Latest Comments by ObsidianBlk
GOG attempt to bring customers back with a revival of Good Old Games
6 April 2022 at 5:59 pm UTC Likes: 15
6 April 2022 at 5:59 pm UTC Likes: 15
I'm going to throw my hat into the ring here (for no good reason)...
I gravitated towards GOG due to both the DRM-Free attitude at the onset, as well as the initial focus on older games... games that were very difficult to obtain legally through other means. I have hundreds of titles from them, and, over all, I've feel generally content with my purchases (yes, I have purchased some new-ish indies along with the older games).
I am whole heartedly disappointed with GOG's outward, at best, indifference towards Linux. I'm very well aware that Linux is still a pretty damn niche OS for gamming and "isn't financially worth the effort to support", so, I'm usually not surprised when there exists no Linux support and am fine with having to tinker my purchases to life on my own (I'm a strange duck in that I kinda like the tinkering). GOG, however, does feel like they do have a sort of resentment towards Linux, especially given their original market was retro games that, I dare say, often work better and are easier to setup in Linux than in Windows.
I'm not against purchasing GOG titles, even now, but I do tend to stick with the really old games when I do purchase from them.
Honestly... if GOG is in financial straits, then right now might be the best time for them to start embracing Linux. If they were to get Galaxy to actually RUN on Linux, released it as a Flatpak, then they'd be on Steam Deck and they might even see an uptick in game sales! Hell, Steam's footing the bill for the hardware, all they need to do is a comparatively tiny bit of elbow grease on their software, and they'd be available for a bunch (hundreds of thousands, I'd wager) of users that'd be happy to buy games from them to use on the Deck. Hell... even if it cost them a million to get Galaxy running and installable on Steam, I'd be totally flabbergasted if they didn't make that up in sales.
I gravitated towards GOG due to both the DRM-Free attitude at the onset, as well as the initial focus on older games... games that were very difficult to obtain legally through other means. I have hundreds of titles from them, and, over all, I've feel generally content with my purchases (yes, I have purchased some new-ish indies along with the older games).
I am whole heartedly disappointed with GOG's outward, at best, indifference towards Linux. I'm very well aware that Linux is still a pretty damn niche OS for gamming and "isn't financially worth the effort to support", so, I'm usually not surprised when there exists no Linux support and am fine with having to tinker my purchases to life on my own (I'm a strange duck in that I kinda like the tinkering). GOG, however, does feel like they do have a sort of resentment towards Linux, especially given their original market was retro games that, I dare say, often work better and are easier to setup in Linux than in Windows.
I'm not against purchasing GOG titles, even now, but I do tend to stick with the really old games when I do purchase from them.
Honestly... if GOG is in financial straits, then right now might be the best time for them to start embracing Linux. If they were to get Galaxy to actually RUN on Linux, released it as a Flatpak, then they'd be on Steam Deck and they might even see an uptick in game sales! Hell, Steam's footing the bill for the hardware, all they need to do is a comparatively tiny bit of elbow grease on their software, and they'd be available for a bunch (hundreds of thousands, I'd wager) of users that'd be happy to buy games from them to use on the Deck. Hell... even if it cost them a million to get Galaxy running and installable on Steam, I'd be totally flabbergasted if they didn't make that up in sales.
Valve reduces size of Steam Deck Client in the latest update
17 March 2022 at 11:46 am UTC Likes: 6
Actually, I'd think it's a fairly welcome optimization if you're installing so many non-steam applications that you're worried about the "bloated" sized of the flatpaks in which that software is delivered. After all, that little extra space could mean you can fit in one more "bloated" package onto your system.
Hell, that could mean one extra smaller game on the deck for those that won't even bother with non-steam applications.
Furthermore, if you're so upset at using flatpak for non-steam applications in the first place, then, just set your deck to developer mode and get full write access to your system and install those applications the standard way... in which case, the reduced client size is still a welcome optimization as you'll have just that little more space.
