Latest Comments by ObsidianBlk
Heroic Games Launcher is a new unofficial Epic Games Store for Linux
5 January 2021 at 5:11 pm UTC Likes: 6
Having read the comments posted up to this point, I think you may have miss read them a little. People are not being negative to Heroic Games Launcher, but to the Epic Store itself.
I applaud their work. I haven't tried it directly myself, but from the images, it looks like a very well put together piece of software. That said, I don't know where I really stand when it comes to Epic themselves. On one hand, I'm willing to try my hand at Windows-only games on Steam from time to time, so, doing so through Epic doesn't necessarily bother me. On the other hand, though, I'm not entirely happy with their tactics out of the gate, and, unlike Steam, there's zero Linux support for our platform with probably zero support planned in the future (even if they can figure out shopping carts... have they?)
IDK... At least Steam and GOG (even if to a lesser extent) at least give something of a shiz for Linux. Epic doesn't seem to even care that we (Linux gamers) might be interested. As such... I'm really know sure how comfortable I am with Epic.
For those that don't have those foibles though, Heroic Games Launcher looks pretty damn... ummm... epic! (couldn't help myself)
5 January 2021 at 5:11 pm UTC Likes: 6
Quoting: benjamimgoisThe response to this post is one of the things that makes me sad in linux communities in genereal... People like to spread negativity for free in opensource projects, the developper is spending his own time, skills and passion making it, this kind of negativity (even childish) response will affect his motivation.
Having read the comments posted up to this point, I think you may have miss read them a little. People are not being negative to Heroic Games Launcher, but to the Epic Store itself.
I applaud their work. I haven't tried it directly myself, but from the images, it looks like a very well put together piece of software. That said, I don't know where I really stand when it comes to Epic themselves. On one hand, I'm willing to try my hand at Windows-only games on Steam from time to time, so, doing so through Epic doesn't necessarily bother me. On the other hand, though, I'm not entirely happy with their tactics out of the gate, and, unlike Steam, there's zero Linux support for our platform with probably zero support planned in the future (even if they can figure out shopping carts... have they?)
IDK... At least Steam and GOG (even if to a lesser extent) at least give something of a shiz for Linux. Epic doesn't seem to even care that we (Linux gamers) might be interested. As such... I'm really know sure how comfortable I am with Epic.
For those that don't have those foibles though, Heroic Games Launcher looks pretty damn... ummm... epic! (couldn't help myself)
Classic FOSS FPS 'Cube 2: Sauerbraten' sees the first release since 2013
30 November 2020 at 4:17 pm UTC Likes: 1
30 November 2020 at 4:17 pm UTC Likes: 1
Sadly, I'm at work right this moment, but I'm definitely checking this out when I get home.
I tried out Cube2 years ago and thought it was pretty awesome. It's great to see it's not totally dead. Hopefully this is the beginning of more frequent updates.
I tried out Cube2 years ago and thought it was pretty awesome. It's great to see it's not totally dead. Hopefully this is the beginning of more frequent updates.
Facebook are now funding the open source 3D creation suite Blender
20 November 2020 at 9:36 pm UTC Likes: 3
Would depend of the relative size of the "donation". Look... I get it... more than likely Facebook wouldn't do anything and Blender will continue on being Blender as we all know and love. Doesn't mean I should be perfectly comfortable with their involvement.
I'm not exactly comfortable with Microsoft being on that list either (the creators of such things as "embrace extend extinguish").
Ultimately, all I was commenting on was the idea that "Money is money"... which is not the case. I'm not saying anything is going to happen here, I'm just saying Facebook (and the others) are not simply being altruistic and it's worth being vigilant. That's all.
20 November 2020 at 9:36 pm UTC Likes: 3
Quoting: TuxeeQuoting: ObsidianBlkQuoting: KimyrielleQuoting: dpanterBlender good.
Money good.
Facebook... pure evil.
Money is money, though. No matter where it's from. ;)
Not if there are strings attached to that money. The worry is Facebook using their money to control Blender like a puppet.
You mean like AMD, NVidia, Google, Microsoft, Canonical, Ubisoft, Epic... Because they are all corporate sponsors.
Would depend of the relative size of the "donation". Look... I get it... more than likely Facebook wouldn't do anything and Blender will continue on being Blender as we all know and love. Doesn't mean I should be perfectly comfortable with their involvement.
I'm not exactly comfortable with Microsoft being on that list either (the creators of such things as "embrace extend extinguish").
Ultimately, all I was commenting on was the idea that "Money is money"... which is not the case. I'm not saying anything is going to happen here, I'm just saying Facebook (and the others) are not simply being altruistic and it's worth being vigilant. That's all.
Facebook are now funding the open source 3D creation suite Blender
20 November 2020 at 9:13 pm UTC Likes: 3
"It does mean at this level that Facebook will be a bit more involved, as Corporate Membership gives companies the option to monitor what gets funded with their monies and access to speak to the Blender team directly."
