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Latest Comments by kokoko3k
Aspyr Media have a big sale going on the Humble Store, some sweet deals to be had
25 September 2018 at 11:44 am UTC

Borderlands 2 great DLC's are on sale too, check it out:
Tiny Tina's Assault on Dragon Keep
Captain Scarlett and her Pirate's Booty

For those on NVIDIA, the 396.54.05 driver seems to have some noteworthy performance improvements
17 September 2018 at 3:47 pm UTC

Quoting: scaineWhat card are you using? You profile only lists "Nvidia", but not the model. I got so-so performance on (native) Hitman on my old GTX 670 (roughly equivalent to a GTX1060), to the point that I gave up playing it.

I have a 1080 now and really should try getting into this again.
Wrote in the post about grid autosport:
Quoting: kokoko3kCPU:Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
GPU:GeForce GTX 750 Ti 2GB
RAM:16GB

Anyhow, the settings i tested it were quite low, i don't play hitman due to performance reasons too.

-EDIT-
Are you sure gtx1060 is equivalent to gtx670? In benchmark it seems gtx1060 is on par with gtx980 (non ti).

For those on NVIDIA, the 396.54.05 driver seems to have some noteworthy performance improvements
17 September 2018 at 1:59 pm UTC

Just tested Hitman 2016.
This time Feral wins; fps at start of the very first mission are 56 for native version, and only 38..39 for wine/DXVK

DXVK 0.72 is out, bringing more configuration options and game fixes
17 September 2018 at 1:53 pm UTC Likes: 1

Great results.
Maybe on nvidia (mine card, and the one used in the videos i linked above) the gap is a bit higher.

For those on NVIDIA, the 396.54.05 driver seems to have some noteworthy performance improvements
17 September 2018 at 1:17 pm UTC Likes: 1

Today i did some tests with Grid autosports, with native(feral), dxvk 0.72+nvidia-396.54 and dxvk+nvidia-396.54.05
In the tests, gpu was always at 90/100%, so there are huge improvements, very huge.

CPU:Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
GPU:GeForce GTX 750 Ti 2GB
RAM:16GB
.
 --------------------------------------------------
 1280x1024, Quality:High, $4XMSAA
 --------------------------------------------------
 ____________Native___396.54___396.54.05 
 Start Line: 62. . . .56. . . .65
 Avg. . . .: 73. . . .61. . . .78
 Min. . . .: 54. . . .51. . . .61
 Max. . . .: 96. . . .73. . . .99
.
.
--------------------------------------------------
1280x1024, Quality:Ultra, $4XMSAA
--------------------------------------------------
 ____________Native___396.54___396.54.05 
 Start Line: 45. . . .33. . . .50
 Avg. . . .: 50. . . .36. . . .55
 Min. . . .: 43. . . .32. . . .47
 Max. . . .: 65. . . .41. . . .73 



Yes, actually, DXVK+wine performs better than native feral version:
9 to 12% better on ultra, 3 to 12% better on high.
The only downside is a periodic/irritating "POP" in the audio.

Have said that, Grid autosport was one of the first Feral Ports, and performance weren't too great vs the windows version, (we speak of a performance (drops betweeb 40% and 20%)

-EDIT-
Spaces are not retained in the final post, even if in the preview it looks fine. I've had to replace spaces with dots, sorry.

DXVK 0.72 is out, bringing more configuration options and game fixes
17 September 2018 at 7:54 am UTC

Quoting: BOYSSSSS
Quoting: kokoko3kWell, the performance drop due to the recording should affect both systems, not just Linux.
Also, DXVK has an on disk cache, and it is very unlikely that the benchmark has been done for the first time and recorded it, so the shader cache should be already warmed up.
He didn't record windows, he just said it's 86% of what windows gets.
About shader cache, my point still stands. If fps dips for a second for some reason on a 2 hour gameplay that wouldn't matter to me.
!?
"They", all did:
https://www.youtube.com/watch?v=qubt4vrrh_E
https://www.youtube.com/watch?v=TYmSoEhJL18
https://www.youtube.com/watch?v=0rFZh85TTmI
What are yyou referring to?

"If fps dips for a second", it does not matter to me too, the point is that is very unlikely one makes a benchmark and record it with a cold shader cache, so the minimum fps is NOT due to that, unfortunately.

DXVK 0.72 is out, bringing more configuration options and game fixes
16 September 2018 at 11:18 am UTC

Quoting: BOYSSSSS
Quoting: kokoko3k...at 2:47 of the benchmark YOU linked, i'm reading the following:
min: 62.75% (37.25% drop)
max: 83.46% (16.54% drop)
avg: 78.87% (21.13% drop)
So, instead of 25% to 35% lower, is 16.5% to 37% lower?
I don't know what is your way of reading... well, numbers.
I read:
The higher the native framerate, the lower the performance drop, not very useful.
...and when the windows framerate is at his lower value, the linux framerate gap is at his maximum value, URRAH!
You're forgetting the performance drop from recording, also counting the min fps can give you the wrong impression. I can get 10 fps because of shader caching at the beginning of a benchmark and then have 70fps for the rest.
Well, the performance drop due to the recording should affect both systems, not just Linux.
Also, DXVK has an on disk cache, and it is very unlikely that the benchmark has been done for the first time and recorded it, so the shader cache should be already warmed up.