---
On a small tangent here... I really don't get the whole "bloated" flatpak thing. Is there anything other than anecdotal evidence that flatpaks generate that much more "bloat" vs traditional software installations? I mean, most package managers I've worked with, by default, tend to store the compressed images of all the installed packages on your system anyway, so, for each package you install via pacman (in Arch), there's at least 50% (on average) as much space being taken up by a file that sits on your system just in case you need to reinstall it.
17 March 2022 at 11:46 am UTC Likes: 6
Quoting: emphyQuoting: andy155Valve reduces the size of the Steam Deck client in the latest update? Honestly but who cares? You really exaggerate with the deck news.
On top of that; it's a fairly useless optimisation as long as the primary mode of installing non-steam software is using those bloated packages.
Actually, I'd think it's a fairly welcome optimization if you're installing so many non-steam applications that you're worried about the "bloated" sized of the flatpaks in which that software is delivered. After all, that little extra space could mean you can fit in one more "bloated" package onto your system.
Hell, that could mean one extra smaller game on the deck for those that won't even bother with non-steam applications.
Furthermore, if you're so upset at using flatpak for non-steam applications in the first place, then, just set your deck to developer mode and get full write access to your system and install those applications the standard way... in which case, the reduced client size is still a welcome optimization as you'll have just that little more space.
---
On a small tangent here... I really don't get the whole "bloated" flatpak thing. Is there anything other than anecdotal evidence that flatpaks generate that much more "bloat" vs traditional software installations? I mean, most package managers I've worked with, by default, tend to store the compressed images of all the installed packages on your system anyway, so, for each package you install via pacman (in Arch), there's at least 50% (on average) as much space being taken up by a file that sits on your system just in case you need to reinstall it.
Valve open sources SteamOS Devkit Client for Steam Deck
4 March 2022 at 4:58 pm UTC Likes: 4
4 March 2022 at 4:58 pm UTC Likes: 4
Has a hobbiest game developer... GAH! Why is my Steam Deck still months away! I would love to try some of my janky game prototypes on the Steam Deck!!
Ah well... just another reasons to sit and count down the (non-specific) days until mine arrives.
Ah well... just another reasons to sit and count down the (non-specific) days until mine arrives.
Indie store itch.io comes out swinging against NFTs
7 February 2022 at 9:17 pm UTC Likes: 3
Yes... but you are still basing NFTs usefulness to crypto currency. Crypto currency, itself, still has not gained any true functionality and that has existed for over a decade of time. The oldest crypto, (to my knowledge, Bitcoin) hasn't even established itself as a truly legitimate currency. Those few businesses that even attempted to utilize Bitcoin for it's supposed purpose have stopped leaving, for the most part, shady dealers and investors. ~Functionally~, Bitcoin is dead (and I say this as someone who has capital in the crypto)
So, I come back to the original question I posed...
what use do NFTs have that would (at minimum) offset the negatives inherent in their creation and add tangible value to those purchasing them?
From what I've been able to gather, you cannot buy NFTs without crypto (a method of obtaining an item, I may add, that's not unlike the shady practice in video games of requiring players to purchase "premium currency" to obtain a skin, booster, or other game item that developers of such games have come out and said these items "have no inherent value"). For the "average" user, this would make the process of even obtaining an NFT not worth the hassle. If as person cannot see an item and make a simple transaction to obtain it, most won't. This leaves the majority of buyers as those who already owns crypto currency to begin with, or is technologically savvy enough and willing enough to deal with the conversion process. In short, this would be like telling someone in the US looking to purchase an item from, say, Aliexpress, that they first have to go to the bank and exchange their USD to Renminbi (I hope that's right. I had to look up the name of the money in China), and only THEN can they make a purchase on Aliexpress... most people wouldn't bother.
