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Latest Comments by kokoko3k
DXVK 0.72 is out, bringing more configuration options and game fixes
15 September 2018 at 2:05 pm UTC

Quoting: ageresI thought games are more compatible with Proton rather than Wine+DXVK. But it turns out the opposite is true. I just tried Batman: AK with Wine Staging 3.15 and DXVK 0.72, and it works! The performance isn't too good though, about 30-50 fps with drops. I had 60-80 on Windows with max graphics settings, twice better. Well, at least I don't have to deal with Windows anymore to play my favourite games, GTA V and B:AK. Thank you YoRHa-2B for this.
Yeah, probably Proton will always lag behind wine in terms of compatibility, now it is based on wine 3.7, about 4 months ago...

DXVK 0.72 is out, bringing more configuration options and game fixes
15 September 2018 at 1:24 pm UTC Likes: 1

Quoting: chancho_zombieit seems that shadow of the tomb raider works very well with Proton. Oh man! I really feel sad for Feral now the have zero incentive for a real port.
Well, performance wise, not paying attention to the graphical glitches, according to this video:
https://www.youtube.com/watch?v=0rFZh85TTmI
performance are about 25%...35% lower than on windows, which means on linux it runs between 1/4 and 1/3 less of the original speed.
This is not what i'd call working well, and feral has been bashed for way less performance drop on their ports.

Now, considering the latest tomb rider from feral suffers of an average of **just** 10% performance drop, i can't see them stopping to port it just because of that.

Is your experience with proton different, maybe?

I think Proton and DXVK are nice projects over the original plain wine, and they sure brings more speed and friendlyness to the final user; but i can't consider buying a game made for windows, knowing it will run at 3/4 of the original speed.
I could change my mind if/when it will run at least at 85..90%, not less.

What happens if i buy a game today on windows, play with proton and next month a linux native port is made? who will take the money?

NVIDIA pushed out two new Linux drivers recently with 396.45 and 390.77
24 July 2018 at 11:08 am UTC

Quoting: GuestActually I don't think this bug is about Kwin crashes but about the "panel freeze" bug. The panel and desktop would stop being updated, but you could still click on them (and they would react without updating visually).

EXTREMELY annoying...
I ended up in using xrandr compositing for compositing + nvidia forcefullcompositionpipeline for vsync.

NVIDIA pushed out two new Linux drivers recently with 396.45 and 390.77
20 July 2018 at 4:05 pm UTC

Quoting: Dunc
Quoting: kokoko3kIf you're talking about issues when alt-tabbing and MadMax is fullscreen, then as a workaround, it seems that starting in window mode and then go to fullscreen (i use kwin, and i bound shift+f12 to make any app fullscreen), will solve the issue.
Veering off-topic a bit, but is anyone else getting flickery textures on the NPCs in Mad Max when using Vulkan? Is there a known fix/workaround, or should I report it? I'm reluctant to go back to OpenGL, because the framrate's much more stable.
Yes, me.
It happens on 396.24, but not in the 390.xx series.
It does not happen in vulkan branch: (396.24.02 396.24.10)
https://devtalk.nvidia.com/default/topic/1036476/linux/-vulkan-texture-flickering-on-mad-max-with-396-24-390-59-is-fine-/

NVIDIA pushed out two new Linux drivers recently with 396.45 and 390.77
20 July 2018 at 2:52 pm UTC

Quoting: MohandevirStill waiting for a driver that will solve the Mad Max + Vulkan + SteamOS-Compositor freeze problem... I'm actually on 396.24.10. Let's hope 396.45 is the one...

Edit: 396.45 is not yet into the graphics-drivers ppa. Maybe in a couple of days?
If you're talking about issues when alt-tabbing and MadMax is fullscreen, then as a workaround, it seems that starting in window mode and then go to fullscreen (i use kwin, and i bound shift+f12 to make any app fullscreen), will solve the issue.

Sounds like your parks are going to get busier in Parkitect and perform better
17 May 2018 at 7:35 pm UTC

Quoting: Hori
Quoting: kokoko3kPlease, PLEASE saturate those colors, it's a park, it's happiness, the sun is shining, blablabla!
That would hurt my eyes after a while.
The colours are just fine as they are right now.
yeah, i did it too much, it was a 3 minutes editing in gimp, buy really, the actual colors make the weather like it was about to rain, and the rain while you're at a theme park is not fun at all...
if i'll but this, i'll try with nvidia colour vibration setting, really.

We have over 150 beta keys of the co-op MMO 'Dead Maze' to give away
5 January 2018 at 4:54 pm UTC

Sorry got it by mistake, not used:
CWN7C-Q9IZP-FE4RN

Parkitect beta 2 released with performance improvements, a new ride and more
28 December 2017 at 5:25 pm UTC

I'd just like the graphic to be more "toonish", more colorful.
More like theme park!