Latest Comments by ObsidianBlk
Seems I'll be replaying Half-Life 2 again soon but this time in VR
31 August 2022 at 11:24 am UTC Likes: 1
I had the Rift DK2 myself and I definitely remember playing the HL2 VR version back then. I thought it was amazing! I don't own the latest VR gear, though, so I cannot try this new VR implementation. My most recent VR is the PSVR and it's been a couple years since I've played anything with it. A thousand for a Valve Index is still a bit pricey for me. Maybe when Valve releases their next iteration of it.
31 August 2022 at 11:24 am UTC Likes: 1
Quoting: subThere was a VR mode for Half-Life 2 from Valve.
At the time the Occulus Rift DK2 hit the road.
https://steamcommunity.com/app/290930/discussions/2/611701999528654463/?ctp=1
Never got it to work back then.
I had the Rift DK2 myself and I definitely remember playing the HL2 VR version back then. I thought it was amazing! I don't own the latest VR gear, though, so I cannot try this new VR implementation. My most recent VR is the PSVR and it's been a couple years since I've played anything with it. A thousand for a Valve Index is still a bit pricey for me. Maybe when Valve releases their next iteration of it.
Axiom Verge 2 lands on Steam with Linux support and Steam Deck Verified
16 August 2022 at 5:26 pm UTC Likes: 2
I have never tried either of these games, let alone obtained via Epic, but, when trying to get the game running through Lutris, were you attempting to run it with WINE or Proton? Did you try configuring it outside of Lutris? I've never been a fan of Lutris myself. It's been hit or miss for me. I usually setup WINE or Proton directly (I'm a bit more elbow grease).
In regards to the worry of Valve dominance... my comfort is in the general understanding that Proton (the core tool Valve is using) is available independently of Steam and acts the same (as far as I'm aware) outside of Steam as within it. As such, barring a game directly utilizing Steam services which would effectively DRM it to Steam (which may be an issue, but that's aside from the game actually working on Linux) running the game through Proton directly should work regardless of whether it's through Steam or not. Hope that makes sense.
16 August 2022 at 5:26 pm UTC Likes: 2
Quoting: ExpandingManQuoting: Purple Library GuyThat strikes me as a matter of perspective. If anything more of a good news story. I mean, it almost seems that you're complaining that it launches now and Valve has our back (even if Epic most assuredly does not, but like, we knew that).
No, of course I don't mean it that way! And, for what it's worth, I'm not claiming that I really understood what I was doing when I was trying to get it to run, it's entirely possible I couldn't get it to run because of my own stupidity.
I instead meant to express my general feeling of unease about Valve's dominance. I love the work they've been doing and supporting, but I don't want to be totally dependent on them. (Though this was merely a personal anecdote that may not be representative of the overall situation.)
I have never tried either of these games, let alone obtained via Epic, but, when trying to get the game running through Lutris, were you attempting to run it with WINE or Proton? Did you try configuring it outside of Lutris? I've never been a fan of Lutris myself. It's been hit or miss for me. I usually setup WINE or Proton directly (I'm a bit more elbow grease).
In regards to the worry of Valve dominance... my comfort is in the general understanding that Proton (the core tool Valve is using) is available independently of Steam and acts the same (as far as I'm aware) outside of Steam as within it. As such, barring a game directly utilizing Steam services which would effectively DRM it to Steam (which may be an issue, but that's aside from the game actually working on Linux) running the game through Proton directly should work regardless of whether it's through Steam or not. Hope that makes sense.
GOG finally remove the false "in progress" note about GOG Galaxy for Linux
1 July 2022 at 6:54 pm UTC Likes: 6
To begin with, GOG strayed from their initial business model a long time ago. Their name, Good Old Games, referred to them selling classic games that were not readily available and selling them without DRM. Perhaps that business model wasn't enough... hard to say... but a few years later they started releasing more modern, main stream titles. It's at about this time GOG slowly (or not so slowly, depending on who you talk to) started seeing the "Old" in their name taking less and less relevance. At this point, GOG was trying to compete with Steam for those games GOG could get. I feel they only lasted as long as they did due to the initial good will from their original core offerings (being good Old games).
With the release of Galaxy, it was blatantly obvious GOG was intending to compete with Steam. Any principles they may have started with were tarnishing quickly of their own making. I forget the game, but they actually released a game that could not be played without Galaxy... effectively DRMing the game.
Steam, at least, never claimed to be anything is wasn't, nor has it shifted strategies in it's self marketing. As far as Steam DRM... any game with DRM on Steam is totally up to the developers, and not something imposed by Steam themselves. There are actually quite a large number of games on Steam that actually have no DRM and can be played just fine without Steam running... it's just, why would anyone disconnect the installed game from a perfectly good launcher?