Hypothetically, NFTs *do* allow for the purchase of some form of unique digital asset that can be transferred between (as an example I'd been given before) digital worlds such as Meta's worlds, or online games, however, this would only work if all such developers collaborated developed their games to BE inter-compatible with such content, but, seeing as that would require all participating developers to share a marketplace, I seriously doubt multiple game/world development companies will collaborate in such a manner. Instead they'd keep to their own islands, making the digital NFT useless outside of said island (much like cosmetics and boosters are already, without the need of NFTs)
Furthermore, the NFTs do not prevent digital content from being copied, or deleted. All of the digital artwork, for example, can easily be duplicated with a simple "Save Image As", for the most part... one of the biggest black eyes to NFTs, in fact, it the "minting" of such tokens against artwork not owned or copyrighted by the NFT minter and without the knowledge of such owner. This damaging much, if any legitimacy of NFTs to most.
I do not understand using NFTs as receipts for owning land, or concert tickets, given the current mechanisms do that, more or less, work just fine without the power consumptive overhead of NFT generation or their comparatively long transaction times.
So, once again... I totally understand you believe in NFTs (or, it seems you do). What use does an NFT give that has tangible value that is either not possible at present, or that NFTs do better than current systems?
7 February 2022 at 9:17 pm UTC Likes: 3
Quoting: ertuquequeQuoting: ObsidianBlkQuoting: PendragonQuoting: ertuquequeAt the risk of being boring or even worse, making people angry, I'll try to give my take on NFTs, what they are and how they have been exploited for bad things today…
^^This... using tokens on a cryptographic block chain has a use.. .just not a scammy money-making scheme that it seems to be used as these days.
I ask this in all seriousness... what use do NFTs have that would (at minimum) offset the negatives inherent in their creation and add tangible value to those purchasing them? A piggyback question would be, for whatever answer there exists to the first question, how has that not been utilized in over a year?
Let me start with a couple of basics…
First of all, the simplest analogy I could come up to explain NFTs to a friend is: Imagine Bitcoin or any other cryptocurrency, but with a "skin" to make it "unique" or different from the other ones".
Now, following that same over-simplified concept, an NFT is a "coin" stored in a blockchain… So the usefulness of an NFT depends more or less on 3 things:
1.- What cryptocurrency is being used to "mint" that NFT. The more reliable and decentralized the cryptocurrency, the more reliable that NFT could (I stress the word COULD) be.
2.- Who is creating, promoting and delivering that NFT. Again, the more "serious" and reliable the entity, the more reliable the NFT.
3.- What's the purpose of that said NFT… An NFT could be as useless as a monkey avatar, or as useful as a certificate of ownership for a house!
So let's assume all 3 points are good:
1.- The NFT is based on something like the Ethereum blockchain (Bitcoin still doesn't support the creation of NFTs, not yet).
2.- The entity creating those NFTs is a well known real estate company that is fully compliant with all legal duties in the jurisdictions it operates.
3.- Those NFTs are digital certificates that are legally bonded to a real life property (let's say a house in Beverly Hills!).
As you can imagine, for NFTs to be really useful in real life, there needs to be a legal framework supporting them, which is something that as far as I know, doesn't exists anywhere yet… but I'm sure we'll get there; with NFTs, another iteration of the concept or something different, but still based in an open, decentralized, borderless and censorship resistant blockchain.
Today's iteration of NFTs are just attempts of using a really cool technology… in the most idiotic and incompetent way.
The technology just need to mature and evolve for another 5 to 10 years, hopefully people will come around and accept that is the future.
Yes... but you are still basing NFTs usefulness to crypto currency. Crypto currency, itself, still has not gained any true functionality and that has existed for over a decade of time. The oldest crypto, (to my knowledge, Bitcoin) hasn't even established itself as a truly legitimate currency. Those few businesses that even attempted to utilize Bitcoin for it's supposed purpose have stopped leaving, for the most part, shady dealers and investors. ~Functionally~, Bitcoin is dead (and I say this as someone who has capital in the crypto)
So, I come back to the original question I posed...
what use do NFTs have that would (at minimum) offset the negatives inherent in their creation and add tangible value to those purchasing them?
