Latest Comments by Mal
Valve's digital card game Artifact releases this month with same-day Linux support
1 November 2018 at 6:49 pm UTC Likes: 4
1 November 2018 at 6:49 pm UTC Likes: 4
Wait. Collectible Cards? You meant collectible hat game didn't you?
Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
31 August 2018 at 2:49 pm UTC Likes: 3
31 August 2018 at 2:49 pm UTC Likes: 3
Imho Lutris as a project is unaffected by these news. It will simply add support for Proton games in Steam Library like it did for all the other platforms and launchers and stay true to its vision. If you found it convenient yesterday you will also find it convenient tomorrow.
Playonlinux probably will see its audience greatly reduced since now Steam will do a lot of stuff that yesterday only playonlinux did. Which allows people to not use it if they don't want the complication. But since pol also uses wine and since all this proton stuff is open source imho the few remaining users in the end should see an improvement in what they can do and how easily they can do it. That's the whole point of open source right?
Playonlinux probably will see its audience greatly reduced since now Steam will do a lot of stuff that yesterday only playonlinux did. Which allows people to not use it if they don't want the complication. But since pol also uses wine and since all this proton stuff is open source imho the few remaining users in the end should see an improvement in what they can do and how easily they can do it. That's the whole point of open source right?
Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
30 August 2018 at 5:04 pm UTC Likes: 3
Being open has nothing to do with monopoly. You can have one without the other, both or none.
On his part Valve is playing nice on both sides though. It contributes and started open projects and it made literally nothing to wall his garden off (one could argue it even encouraged competition at its own expenses by providing free keys to devs to sell on whatever venue they want even if, ultimately, Valve pays the bills of the Steam infrastructure these key leverage).
In doing that it showed that it sports the exact opposite of Apple core values. Its business model is more similar to what Google did with early Android, create and improve the infrastructure for free to increase the value of the platform in exchange of having its own market on the devices of the final users.
Personally I think too that SteamOs would benefit as a project from having other markets integrated as well. But as long as the competition is to stingy to re invest part of their revenues in the project (or the linux infrastructure in general) it's hard to make this a Valve fault.
30 August 2018 at 5:04 pm UTC Likes: 3
Quoting: GuestIf GNU/Linux desktop becomes more widespread, then it would be very, very bad if Steam holds dominance on gaming for the same reasons - and actually worse, because a core concept of GNU/Linux is to be open.
Being open has nothing to do with monopoly. You can have one without the other, both or none.
On his part Valve is playing nice on both sides though. It contributes and started open projects and it made literally nothing to wall his garden off (one could argue it even encouraged competition at its own expenses by providing free keys to devs to sell on whatever venue they want even if, ultimately, Valve pays the bills of the Steam infrastructure these key leverage).
In doing that it showed that it sports the exact opposite of Apple core values. Its business model is more similar to what Google did with early Android, create and improve the infrastructure for free to increase the value of the platform in exchange of having its own market on the devices of the final users.
Personally I think too that SteamOs would benefit as a project from having other markets integrated as well. But as long as the competition is to stingy to re invest part of their revenues in the project (or the linux infrastructure in general) it's hard to make this a Valve fault.
Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
25 August 2018 at 2:48 pm UTC
Being on the whitelist it doesn't mean it's bug free. Luckily I'd say (or there would be less job for us devs in general).
It simply means it is supported. You open a ticket to valve and they will surely look in to it. With games that are not in the whitelist instead they take no accountability: if they help it's good for you, if they don't you have deal with it since they never made promises (which doesn't mean they don't care, just they can't help if you on your own decided to spend money on it and in the end it doesn't work).
25 August 2018 at 2:48 pm UTC
Quoting: legluondunetTekken 7 is on the Steamplay whitelist and it doesn't launch with Proton...Valve should verify his Whitelist before to publish it.
https://steamcommunity.com/games/221410/announcements/detail/1696055855739350561
https://github.com/ValveSoftware/Proton/issues/278
Being on the whitelist it doesn't mean it's bug free. Luckily I'd say (or there would be less job for us devs in general).
