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Latest Comments by Spyker
Wine Staging 2.14 officially released, more performance fixes and a basic UAC implementation
10 August 2017 at 1:48 pm UTC

Quoting: mrdeathjr
Quoting: SpykerWhile DX11 support is making progress, I still have some bugs and issues with older games like Lord of Shadow 2.

WineHQ is advertising "platinum" support for this game, IMHO it's not the case even with this latest staging release.

Last time i test lords of shadow 2 runs stable in my case

View video on youtube.com

System Specs Used in Test

Nvidia Drivers 375.20 (run package from nvidia drivers homapage)

Xubuntu 16.04 x64 - Kernel 4.4.0-49 generic (ubuntu mainline) - CPUFreq: Performance

CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus

MEMORY: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)

GPU: Gigabyte Nvidia Geforce GTX 1050 OC (GP107 14nm: 640 Shaders / 40 TMUS / 32 ROPS) Windforce 2GB DDR5 7000Mhz 128Bit (110Gb/s)

MAINBOARD: MSI H81M E33

On bad side this test i make it sometime ago, maybe this days make new test

^_^

Well it still runs now, but it's not without graphic glitches.
For example I miss the red halo effect when the hero performs a "soft" punch.
The game is also anormally slow when enabling vsync.
In any case it doesn't deserve the platinum support rank.

Wine Staging 2.14 officially released, more performance fixes and a basic UAC implementation
10 August 2017 at 8:21 am UTC

While DX11 support is making progress, I still have some bugs and issues with older games like Lord of Shadow 2.
WineHQ is advertising "platinum" support for this game, IMHO it's not the case even with this latest staging release.

The Witcher 3 didn't come to Linux likely as a result of the user-backlash from The Witcher 2
3 July 2017 at 9:44 pm UTC Likes: 5

Well, hopefully this will serve as a lesson for both customers and developers.
As customers we should not overreact to a bad product/port, especially if we can have a refund.
Now developers must also learn that shipping a broken product is terrible for their reputation (no matter the platform, or the later patch). Imagine if CDPR had shipped the Windows version in the same state the Linux one was in the beginning, they would have received a shit load of backslash.
I don't think the problem was with the Linux community, it's (unfortunately) a common behavior among gamers in general to overreact.

Insurgency: Sandstorm looks absolutely stunning, still planned to release on Linux
17 June 2017 at 9:51 pm UTC Likes: 7

I'm glad they add a solo and coop story mode.
I don't like all those soulless multiplayer shooters, where all you do is fragging others.
Multiplayer only games are good for e-sport but not for me.

IO Interactive retains the rights to HITMAN and becomes fully independent
16 June 2017 at 9:45 pm UTC Likes: 2

Quoting: ShmerlI wonder what happened to the Shadow Warrior 2. It was still supposedly coming, but there are no news.
It may be canceled if the Windows version didn't sell very well.
Sometimes Linux support drop out is because the game had poor reception in the first place.

Jonathan Blow's next game looks like it might support Linux
20 April 2017 at 9:16 pm UTC Likes: 1

I watched the video, but still I didn't understand what the purpose of his new language. What problems does it solve that cannot be done in other modern languages ?

Flinthook, a fast action-platformer with roguelike elements releases day-1 for Linux
19 April 2017 at 8:44 pm UTC

Quoting: GrimfistBoy, the pixel art and chiptune sounds are amazing, this is how pixel art should be done in 2017! For the gameplay, I think I am out here, looks to fast for me, I am not getting younger and my reflexes aren't that good anymore.
Don't worry you can slow down the time using the hero's "chrono belt".

Canonical drop the Unity desktop environment for Ubuntu favour of going back to GNOME
7 April 2017 at 9:33 am UTC Likes: 5

As a long time Fedora user, I welcome this decision.
Ubuntu dropping Unity alongside MIR will finally bring back convergence in the Linux Desktop.
Re-inventing the wheel for business purpose was their worst call ever.

Mad Max meets Vulkan in a new fully public beta for Linux, benchmarks and OpenGL vs Vulkan comparisons
30 March 2017 at 2:46 pm UTC Likes: 1

Quoting: edddeduck_feral
Quoting: aldyHow is the performance near Gastown? This was the most demanding area in the OpenGL version.
Quoting: BeamboomOk, wow. I am blown away by the difference. And this is no demo but a real world example. Utterly promising.

Please Feral dude, stop by and explain to us why exactly the difference is this major, even on a ported title?

For the most part Mad Max on GL is CPU bound - ie. limited by the single threaded CPU performance on the GL thread. We already use a separate thread for GL dispatch but this doesn’t mean GL itself is multithreaded.

Vulkan helps us massively here, as you can see in the graphs, and is almost always GPU bound now. If you've got the time to spec this out you could look into average GPU utilisation (using nvidia-smi) with GL and with Vulkan, and you'll see the difference.

To be clear the benchmark areas are some of the absolute *worst* cases for the CPU, designed that way so we could target the issue directly. That obviously produces some skewed results towards the best case for Vulkan, but I'd hope the jump in performance across the board proves it's not just a one off.

Other games might not get as large a boost, the exact benefits very much depend on if the game is CPU or GPU bound and why.

Quoting: elmapulwait, this is a linux only feature or windows is supported?

Linux only.

I'm wondering if such a gain could be obtained from Deus Ex. It seems the most demanding game you ever ported on Linux so far. As it already has a DX12 renderer, I believe the port to Vulkan should be easier.

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