From what I've been able to gather, you cannot buy NFTs without crypto (a method of obtaining an item, I may add, that's not unlike the shady practice in video games of requiring players to purchase "premium currency" to obtain a skin, booster, or other game item that developers of such games have come out and said these items "have no inherent value"). For the "average" user, this would make the process of even obtaining an NFT not worth the hassle. If as person cannot see an item and make a simple transaction to obtain it, most won't. This leaves the majority of buyers as those who already owns crypto currency to begin with, or is technologically savvy enough and willing enough to deal with the conversion process. In short, this would be like telling someone in the US looking to purchase an item from, say, Aliexpress, that they first have to go to the bank and exchange their USD to Renminbi (I hope that's right. I had to look up the name of the money in China), and only THEN can they make a purchase on Aliexpress... most people wouldn't bother.
Hypothetically, NFTs *do* allow for the purchase of some form of unique digital asset that can be transferred between (as an example I'd been given before) digital worlds such as Meta's worlds, or online games, however, this would only work if all such developers collaborated developed their games to BE inter-compatible with such content, but, seeing as that would require all participating developers to share a marketplace, I seriously doubt multiple game/world development companies will collaborate in such a manner. Instead they'd keep to their own islands, making the digital NFT useless outside of said island (much like cosmetics and boosters are already, without the need of NFTs)
Furthermore, the NFTs do not prevent digital content from being copied, or deleted. All of the digital artwork, for example, can easily be duplicated with a simple "Save Image As", for the most part... one of the biggest black eyes to NFTs, in fact, it the "minting" of such tokens against artwork not owned or copyrighted by the NFT minter and without the knowledge of such owner. This damaging much, if any legitimacy of NFTs to most.
I do not understand using NFTs as receipts for owning land, or concert tickets, given the current mechanisms do that, more or less, work just fine without the power consumptive overhead of NFT generation or their comparatively long transaction times.
So, once again... I totally understand you believe in NFTs (or, it seems you do). What use does an NFT give that has tangible value that is either not possible at present, or that NFTs do better than current systems?
Indie store itch.io comes out swinging against NFTs
7 February 2022 at 6:49 pm UTC Likes: 2
I ask this in all seriousness... what use do NFTs have that would (at minimum) offset the negatives inherent in their creation and add tangible value to those purchasing them? A piggyback question would be, for whatever answer there exists to the first question, how has that not been utilized in over a year?
7 February 2022 at 6:49 pm UTC Likes: 2
Quoting: PendragonQuoting: ertuquequeAt the risk of being boring or even worse, making people angry, I'll try to give my take on NFTs, what they are and how they have been exploited for bad things today…
^^This... using tokens on a cryptographic block chain has a use.. .just not a scammy money-making scheme that it seems to be used as these days.
I ask this in all seriousness... what use do NFTs have that would (at minimum) offset the negatives inherent in their creation and add tangible value to those purchasing them? A piggyback question would be, for whatever answer there exists to the first question, how has that not been utilized in over a year?
Flathub to verify first-party apps and allow developers to collect monies
28 January 2022 at 4:18 pm UTC Likes: 2
28 January 2022 at 4:18 pm UTC Likes: 2
I'm an Arch user... have been for at least a decade. I've only really dabbled in Flatpak itself, but, honestly... given we're obviously all Linux gamers... Flatpak (or some iteration of it) is one of the core changes to Linux that will help break Microsoft. The simple reasoning behind this is, the biggest game developer complaint for Linux is "it's fractured". Flatpak (though not perfect) goes a long way to homogenize the distributions in a way that will make it easier for developers to develop their games for Linux and distribute them for Linux and not a specific distro. Furthermore, if we want more games, we need more players, and those players still find Linux complicated/confusing. While Flatpak will not automatically solve that problem outright, given that Flatpak (in theory) works for all Linux distros, then users will have a more reasonable expectation that if the package/game is on Flatpak it'll probably work on there distro. These are huge deals if we want more games. To get those games we need to make the road easier for the developer and the gamer.