Back to GOG... GOGs one and, to this day, really still only true selling point is "Old" games. You looking for a easy to obtain copy of Decent, Pools of Radiance, the Wizardry series, etc, etc? GOG is still the easiest place to get those. All the other stuff? Steam has it, and I'm willing to wager those games on both GOG and Steam, they're DRM free on Steam as they are on GOG.
1 July 2022 at 6:54 pm UTC Likes: 6
Quoting: denyasisI'm a little sad GOG is struggling, but their business model failed and they seem to be struggling with what to do next.
Which is a problem when your business model is to be the anti-Steam and in the process, Steam becomes a near Monopoly.
I'm the end, turns out people are really more ok with DRM and a nice, albeit mandatory, client than they bet on.
How do you retake market space without alienating uses that bought in on those founding principles?
Perhaps the bigger problem is that they had principles in the first place.
To begin with, GOG strayed from their initial business model a long time ago. Their name, Good Old Games, referred to them selling classic games that were not readily available and selling them without DRM. Perhaps that business model wasn't enough... hard to say... but a few years later they started releasing more modern, main stream titles. It's at about this time GOG slowly (or not so slowly, depending on who you talk to) started seeing the "Old" in their name taking less and less relevance. At this point, GOG was trying to compete with Steam for those games GOG could get. I feel they only lasted as long as they did due to the initial good will from their original core offerings (being good Old games).
With the release of Galaxy, it was blatantly obvious GOG was intending to compete with Steam. Any principles they may have started with were tarnishing quickly of their own making. I forget the game, but they actually released a game that could not be played without Galaxy... effectively DRMing the game.
Steam, at least, never claimed to be anything is wasn't, nor has it shifted strategies in it's self marketing. As far as Steam DRM... any game with DRM on Steam is totally up to the developers, and not something imposed by Steam themselves. There are actually quite a large number of games on Steam that actually have no DRM and can be played just fine without Steam running... it's just, why would anyone disconnect the installed game from a perfectly good launcher?
Back to GOG... GOGs one and, to this day, really still only true selling point is "Old" games. You looking for a easy to obtain copy of Decent, Pools of Radiance, the Wizardry series, etc, etc? GOG is still the easiest place to get those. All the other stuff? Steam has it, and I'm willing to wager those games on both GOG and Steam, they're DRM free on Steam as they are on GOG.
Steam Deck gets a set of nice bug fixes in a new client update
28 June 2022 at 5:10 pm UTC
That makes sense, but that needs to be fixed, IMHO.
28 June 2022 at 5:10 pm UTC
Quoting: soulsourceQuoting: ObsidianBlkno matter then directional input I give, the menus always scroll upI've had this too. I think (but am not certain) that some element above the current screen has the UI focus, and that, even though the focus is moving correctly based on input, the scrollbar moves "towards" the element that's actually in-focus off-screen.
That makes sense, but that needs to be fixed, IMHO.
Steam Deck gets a set of nice bug fixes in a new client update
28 June 2022 at 2:11 pm UTC
28 June 2022 at 2:11 pm UTC
I've encountered a bug myself. More of an annoyance, but can ruin the experience. When navigating the Steam Deck menus I've fallen into a state a couple times where no matter then directional input I give, the menus always scroll up. Down on the left stick... scrolls up. Down on the DPad... scrolls up. Down on the right stick... still scrolls up. If I go left or right on any of the controls, I eventually hear the little chime you get when you come to the end of a list, but the screen itself does not change.
I can easily break out of this state by hitting the back button to take me to the previous menu. At this point, the previous menu works as expected. If I go back to the menu I was on, it, also, works as expected.
Like I said, this is more an annoyance (as I can break out of the problem easily enough by switching menus), but it often occurs when I'm scrolling large menus (like during... a sale) and having to leave that menu to break the issue means I loose where I was previously.
One work around I have for this issue is to use the touch screen. The scrolling up issue only happens with the controller buttons, but not the touch screen, so, I *can* use the touch screen instead... it's just the touch screen is not my favorite.
I can easily break out of this state by hitting the back button to take me to the previous menu. At this point, the previous menu works as expected. If I go back to the menu I was on, it, also, works as expected.
Like I said, this is more an annoyance (as I can break out of the problem easily enough by switching menus), but it often occurs when I'm scrolling large menus (like during... a sale) and having to leave that menu to break the issue means I loose where I was previously.
One work around I have for this issue is to use the touch screen. The scrolling up issue only happens with the controller buttons, but not the touch screen, so, I *can* use the touch screen instead... it's just the touch screen is not my favorite.
AMD publishes the source code for FidelityFX Super Resolution 2 (FSR 2)
23 June 2022 at 6:58 pm UTC
Fair enough. However, is FSR2 still GPU agnostic?