This doesn't sound like it's strictly a donation... so I stand by my original statement.
20 November 2020 at 9:13 pm UTC Likes: 3
Quoting: KimyrielleQuoting: ObsidianBlkQuoting: KimyrielleQuoting: dpanterBlender good.
Money good.
Facebook... pure evil.
Money is money, though. No matter where it's from. ;)
Not if there are strings attached to that money. The worry is Facebook using their money to control Blender like a puppet.
I guess the point of a -donation- is that doesn't come with strings attached. If Facebook wanted to control Blender, they could just throw a few million at the developers to bribe them into accepting a job offer...
"It does mean at this level that Facebook will be a bit more involved, as Corporate Membership gives companies the option to monitor what gets funded with their monies and access to speak to the Blender team directly."
This doesn't sound like it's strictly a donation... so I stand by my original statement.
Facebook are now funding the open source 3D creation suite Blender
20 November 2020 at 5:18 pm UTC Likes: 4
Not if there are strings attached to that money. The worry is Facebook using their money to control Blender like a puppet.
20 November 2020 at 5:18 pm UTC Likes: 4
Quoting: KimyrielleQuoting: dpanterBlender good.
Money good.
Facebook... pure evil.
Money is money, though. No matter where it's from. ;)
Not if there are strings attached to that money. The worry is Facebook using their money to control Blender like a puppet.
According to a Stadia developer, streamers should be paying publishers and it backfired
26 October 2020 at 12:16 pm UTC Likes: 5
Why blame Stadia for this? The actions of Phoenix Point's developers is not Stadia's fault.
Don't get me wrong. I'm not a fan of Stadia, mostly for it's model and it being another service that erodes the consumer's concept of ownership.
None-the-less, for situations like this, it's not Stadia that's at fault, but the developers in either their singular ignorance or apathy when they clearly can port to Linux but refuse to. Any condemnation over Linux exclusion should be leveled purely at the developers, not the service which just happened to expose the developer's hypocrisy.
26 October 2020 at 12:16 pm UTC Likes: 5
Quoting: WJMazepasThings like that is why i dont give a shit to Stadia.
Why blame Stadia for this? The actions of Phoenix Point's developers is not Stadia's fault.
Don't get me wrong. I'm not a fan of Stadia, mostly for it's model and it being another service that erodes the consumer's concept of ownership.
None-the-less, for situations like this, it's not Stadia that's at fault, but the developers in either their singular ignorance or apathy when they clearly can port to Linux but refuse to. Any condemnation over Linux exclusion should be leveled purely at the developers, not the service which just happened to expose the developer's hypocrisy.
According to a Stadia developer, streamers should be paying publishers and it backfired
23 October 2020 at 8:31 pm UTC
I'm stating up front, I did not watch the video you linked, nor am I a lawyer, that said...
I don't think it's nearly as cut and dry as "streamers don't have the rights to do what they do". Even for media such as movies and books and even music, fair use laws allow for parody, criticism, review, and the ability to display segments of that work in the process, as long as the work is "transformative" in nature. On that notion, most streamers transform the game their are playing by the sheer fact they, the streamer, are interacting with it. Their narration is their performance overlapped with the backdrop of the game. The ultimate outcome is a transformed work.
In regards to EULAs... their enforceability is... questionable, and random ( EULA Wiki, Enforceability ). Some courts uphold them. Some courts have not upheld them. In general it boils down to the specific "infringement" and how it's worded. In fact, reading beyond the section about enforceability, it seems the question over how strong a EULA is has been mocked WITHIN EULAs... seriously, how enforceable is a EULA that bothers to put in a provision about giving up your soul to the company, even if it was added in jest?
I'm not saying basing a career on streaming games is a stable choice, but I think streamers have more ground to stand on than you make it sound. They're not "quite" at the whim of developers/publishers (I say this in that, realistically, if a dev/pub came after a streamer in a legal fight, the streamer would more or less back down due more to financial reasons than true legal ones. If, somehow, you has a legal fight where both the dev/pub AND the streamer were on the same financial footing, I definitely feel the streamer would have some good footing to fight from.)
23 October 2020 at 8:31 pm UTC
Quoting: MalYou know guys for legal topics regarding gaming and entertainment in general there is this (imho very) interesting channel on youtube where an actual and competent US lawyer discuss and explains topics like this. At least for me it was enlightening regarding a lot of US legal disputes regarding videogame topics (like Epic vs Apple). I'd wish there was something like this for IT legal matters in general outside pure entertainment.
