Latest Comments by denyasis
AMD Ryzen DeskMini UM700 announced with Manjaro Linux
22 January 2022 at 12:04 am UTC
"Rebranding"?
Or
"Valve"?
That would be my guess.
22 January 2022 at 12:04 am UTC
Quoting: pbSo what's so special about this box that it costs $60-70 more than the one with preinstalled Windows? I appreciate that they're trying, but I fail to see the point.
"Rebranding"?
Or
"Valve"?
That would be my guess.
Game devs don't seem convinced on the Steam Deck from the GDC 2022 survey
21 January 2022 at 3:07 pm UTC Likes: 1
And, if you think about it logically.... That "special access" likely came with conditions, implicit or explicit. If you want further access to cool things in the future from the store that gets you most of your sales..... Well, you better play nice....
21 January 2022 at 3:07 pm UTC Likes: 1
Quoting: ArtenQuoting: nullzeroQuoting: ArtenQuoteThe Steam Deck is interesting, as any developer / publisher we've seen actually receive a devkit unit has been practically universally praising the device. Seeing is truly believing then.It's called selection bias. Only developers interested in steamdeck try to get one and so they are more likely prise it. Ones who are more likely criticize it don't want it, so they don't have one.
I expect great device, but but this survey shows that our view can be influenced by the fact that we hear only positive news.
Thing here is those devs didn't buy any. The units simply poped up in their mailbox, courtesy of Valve Inc.
The bias here, is trying to figure out how many devs got it, and posted no evidence online!
They still need ask Valve for one. That is somethink only devs with interest do.
And, if you think about it logically.... That "special access" likely came with conditions, implicit or explicit. If you want further access to cool things in the future from the store that gets you most of your sales..... Well, you better play nice....
KDE begin the 15-Minute Bug Initiative to make Plasma great
20 January 2022 at 2:18 pm UTC Likes: 3
I actually just switched from a HDD too a SSD on my 2013 laptop. Went from 60s+ to about 20ish. It was XFCE. I was very impressed, although, since the HDD was failing, I suspect the boot time was likely inflated from what it could optimally do.
I can see I'm non optimized code as a reason that not times on a HDD are slower than in the past, but I'd also argue that, our OS's are also much larger and complicated than in the past. We ask a lot more of our systems today than in the past, even on light weight DE's.
There's a lot more to load. But that's ok. I like the new features and KDE is a DE.
20 January 2022 at 2:18 pm UTC Likes: 3
Quoting: MnolegQuoting: ShmerlI think by today's standards HDDs are horribly slow for boot times anyway. Why would you want to boot from one? Booting / startup is the most I/O intensive phase. SSDs are totally a huge benefit for that.
I have many computers around still using HDDs and with no plans to upgrade, they are totally usable with Xfce or Mate. My main desktop computer uses mostly SSDs except for the home partition and it is able to start any software instantly, except KDE and Eclipse.
Even the bloated Gnome is able to boot much faster than KDE on the same hardware, but I won't insist on the topic since many people seem to be okay with that. It's a feature, not a bug.
I actually just switched from a HDD too a SSD on my 2013 laptop. Went from 60s+ to about 20ish. It was XFCE. I was very impressed, although, since the HDD was failing, I suspect the boot time was likely inflated from what it could optimally do.
Quoting: kokoko3kIt's a physical limitation, not a code one. I.e. if you want to use rotational disks, I don't see a need to complain they are slow
I can see I'm non optimized code as a reason that not times on a HDD are slower than in the past, but I'd also argue that, our OS's are also much larger and complicated than in the past. We ask a lot more of our systems today than in the past, even on light weight DE's.
There's a lot more to load. But that's ok. I like the new features and KDE is a DE.
KDE begin the 15-Minute Bug Initiative to make Plasma great
19 January 2022 at 2:06 pm UTC Likes: 4
19 January 2022 at 2:06 pm UTC Likes: 4
I think this is a terrific idea. I remember a long time ago, Ubuntu did something similar. I think they called them "papercuts", which I thought was a nifty way of explaining them.
Those little things really matter, especially to new or learning users. You only get that first chance at a good impression and it seems silly, but those impressions can really stick in people's minds.
Those little things really matter, especially to new or learning users. You only get that first chance at a good impression and it seems silly, but those impressions can really stick in people's minds.
Slay the Spire testing Steam Input ready for the Steam Deck
14 January 2022 at 8:34 pm UTC
Ah. Ok. Thanks. I think I understand. I though it was more server specific, like apache2. Thanks for explaining it for me.
14 January 2022 at 8:34 pm UTC
Quoting: PhlebiacQuoting: denyasisI'm actually curious about the log4j. I thought that was an Apache server vulnerability. What kind of server does this run? Or am I not understanding it right?
log4j is a project under the Apache Foundation (along with many others, including OpenOffice). It's a logging tool written in Java, and used by a lot of Java apps. I assume Slay the Spire is written in Java.
Ah. Ok. Thanks. I think I understand. I though it was more server specific, like apache2. Thanks for explaining it for me.
