In almost all situations you are better off without any configuration settings. Please also keep in mind that `numCompilerThreads` is not the magic performance switch people might expect from the name.
Mine is just 4; so i guessi i'll have additional overhead if i don't tweak manually.
I wonder if dxvk has no way to query how much cores the system have.
Frictional Games (SOMA, Amnesia) begin teasing something new
7 January 2020 at 1:10 pm UTC
I don't know if you played alien: isolation, but the creepiness is more or less the same, maybe less, because it lasts only for a small part of the game.
The rest is an incredible story.
7 January 2020 at 1:10 pm UTC
Quoting: 14Quoting: EikeI'll keep saying how incredible SOMA was, and that I recommend it even for people who are not into horror games (it's got some "safe mode") until I'm banned from this site or burried.I did not know there was a safe mode. Now, I'm curious. I'll look into this with SOMA. I do not like horror or creepy games.
;)
I don't know if you played alien: isolation, but the creepiness is more or less the same, maybe less, because it lasts only for a small part of the game.
The rest is an incredible story.
Frictional Games (SOMA, Amnesia) begin teasing something new
6 January 2020 at 4:21 pm UTC Likes: 1
6 January 2020 at 4:21 pm UTC Likes: 1
I don't know if i actually would risk with a "soma 2".
The first was so just perfect, from the story to the voices and the graphics, that making a sequel would probably be worse, but hey, who knows!
Also, what engine do they use? Is it something they made from scratch?
It works quite well and is light on resources too.
Also, it proves to be okay even for open and sunny spaces, as you can see, for the first time in frictional games, in the very final scene of soma itself.
EDIT
They made the HPL engine, now at version 3.
https://wiki.frictionalgames.com/hpl3/engine/rendering
The first was so just perfect, from the story to the voices and the graphics, that making a sequel would probably be worse, but hey, who knows!
Also, what engine do they use? Is it something they made from scratch?
It works quite well and is light on resources too.
Also, it proves to be okay even for open and sunny spaces, as you can see, for the first time in frictional games, in the very final scene of soma itself.
EDIT
They made the HPL engine, now at version 3.
https://wiki.frictionalgames.com/hpl3/engine/rendering
The complete season of Life is Strange 2 is now available on Linux
20 December 2019 at 12:56 pm UTC
20 December 2019 at 12:56 pm UTC
Quoting: RussianNeuroMancerI didn't even knew it was possible; what if you never played CS?Quoting: kokoko3kCool, but how to import Captain Spirit save game from Proton to Linux version of the Life is Strange 2?Quoting: UsualAny news on Awesome Adventure of Captain Spirit?I've been able to play it via proton without issues, good performance (50~60fps) with almost everything maxed out on a gtx 1060 3GB, 1080p
The complete season of Life is Strange 2 is now available on Linux
19 December 2019 at 2:20 pm UTC Likes: 2
19 December 2019 at 2:20 pm UTC Likes: 2
Quoting: UsualAny news on Awesome Adventure of Captain Spirit?I've been able to play it via proton without issues, good performance (50~60fps) with almost everything maxed out on a gtx 1060 3GB, 1080p
Dreamcast emulator Flycast adds a Vulkan renderer
12 December 2019 at 3:31 pm UTC
12 December 2019 at 3:31 pm UTC
Reicast is no longer developed; the main contender is now redream, which is now closed source and costs 5$.
Anyway, i'm playing skies of arcadia with my daughter lately; having a real good time!
Hoping they add vmu display soon, as the game requires it to fully enjoy Cupil and chems and the opengl renderer struggles if you enable high resolution rendering and per pixel alpha sorting. :)
Anyway, i'm playing skies of arcadia with my daughter lately; having a real good time!
Hoping they add vmu display soon, as the game requires it to fully enjoy Cupil and chems and the opengl renderer struggles if you enable high resolution rendering and per pixel alpha sorting. :)
New Steam Client Beta upgrades the Linux Steam Runtime Container and Remote Play Together
6 December 2019 at 11:18 am UTC
6 December 2019 at 11:18 am UTC
I'd like the new library to be not as heavy on resources as it is now.
I've to disable hw acceleration on web content to spare some MBs of GPU ram!
I've to disable hw acceleration on web content to spare some MBs of GPU ram!
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