Anyway regarding this subject he explains how there is a lot of intellectual dishonesty from Google and publishers in general. Alex Hutchinson is correct when he says streamers don't have the rights to do what they do. And that they are the total mercy of publishers. The fact that publishers (so far) always decided to not enforce the terms of use they themselves conceived and imposed to their users (including streamers) doesn't change that a streamer today has 0 power to defend his job should a publisher decide that it don't like him anymore. The whole point of EULAs is that they can (eventually?) be enforced, that's why people take the hassle to write them.
There would be a healthier and more honest relationship between streamers and publishers if EULAs explicitly allowed for streaming.
I'm stating up front, I did not watch the video you linked, nor am I a lawyer, that said...
I don't think it's nearly as cut and dry as "streamers don't have the rights to do what they do". Even for media such as movies and books and even music, fair use laws allow for parody, criticism, review, and the ability to display segments of that work in the process, as long as the work is "transformative" in nature. On that notion, most streamers transform the game their are playing by the sheer fact they, the streamer, are interacting with it. Their narration is their performance overlapped with the backdrop of the game. The ultimate outcome is a transformed work.
In regards to EULAs... their enforceability is... questionable, and random ( EULA Wiki, Enforceability ). Some courts uphold them. Some courts have not upheld them. In general it boils down to the specific "infringement" and how it's worded. In fact, reading beyond the section about enforceability, it seems the question over how strong a EULA is has been mocked WITHIN EULAs... seriously, how enforceable is a EULA that bothers to put in a provision about giving up your soul to the company, even if it was added in jest?
I'm not saying basing a career on streaming games is a stable choice, but I think streamers have more ground to stand on than you make it sound. They're not "quite" at the whim of developers/publishers (I say this in that, realistically, if a dev/pub came after a streamer in a legal fight, the streamer would more or less back down due more to financial reasons than true legal ones. If, somehow, you has a legal fight where both the dev/pub AND the streamer were on the same financial footing, I definitely feel the streamer would have some good footing to fight from.)
Minecraft Java will move to Microsoft accounts in 2021, gets new social screen
22 October 2020 at 2:49 pm UTC Likes: 14
22 October 2020 at 2:49 pm UTC Likes: 14
As far as Minetest is concerned... For not having to pay for it at all, it's a solid game. To those that say it's severly lacking... well, not knowing your criteria for making that determination (ex. Only played what you get in the initial download, counting number of monsters, blocks, bioms, individual mechanics, prettiness of textures all in comparison to the big MC?) I can't argue against you. That said, if you really do spend time with Minetest outside of "I installed it and it looks like crap", you'd probably notice that it's one of those games you do need to download mods for... like Mineclone. There are others that add bioms, blocks, weapons, mobs, and I've even seen an addon for trains and mono-rails, and a lot more. While I admit Minetest will more than likely always remain a more obscure game, it definitely has plenty you can PLAY within it. And as for having to download mods... hell, Minecraft itself lives on mods. There are mods for days!
Also... it's kinda funny, if you think about it. Linux and Windows are OSes and there are people today that refuse to touch Linux because of rumors they've heard about it that persist from back in the 90s and early 00s, but here we all are on Linux because, for us, we know better. Here's Minetest. One could argue it's like the early Linux of Mine-clone games. The raw experience looks bare, and, at best, unexciting to people comparing it to Minecraft, which, in this analogy is same-era Windows, obviously. Minecraft is shiney and has a lot of default features. But, the Minetest users know that with a little time, patience, and elbow grease you'll get a game that, for those players, is at least on par with it's more popular cousin, and, maybe for those players, is even better.
As for the Microsoft accounts... well, I have an XBox account and it was apparently hacked by Russians while I had been on hiatus from XBox (from 2011 to present). When I tried working with Microsoft over the issue (for over a month) all I ever got was "your situation has been escalated to our systems team. They'll contact you if they have questions". They don't ever contact, and when I attempted to follow up, I just get verification that the systems team has the issue on file and that they would contact me. I gave up contacting Microsoft on the issue for four months now, and not once have they contacted me... so... apparently they don't care about their users. Given that, and my preexisting distrust of a company that has, in the past, verbally (at least), admitted to a hatred of Linux specifically (and non-Microsoft platforms in general), why should I trust MS with an(other) account?
Distrust of Microsoft is not Tinfoil-hat-ism. They are a company that have come out admitting they wanted to destroy other platforms in the past. Just because they've toned down their outward hostility, and perhaps acquiesced in some areas due to industry pressures, I am very hesitant to mistake that for one minute as Microsoft truly turning over a new leaf.
Sorry, that became much longer than I originally intended.
Also... it's kinda funny, if you think about it. Linux and Windows are OSes and there are people today that refuse to touch Linux because of rumors they've heard about it that persist from back in the 90s and early 00s, but here we all are on Linux because, for us, we know better. Here's Minetest. One could argue it's like the early Linux of Mine-clone games. The raw experience looks bare, and, at best, unexciting to people comparing it to Minecraft, which, in this analogy is same-era Windows, obviously. Minecraft is shiney and has a lot of default features. But, the Minetest users know that with a little time, patience, and elbow grease you'll get a game that, for those players, is at least on par with it's more popular cousin, and, maybe for those players, is even better.