Honestly, I don't really see Flatpak as being that drastically different than Docker, and docker has been a huge boon in the network space.
In the end, I doubt the traditional package manager is going away. At worst you'll see a duality in that Flatpak will be automatically installed along side your distro's native package manager and there'll be a toggle for which source if your default package source. Even more likely, the command line distro tools will remain separate, for the CL-jockies.
Honestly, I don't really see Flatpak as being that drastically different than Docker, and docker has been a huge boon in the network space.
In the end, I doubt the traditional package manager is going away. At worst you'll see a duality in that Flatpak will be automatically installed along side your distro's native package manager and there'll be a toggle for which source if your default package source. Even more likely, the command line distro tools will remain separate, for the CL-jockies.
Microsoft to acquire Activision Blizzard
18 January 2022 at 2:27 pm UTC Likes: 18
18 January 2022 at 2:27 pm UTC Likes: 18
I'm definitely all for Activision/Blizzard being bought out and, hopefully dismantling that cesspool of a company. That said, I agree that it is worrisome that every company gets umbrellaed under a larger monolithic company.
Ultimately, for me, however, I've become more and more of an indie gamer than a 3A gamer. Don't get me wrong, I still like a 3A game here or there, but, I find indie games, in general, to come out with way more interesting and complete (as in, few or no microtransactions) experiences than most of the shiz that 3A publishers have been putting out there.
I will say, though... I'm disheartened that nothing of substance ever seems to happen to the filth that runs these big companies with these disgusting, abusive cultures. A/B's management will either still be there or, at best, be let go with a generous severance package (in an amount of money most people would never hope to see in their life times). What needs to happen is for them (and those who have similar cultures, like Ubisoft) to be summarily fired with no financial payouts as all. Shiz, some of these people need to be behind bars, but they're way to rich for that. ... (takes a breath and steps down from soup box) ... Sorry. I'm done now.
Ultimately, for me, however, I've become more and more of an indie gamer than a 3A gamer. Don't get me wrong, I still like a 3A game here or there, but, I find indie games, in general, to come out with way more interesting and complete (as in, few or no microtransactions) experiences than most of the shiz that 3A publishers have been putting out there.
I will say, though... I'm disheartened that nothing of substance ever seems to happen to the filth that runs these big companies with these disgusting, abusive cultures. A/B's management will either still be there or, at best, be let go with a generous severance package (in an amount of money most people would never hope to see in their life times). What needs to happen is for them (and those who have similar cultures, like Ubisoft) to be summarily fired with no financial payouts as all. Shiz, some of these people need to be behind bars, but they're way to rich for that. ... (takes a breath and steps down from soup box) ... Sorry. I'm done now.
My favourite 2021 games played on Linux
21 December 2021 at 5:29 pm UTC Likes: 8
Not to be too tangential, but I've felt, for several decades now (maybe since Windows became the OS for most people) that there's been a loss to the art of optimization. As our technology gets larger (in storage, not size) and faster, I hear a lot more developers (game developers, especially) kinda shrug off optimizing in many areas because "space is cheap". While I understand that mindset, I just wonder, if developers still nickel-n-dimed every bit and byte of their code-base like they used to with 8-bit and 16-bit machines of yester-year, how much more we might actually be able to pack into our games today!
Just look the first game of any console generation and compare it with the last game of any console generation. In general the hardware doesn't change, but the latter games tend to be far more sophisticated than their initial counterparts. So many optimizations to processes and compression of resources to produce greater effects with the limited hardware! Imagine if we kept up with that mentality!
I know this is an oversimplification, but I still wonder...
21 December 2021 at 5:29 pm UTC Likes: 8
Quoting: LoftyWhat this small list of games show is that you don't need a mega expensive GPU to enjoy quality games.