It simply means it is supported. You open a ticket to valve and they will surely look in to it. With games that are not in the whitelist instead they take no accountability: if they help it's good for you, if they don't you have deal with it since they never made promises (which doesn't mean they don't care, just they can't help if you on your own decided to spend money on it and in the end it doesn't work).
Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
22 August 2018 at 9:43 am UTC Likes: 4
I am torn.
The fundamentalist half of me tells me exactly what you wrote.
But the pragmatic half invites me to look at reality: for linux now it's not an issue of technology anymore. It's very possible to develop new titles to be portable an native. Why is not happening then? You all know why. Market share. That cold heartless numbers that will convince the board dudes that there actually people out there willing to buy your linux version. Infact Valve confirmed that wine will count as linux.
If we have to deal with the devil for these numbers so be it. What has linux world to lose anyway? We're stuck in a limbo. If it works good. If it backfires screw it. I'll change hobby to bird watching,
22 August 2018 at 9:43 am UTC Likes: 4
Quoting: mirooh well, I am really not that happy as most people.
from now on I'm really afraid that too many publishers will use this as an excuse not to provide native linux builds in case it runs "well enough" with proton/wine.
since this is now to be built-in, most people will not have to understand what wine even is, they will take the running binary for granted. hence what is to expect is less performance and continuous direct x instead of opengl or vulkan
this would totally be acceptable for older/legacy titles, but I really think too many will jump on that train that it runs with proton and that there is no need to compile it for linux.
we'll see.
I am torn.
The fundamentalist half of me tells me exactly what you wrote.
But the pragmatic half invites me to look at reality: for linux now it's not an issue of technology anymore. It's very possible to develop new titles to be portable an native. Why is not happening then? You all know why. Market share. That cold heartless numbers that will convince the board dudes that there actually people out there willing to buy your linux version. Infact Valve confirmed that wine will count as linux.
If we have to deal with the devil for these numbers so be it. What has linux world to lose anyway? We're stuck in a limbo. If it works good. If it backfires screw it. I'll change hobby to bird watching,
The Paradox Launcher is now available on Linux
28 June 2018 at 9:25 am UTC Likes: 2
28 June 2018 at 9:25 am UTC Likes: 2
My 2 cents. I hate launchers.
Steam kind of makes the exception just because it's one launcher (and much more) for ALL games. So it's not an additional click between me and my game because it basically replaces the click on the game folder. Imho launchers go against modern GUI design rules and are an expression of an 80ies mentality and I would rather have all my games without them than every company making his own launcher.
Steam kind of makes the exception just because it's one launcher (and much more) for ALL games. So it's not an additional click between me and my game because it basically replaces the click on the game folder. Imho launchers go against modern GUI design rules and are an expression of an 80ies mentality and I would rather have all my games without them than every company making his own launcher.
Valve are easing up on what content is allowed on Steam
14 June 2018 at 9:24 am UTC Likes: 1
First there is nothing wrong with tiddies games.
Second I agree that an School Massacre Simulators games should also have a chance to fight for their place in the market.
Yet in the case of Active Shooter the difference was made by its developer. Who's for what I've understood is not exactly is a genuine national rifle association enthusiast that developed a piece of VG art/entertainment out of pure love for firearms and shooting. Given his past records I have no arguments to dispute Valve decision of calling him troll and banning him from the market.
But I also admit that I'm not very interested enough in this genre to spend my time on the Internet trying to figure out if Valve decision was correct or they abused the game developer. I'm quite uninformed outside the official news channels. So if anybody here can and want share some arguments on why this guy isn't a real troll I'm open to read it.
14 June 2018 at 9:24 am UTC Likes: 1
Quoting: KelsLOL! This isn't Valve taking a stand for freedom. This is Valve cowering in the corner and saying "Stop criticising us! Look! You can have your anime tiddy games!"
As other people have noted, they left themselves a "trolling" loophole to allow staff to kick out stuff like Active Shooter, although they're sure to only do so if there's a lot of negative media attention first.
First there is nothing wrong with tiddies games.
Second I agree that an School Massacre Simulators games should also have a chance to fight for their place in the market.