As for the Microsoft accounts... well, I have an XBox account and it was apparently hacked by Russians while I had been on hiatus from XBox (from 2011 to present). When I tried working with Microsoft over the issue (for over a month) all I ever got was "your situation has been escalated to our systems team. They'll contact you if they have questions". They don't ever contact, and when I attempted to follow up, I just get verification that the systems team has the issue on file and that they would contact me. I gave up contacting Microsoft on the issue for four months now, and not once have they contacted me... so... apparently they don't care about their users. Given that, and my preexisting distrust of a company that has, in the past, verbally (at least), admitted to a hatred of Linux specifically (and non-Microsoft platforms in general), why should I trust MS with an(other) account?
Distrust of Microsoft is not Tinfoil-hat-ism. They are a company that have come out admitting they wanted to destroy other platforms in the past. Just because they've toned down their outward hostility, and perhaps acquiesced in some areas due to industry pressures, I am very hesitant to mistake that for one minute as Microsoft truly turning over a new leaf.
Sorry, that became much longer than I originally intended.
Google finally made a Stadia advert that doesn't suck
6 October 2020 at 4:36 pm UTC Likes: 2
6 October 2020 at 4:36 pm UTC Likes: 2
Quoting: Liam DaweUh no, if you leave PS Plus, you will not be able to play the PS Plus redeemed games. It's always been that way. Stadia Pro is the same, get access while you have it, then get it back if you resume it after cancelling.0_0 ... yeah... you're absolutely right! I have died a little today. Thank you
Google finally made a Stadia advert that doesn't suck
6 October 2020 at 4:05 pm UTC
Also... (and maybe I missed this too), it would be really nice if they had a little chart that shows what you get as a pro vs free member.
Also, also... what if I like the "free" games? Can I buy and play them as a free member or they exclusive to pro members only? I keep looking over the site and I'm not seeing any information on that. I suppose I'd find out if I "signed up", but I don't want to sign up for a service just to answer questions I have about the service.
Are you talking the the monthly charge I pay Sony for being able to play my games online and they give me two free games a month? If so, one difference is those free games are free free. Once I nab them, they're still mine if I quit the service. Stadia on the other hand does say, of their free games "Build a library of games that you can access as long as you’re a Stadia Pro subscriber." which suggests Stadia is not exactly the same.
Or, are you talking about the service Sony has ON TOP of the one above where you can stream games?
6 October 2020 at 4:05 pm UTC
Quoting: Liam DaweDepends how you take it, speaking technically they are correct and this is an advert for the masses not for deeper technical stuff.Yeah... but didn't Obi Wan make that same "certain point of view" remark when caught out on his "Vader murdered your father" statement? Audiences called BS on Obi Wan, I still kinda call BS on Google.
Quoting: Liam DaweYou're not charged to use Stadia either though. So it does work the same as what you're comparing it to on their movie/tv purchases through the Play store.Ok... fair enough. In my defense, though, their website is not exactly clear on that. I kept reading "Build a library of games that you can access as long as you’re a Stadia Pro subscriber." and it took me a couple rereads before I linked that statement to them referring to a library built from "free" games.
From the rest of your post, it seems pretty clear you still think you have to pay for it. You do not, they even say in the video you get a free trial of Stadia Pro when you sign up and then you can just use the service as normal if you cancel it.
Also... (and maybe I missed this too), it would be really nice if they had a little chart that shows what you get as a pro vs free member.
Also, also... what if I like the "free" games? Can I buy and play them as a free member or they exclusive to pro members only? I keep looking over the site and I'm not seeing any information on that. I suppose I'd find out if I "signed up", but I don't want to sign up for a service just to answer questions I have about the service.
Quoting: Liam DaweI regularly play it across WiFi on the opposite side of my house to where the router is, where I get about ~36mb/s and it is without issues.Again... fair enough. How is it over cellular internet? They are pushing mobile devices too, and 5G isn't exactly ubiquitous at the moment.
Quoting: Liam DaweAs they said, Stadia Pro mirrors PS Plus on the PlayStation - get access to a growing collection of titles and extra discounts to buy games.Forgive me if I'm confused, but, PS Plus...
Are you talking the the monthly charge I pay Sony for being able to play my games online and they give me two free games a month? If so, one difference is those free games are free free. Once I nab them, they're still mine if I quit the service. Stadia on the other hand does say, of their free games "Build a library of games that you can access as long as you’re a Stadia Pro subscriber." which suggests Stadia is not exactly the same.
Or, are you talking about the service Sony has ON TOP of the one above where you can stream games?
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