And Honestly it's not all that bad in some ways, If we keep seeing this as a trend then we can expect some really creative titles to come out that run on lower spec systems that optimize and take advantage of the existing power available.
Not to be too tangential, but I've felt, for several decades now (maybe since Windows became the OS for most people) that there's been a loss to the art of optimization. As our technology gets larger (in storage, not size) and faster, I hear a lot more developers (game developers, especially) kinda shrug off optimizing in many areas because "space is cheap". While I understand that mindset, I just wonder, if developers still nickel-n-dimed every bit and byte of their code-base like they used to with 8-bit and 16-bit machines of yester-year, how much more we might actually be able to pack into our games today!
Just look the first game of any console generation and compare it with the last game of any console generation. In general the hardware doesn't change, but the latter games tend to be far more sophisticated than their initial counterparts. So many optimizations to processes and compression of resources to produce greater effects with the limited hardware! Imagine if we kept up with that mentality!
I know this is an oversimplification, but I still wonder...
Ubisoft suggest posting on their forum for Proton support in Rainbow Six Siege
30 November 2021 at 6:34 pm UTC Likes: 10
30 November 2021 at 6:34 pm UTC Likes: 10
Here's the funny part, to me...
By merely making this statement, Ubisoft is admitting they're seeing potential that a lot of gamers could be buying the Steam Deck. The stupid part is, I'm betting a vast majority of gamers that get Steam Deck are not going to be Linux users, and, therefore, may have no idea that BattleEye isn't enabled for Linux/Proton and, by extension, Steam Deck. The average gamer may not even equate the two. You'll get a bunch of people buying the awesome looking Steam Deck "console" and be utterly flummoxed when their BattleEye-using Ubisoft game won't run at all because Ubisoft basically only asked Linux users (those paying the closest bit of attention) to post in their forums.
In the end, it's going to look like, to Ubisoft, that virtually none of their player base wants this game on the Steam Deck while the reality is, the vast majority of players that'd be playing on the Steam Deck won't even realize BattleEye and Proton are an issue they need to care about at the moment.
So, I'm not sure of Ubisofts game here. Is their intention to hurt the Steam Deck (and/or Valve) by explicitly setting up something that's going to make the demand seem low... or are they just stupid?
That said, it's all academic to me. I won't knowingly touch Ubisoft or Activision with a 50 foot pole at this time, so...
By merely making this statement, Ubisoft is admitting they're seeing potential that a lot of gamers could be buying the Steam Deck. The stupid part is, I'm betting a vast majority of gamers that get Steam Deck are not going to be Linux users, and, therefore, may have no idea that BattleEye isn't enabled for Linux/Proton and, by extension, Steam Deck. The average gamer may not even equate the two. You'll get a bunch of people buying the awesome looking Steam Deck "console" and be utterly flummoxed when their BattleEye-using Ubisoft game won't run at all because Ubisoft basically only asked Linux users (those paying the closest bit of attention) to post in their forums.
In the end, it's going to look like, to Ubisoft, that virtually none of their player base wants this game on the Steam Deck while the reality is, the vast majority of players that'd be playing on the Steam Deck won't even realize BattleEye and Proton are an issue they need to care about at the moment.
So, I'm not sure of Ubisofts game here. Is their intention to hurt the Steam Deck (and/or Valve) by explicitly setting up something that's going to make the demand seem low... or are they just stupid?
That said, it's all academic to me. I won't knowingly touch Ubisoft or Activision with a 50 foot pole at this time, so...
APT 2.3.12 package manager released, will no longer let you break everything
23 November 2021 at 12:31 pm UTC Likes: 2
23 November 2021 at 12:31 pm UTC Likes: 2
Quoting: slaapliedje(he was even using apt-get which I have not used in years).I'm going to be perfectly honest... I really wasn't aware that apt is an actual replacement for apt-get. I'd though it was just an alias being used. I haven't been using Debian-based distros as my daily driver for a few years.
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