23 June 2022 at 6:58 pm UTC
Quoting: ripper81358Quoting: ObsidianBlkQuoting: scaineMy understanding of this is limited, but I think it has to be engineered into the game - FSR2 can't be "hacked" into a game externally the way we had with FSR1. But from the videos I've watched, it's pretty incredible. I couldn't really tell the difference between FSR1 and DLSS, but now you'd need a zoomed in side-by-side comparison to spot the difference.
Fingers crossed this is worked into existing games retroactively too, although that might be too much to hope for.
My understanding is that it works without the need for a game to support it. Additionally, it would work regardless of whether one is using an AMD or Nvidia GPU. This is kinda FSR's big selling point over DLSS. DLSS needs to be built into the games and is limited to Nvidia GPUs, where FSR is neither.
FSR2 needs to be implemented per game just like DLSS. RSR which is based on FSR1 can be used regardless of an implementation. However the downside of this is that the whole game is affected and this includes the Ui and the gamemenus as well. So things can become quiet tiny and text is hard to read in some games.
Fair enough. However, is FSR2 still GPU agnostic?
AMD publishes the source code for FidelityFX Super Resolution 2 (FSR 2)
23 June 2022 at 3:30 pm UTC
My understanding is that it works without the need for a game to support it. Additionally, it would work regardless of whether one is using an AMD or Nvidia GPU. This is kinda FSR's big selling point over DLSS. DLSS needs to be built into the games and is limited to Nvidia GPUs, where FSR is neither.
23 June 2022 at 3:30 pm UTC
Quoting: scaineMy understanding of this is limited, but I think it has to be engineered into the game - FSR2 can't be "hacked" into a game externally the way we had with FSR1. But from the videos I've watched, it's pretty incredible. I couldn't really tell the difference between FSR1 and DLSS, but now you'd need a zoomed in side-by-side comparison to spot the difference.
Fingers crossed this is worked into existing games retroactively too, although that might be too much to hope for.
My understanding is that it works without the need for a game to support it. Additionally, it would work regardless of whether one is using an AMD or Nvidia GPU. This is kinda FSR's big selling point over DLSS. DLSS needs to be built into the games and is limited to Nvidia GPUs, where FSR is neither.
Wilderness survival sandbox Vintage Story has a massive upgrade out now
16 June 2022 at 11:59 am UTC
Honestly, for this game, this fear is highly exaggerated, in my opinion. The games DRM is ridiculously minimal as DRM goes and would more than likely hinder your game play experience in none but the most nominal way. As far as the fear of the company going under... while I can't speak to what the developers may actually do, but I get the feeling that if such a case were to occur, their last update would most likely remove the DRM that's there. Even if that doesn't happen, the game fans would have the DRM cracked within a couple weeks if not a couple days and the game will live on until the last fan forgets about the game.
As far as whether the game will be installable... I bought the game directly through the game's website. From there, it's distributed as a .zip file. For me, "installable" is a matter of unzipping a file. Pound for pound, this is even simpler an install process than a DRM free GOG installable game (is the game available on Steam? If so, I'll have to nab it there to and see how it plays on my Steam Deck)
16 June 2022 at 11:59 am UTC
Quoting: TheodisQuoting: Purple Library GuyAt this point I'm not sure what you're complaining about--are you saying that it's DRM if you can't download the game again from a company that's gone under?
The problem is that you might have a downloaded copy saved, but it might not be installable after the company goes under. It's not like a GoG situation where even if GoG goes under, the installers still work and the game is still playable.
Honestly, for this game, this fear is highly exaggerated, in my opinion. The games DRM is ridiculously minimal as DRM goes and would more than likely hinder your game play experience in none but the most nominal way. As far as the fear of the company going under... while I can't speak to what the developers may actually do, but I get the feeling that if such a case were to occur, their last update would most likely remove the DRM that's there. Even if that doesn't happen, the game fans would have the DRM cracked within a couple weeks if not a couple days and the game will live on until the last fan forgets about the game.
As far as whether the game will be installable... I bought the game directly through the game's website. From there, it's distributed as a .zip file. For me, "installable" is a matter of unzipping a file. Pound for pound, this is even simpler an install process than a DRM free GOG installable game (is the game available on Steam? If so, I'll have to nab it there to and see how it plays on my Steam Deck)
VITURE One XR glasses look fun paired up with a Steam Deck
10 May 2022 at 12:06 pm UTC Likes: 4
10 May 2022 at 12:06 pm UTC Likes: 4
I'm... dubious.