DXVK 0.72 is out, bringing more configuration options and game fixes
15 September 2018 at 5:11 pm UTC

Quoting: Comandante ÑoñardoI think the problem that is causing performance loose in Shadow of the Tomb Raider is DENUVO..
I don't think so.
Even here: https://www.youtube.com/watch?v=TYmSoEhJL18
the average drop is still over 20%, and to be honest,when the framerate is higher on windows, sometimes wine preforms even better.
However you can see that when the framerate is low on windows, the gap vs wine/proton is higher (fps are even cutted by half,or more, if you look the first column in the video description).

DXVK 0.72 is out, bringing more configuration options and game fixes
15 September 2018 at 4:51 pm UTC

Quoting: YoRHa-2B
Quoting: kokoko3kaccording to this video:
https://www.youtube.com/watch?v=0rFZh85TTmI
... which was made before anyone even had a chance to look at any of the issues. Someone made an updated benchmark comparison with fixed DXVK + new driver, and the visual issues should hopefully be gone with the next Nvidia beta driver update as well (I recorded a video on my AMD system as well, no issues there).

I understand if you prefer a native port (we all do), but let's at least be up-to-date with the comparisons.

Self-quoting, sorry i've to:
Quoteaccording to this video:
https://www.youtube.com/watch?v=0rFZh85TTmI
performance are about 25%...35% lower than on windows,
...at 2:47 of the benchmark YOU linked, i'm reading the following:
min: 62.75% (37.25% drop)
max: 83.46% (16.54% drop)
avg: 78.87% (21.13% drop)
So, instead of 25% to 35% lower, is 16.5% to 37% lower?
I don't know what is your way of reading... well, numbers.
I read:
The higher the native framerate, the lower the performance drop, not very useful.
...and when the windows framerate is at his lower value, the linux framerate gap is at his maximum value, URRAH!

I hope you understand by yourself how not ideal this is, but If you're ok with those numbers and still think the wrapped version "works well (tm)", well, good for you!

I really, really hope Feral does not.

DXVK 0.72 is out, bringing more configuration options and game fixes
15 September 2018 at 2:24 pm UTC

Quoting: mao_dze_dun
Quoting: kokoko3k
Quoting: chancho_zombieit seems that shadow of the tomb raider works very well with Proton. Oh man! I really feel sad for Feral now the have zero incentive for a real port.
Well, performance wise, not paying attention to the graphical glitches, according to this video:
https://www.youtube.com/watch?v=0rFZh85TTmI
performance are about 25%...35% lower than on windows, which means on linux it runs between 1/4 and 1/3 less of the original speed.
This is not what i'd call working well, and feral has been bashed for way less performance drop on their ports.

Now, considering the latest tomb rider from feral suffers of an average of **just** 10% performance drop, i can't see them stopping to port it just because of that.

Is your experience with proton different, maybe?

I think Proton and DXVK are nice projects over the original plain wine, and they sure brings more speed and friendlyness to the final user; but i can't consider buying a game made for windows, knowing it will run at 3/4 of the original speed.
I could change my mind if/when it will run at least at 85..90%, not less.

What happens if i buy a game today on windows, play with proton and next month a linux native port is made? who will take the money?

With the latest Vulkan driver from Nvidia there is a huge boost of performance across the board. Most games seem to run between 80 and 90% of the windows performance, i.e. about the same as a good Linux port. Shadow's seems to be at 15-20%. This is more or less the performance hit of the ROTR port compared to Windows.

I did not tried shadow of the tomb rider, but the driver used in the video i linked is Nvidia-396.54 and performance are not that good at all.
(EDIT: (does 396.54.05 really improves it?))
...but still, if i've to run on a lower performance, i still prefer to give my money to the porter, even if the proton wrapped version would perform the same.

Quoting: jensMy understanding was that Feral gets their share as soon as they have officially announced a port, not before. I also guess that this applies only when buying on Linux and not playing on Windows in the first two weeks.

Would love to know too how this would work with Steam Play now.

Since playing on proton is counted as playing on linux, it would be great if Feral (or anyone) could be rewarded by Valve for their ports with (part of?) the earnings made thanks to linux people playing with proton on that particular game. Given that:
1) they port not too late
2) the quality of the port is good

That would make proton to help new native ports to come rather than the opposite.
What do you think?