Yet in the case of Active Shooter the difference was made by its developer. Who's for what I've understood is not exactly is a genuine national rifle association enthusiast that developed a piece of VG art/entertainment out of pure love for firearms and shooting. Given his past records I have no arguments to dispute Valve decision of calling him troll and banning him from the market.
But I also admit that I'm not very interested enough in this genre to spend my time on the Internet trying to figure out if Valve decision was correct or they abused the game developer. I'm quite uninformed outside the official news channels. So if anybody here can and want share some arguments on why this guy isn't a real troll I'm open to read it.
Valve are easing up on what content is allowed on Steam
13 June 2018 at 6:15 pm UTC Likes: 4
I'd say it's rather the opposite. It has always been easier for companies to censor and discriminate to appeal powerful religious/political organizations and stay out of their radar as much as possible.
Trouble-makers are always looking for a company to target with a holy crusade to enforce their own personal values on the masses. I bet it won't be long until some of these assholes start a @boycottvalve campaign using some insignificant game that nobody is forced to buy or play as a pretext. Yet Valve resolved to endure this for your and my freedom as well. And I praise them for that.
When the shitstorm will happen I will support them with my wallet as I do for linux gaming.
13 June 2018 at 6:15 pm UTC Likes: 4
Quoting: KelsQuoting: NanobangGood. I'm glad Steam has grown up and grown some huevos.
...by taking the most spineless position possible that avoids actually having to actually do anything.
I'd say it's rather the opposite. It has always been easier for companies to censor and discriminate to appeal powerful religious/political organizations and stay out of their radar as much as possible.
Trouble-makers are always looking for a company to target with a holy crusade to enforce their own personal values on the masses. I bet it won't be long until some of these assholes start a @boycottvalve campaign using some insignificant game that nobody is forced to buy or play as a pretext. Yet Valve resolved to endure this for your and my freedom as well. And I praise them for that.
When the shitstorm will happen I will support them with my wallet as I do for linux gaming.
Valve are easing up on what content is allowed on Steam
7 June 2018 at 1:24 pm UTC
7 June 2018 at 1:24 pm UTC
Finally they came to their senses. It took some time, but I knew they would arrive there eventually.
Paradox has announced Stellaris: Distant Stars, a new story pack
27 April 2018 at 2:36 pm UTC
27 April 2018 at 2:36 pm UTC
In the controversial dev diary #92 where asymmetrical FTL scrap have been announced the lead game designer justifies the choice with the fact that having all three together bogs all future development. Designing new expansions that work with all the base mechanics is difficult: they scrap some of them so they can expand more the game in the future. Outside that post I also remember him be very clear on twitch about this: it's either asymmetric FTL scrap or Stellaris stops at 1.9.
For a game with that many sold copies and such an enthusiast fan base the only motivation I can imagine for such drastic course of action is that either they are able to simplify the (game mechanics/code of the) base game enough so they can start to produce a satisfying amount of DLCs (and money) per year or the management will scrap the project because is not profitable enough.
Which is legit for a publicly quoted company. It's also legit for me as a customer in love with their game to hope that they slow down on DLCs schedule instead and take their time to release with less bugs (a constant issue of the game, they often apologize but the issue remain) and implement mechanics that in addition to be easily expandable (as they need) allow also for a more varied play styles (personal opinion ofc but I do find 2.0 to be less fun than 1.9 and without going into details the main reason in the end is just this: more restrictive game play).
For a game with that many sold copies and such an enthusiast fan base the only motivation I can imagine for such drastic course of action is that either they are able to simplify the (game mechanics/code of the) base game enough so they can start to produce a satisfying amount of DLCs (and money) per year or the management will scrap the project because is not profitable enough.
Which is legit for a publicly quoted company. It's also legit for me as a customer in love with their game to hope that they slow down on DLCs schedule instead and take their time to release with less bugs (a constant issue of the game, they often apologize but the issue remain) and implement mechanics that in addition to be easily expandable (as they need) allow also for a more varied play styles (personal opinion ofc but I do find 2.0 to be less fun than 1.9 and without going into details the main reason in the end is just this: more restrictive game play).
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