Just power-wise, out of the gate, the glasses do not come with a battery. For the Steam Deck, it looks as if can plug the glasses into the deck for power, but I suspect that would significantly eat into the Decks limited battery (I am not a battery usage expert, but screens are not usually energy sippers), reducing the Deck's mobility. Beyond that, they're already up-selling on not one but two battery packs. One in the neckband and the other is a strait up power bank. This really makes me feel like these glasses truly need far more power then they want you to think they do.
There's other things that make me nervous. Regarding the neckbar, it says...
Lastly, this is more a gut feeling, but, it's showing that, supposedly, these glasses can go fully transparent (like normal sunglasses) or be opaque, showing the actual "screen". This alone would be impressive, but it supports moving the display to at least one corner of your view. I don't know. I'm sure we have technology to do this to a degree, but I strongly doubt the tech to do this and keep the display system as thin (or nearly so) as a pair of standard glasses actually exists. Microsoft has been working on Hololens for years and that device is still quite bulky (from last I'd seen of it). If the display tech has become so good we can cram it all into a standard pair of sunglasses (or even glasses with neckband... but, remember, the neckband is only an add-on), I'd think Microsoft would be trumpeting this tech advancement to all who would listen.
That brings me to my final worry... The presentation. It's all quite slick looking, but what gets me is that the very first thing that's been focused on with this bit of kit is how they went to "one of the most prestigious design firms" to come up with the style for these glasses. Sure, few people what to have duct-tape and cardboard (<- Ha! Google) strapped to their face, but it feels telling that the very first thing the creators of this revolutionary new tech gadget wants to impress upon you is how good it looks. How well it functions comes later. Let's talk about how good it looks.
Look, I don't want to shiz on this product. Maybe it'll be the next big thing. In my opinion, though, what's being presented is such a leap from where I understand head-mounted display tech to be at present with some of the details of this being glossed over... and not to harp on it, but why is the processor in an add-on accessory?!
If this is legit, awesome! I don't think it is, though. We'll see.
Just power-wise, out of the gate, the glasses do not come with a battery. For the Steam Deck, it looks as if can plug the glasses into the deck for power, but I suspect that would significantly eat into the Decks limited battery (I am not a battery usage expert, but screens are not usually energy sippers), reducing the Deck's mobility. Beyond that, they're already up-selling on not one but two battery packs. One in the neckband and the other is a strait up power bank. This really makes me feel like these glasses truly need far more power then they want you to think they do.
There's other things that make me nervous. Regarding the neckbar, it says...
QuoteRemoving the built-in battery and processors from the glasses and moving them to the neckband (where there's more space) is the best way to solve the over-weight and over-heating problem some other VR/XR devices have.... so, what's this "processor" being talked about? The neckband is an add-on, not a standard component (check the pledge tiers. You can get the glasses only $399, but you need to spend at least $499 to include the neckband). If the neckband was purely a battery, then, sure, but I get the feeling you loose significant functionality without this neckband if the processes is in this otherwise add-on accessory.
Lastly, this is more a gut feeling, but, it's showing that, supposedly, these glasses can go fully transparent (like normal sunglasses) or be opaque, showing the actual "screen". This alone would be impressive, but it supports moving the display to at least one corner of your view. I don't know. I'm sure we have technology to do this to a degree, but I strongly doubt the tech to do this and keep the display system as thin (or nearly so) as a pair of standard glasses actually exists. Microsoft has been working on Hololens for years and that device is still quite bulky (from last I'd seen of it). If the display tech has become so good we can cram it all into a standard pair of sunglasses (or even glasses with neckband... but, remember, the neckband is only an add-on), I'd think Microsoft would be trumpeting this tech advancement to all who would listen.
That brings me to my final worry... The presentation. It's all quite slick looking, but what gets me is that the very first thing that's been focused on with this bit of kit is how they went to "one of the most prestigious design firms" to come up with the style for these glasses. Sure, few people what to have duct-tape and cardboard (<- Ha! Google) strapped to their face, but it feels telling that the very first thing the creators of this revolutionary new tech gadget wants to impress upon you is how good it looks. How well it functions comes later. Let's talk about how good it looks.
Look, I don't want to shiz on this product. Maybe it'll be the next big thing. In my opinion, though, what's being presented is such a leap from where I understand head-mounted display tech to be at present with some of the details of this being glossed over... and not to harp on it, but why is the processor in an add-on accessory?!
If this is legit, awesome! I don't think it is, though. We'll see.
HYPERCHARGE: Unboxed gets a fix for Linux to play on Windows Servers
8 April 2022 at 1:00 pm UTC Likes: 2
8 April 2022 at 1:00 pm UTC Likes: 2
I bought this maybe about a week ago and was disappointed when my nephew (running Windows) and I (running Linux native) couldn't connect. Thankfully the game ran and connected fine via Proton, but it's good to know they have the cross platform play working now.
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