Looks like Portal 2 is the first Steam Deck Verified title
13 January 2022 at 12:15 am UTC
I guess it's news, because it's the first. I wouldn't say it's much in the way of a big hurdle. It's an 11 year old game with that already runs great on Linux. The only surprise would be if it didn't work. I'm glad that didn't happen.
13 January 2022 at 12:15 am UTC
Quoting: einherjarQuoting: rustybroomhandleQuoting: einherjarPortal 3 would have been the cooler announcement.
Just saying...
This was not an announcement, just some steamdb data mining.
LOL, yeah sorry, I had to make clear that I am talking about the news here on GOL.
I guess it's news, because it's the first. I wouldn't say it's much in the way of a big hurdle. It's an 11 year old game with that already runs great on Linux. The only surprise would be if it didn't work. I'm glad that didn't happen.
Slay the Spire testing Steam Input ready for the Steam Deck
13 January 2022 at 12:03 am UTC
Hopefully it wasn't too hard to sort out. The controller input works fine on the Switch.
I'm actually curious about the log4j. I thought that was an Apache server vulnerability. What kind of server does this run? Or am I not understanding it right?
13 January 2022 at 12:03 am UTC
QuoteTesting it out today, the gamepad support feels pretty good - great actually. Slay the Spire is a type of game that works really nicely with a gamepad in hand
Hopefully it wasn't too hard to sort out. The controller input works fine on the Switch.
I'm actually curious about the log4j. I thought that was an Apache server vulnerability. What kind of server does this run? Or am I not understanding it right?
Easy Anti-Cheat not as simple as expected for Proton and Steam Deck
10 January 2022 at 5:01 am UTC
I can see the argument that Epic's news release could be clearer, but I don't think we (royally, ie gamers) are the target audience. It seems the news release was for developers, possibly even just those already familiar with the ecosystem, hence the links to the SDK and changelog.
That totally makes sense. Especially if the SDK's are divergent enough to have separately maintained versions, seems like they aren't very interchangable
I agree. The release announcement also mentioned native support for EAC for Linux too, which I think is pretty cool.
10 January 2022 at 5:01 am UTC
Quoting: GuestThey admitted to Fatshark it could be clearer but that's the only thing Epic are guilty of here.
I can see the argument that Epic's news release could be clearer, but I don't think we (royally, ie gamers) are the target audience. It seems the news release was for developers, possibly even just those already familiar with the ecosystem, hence the links to the SDK and changelog.
Quoting: 14Changing EAC SDK would be seen as a risk and could cause a bad experience for the 97% of players that don't need the Linux-compatible version
That totally makes sense. Especially if the SDK's are divergent enough to have separately maintained versions, seems like they aren't very interchangable
Quoting: 14What I take out of this is simple: Games released in a year or two will have much better Linux support in EAC.
I agree. The release announcement also mentioned native support for EAC for Linux too, which I think is pretty cool.
Remnants of the Precursors is a modern take on Master of Orion out now
9 January 2022 at 9:56 pm UTC Likes: 1
9 January 2022 at 9:56 pm UTC Likes: 1
Ok, just played it. It does remind me of MOO1, which I did play back in the 90's.
It's definitely MOO1+, a lot of good improvements to the UI in particular. Everything feels very smooth.
Most importantly... It still feels like MOO1.
It's definitely MOO1+, a lot of good improvements to the UI in particular. Everything feels very smooth.
Most importantly... It still feels like MOO1.
Easy Anti-Cheat not as simple as expected for Proton and Steam Deck
9 January 2022 at 9:49 pm UTC Likes: 2
Ya know, I think this one might be check-able...
Let's see... From the link like 8 posts above this (I think its #32?), Epic's release announcement:
That's the title.... literally Says EOS. Maybe there's more... this seems to be the part everyone's complaining about.
Hey, look, EOS again and you need the latest SDK.
There is something missing from their announcement though. The part where they claim every EAC enabled game would work using the old SDK...not seeing that there.
This doesn't appear to be any conspiracy. It seems more the case of ignorant gamers and media speculating because they don't understand anything about the SDK versions or how EOS works.
9 January 2022 at 9:49 pm UTC Likes: 2
Quoting: GuestPeople need to stop making this out to be some conspiracy by Epic, when it isn't
Ya know, I think this one might be check-able...
Let's see... From the link like 8 posts above this (I think its #32?), Epic's release announcement:
QuoteEpic Online Services launches Anti-Cheat support for Linux, Mac, and Steam Deck
That's the title.... literally Says EOS. Maybe there's more... this seems to be the part everyone's complaining about.
QuoteStarting with the latest SDK release, developers can activate anti-cheat support for Linux via Wine or Proton with just a few clicks in the Epic Online Services Developer Portal.
Hey, look, EOS again and you need the latest SDK.
There is something missing from their announcement though. The part where they claim every EAC enabled game would work using the old SDK...not seeing that there.
This doesn't appear to be any conspiracy. It seems more the case of ignorant gamers and media speculating because they don't understand anything about the SDK versions or how EOS works.
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