Latest Comments by denyasis
The System76 Launch Configurable Keyboard is tiny, sturdy and very slick
24 July 2021 at 3:15 am UTC

Quoting: Purple Library Guy
Quotethere's no light indicators for caps and num lock.
There's no numpad, so would there even be a num lock?

Or caps lock, from the look of it. Looks like a second ESC key (probably dual use than?)

I can't really thing of how often I use the numpad at home, but for some reason, I still want one.

Ryan Gordon and Ethan Lee on Proton and the Steam Deck
22 July 2021 at 4:50 pm UTC Likes: 1

Question...

I've been trying to follow the discussion and would like your opinions.
Are people here upset that proton is possibly reducing the number of native ports or are you more update that proton/wine is possibly creating a platform independent target for devs to aim at where the standard is Windows?

I'm no Dev or anything, so I know I'm over simplifying a bit. I was thinking of it being similar to Python or other languages where you target the language and an interpretor does the magic work for each specific OS. If you're developing in Godot or unity or any other multiplatform engine, isn't that kinda similar? There's some frame work that you rely on to do some of that heavy lifting at some point, right?

Only with wine/proton, that Target/standard is Windows.

I can kinda see Mr. Lee's point. Porting as an obstacle to be removed in the eyes valve and others.

Ryan Gordon and Ethan Lee on Proton and the Steam Deck
21 July 2021 at 2:55 pm UTC Likes: 4

I'm coming to the conclusion that proton is inevitable.

"Write once, run everywhere"

Kinda goes straight into that philosophy and if I've heard of that mantra, I'm sure every developer trained has as well.

I wouldn't call devs lazy for using proton. Is it really that different from hitting "export" in unity in terms of results? Both fit that mantra don't they.

I can see the ideal here, write one game and know that a runtime/framework/interpretor/layer takes care of the nitty gritty so the game runs on everything. The OS doesn't matter.

I think I'd still prefer native. It seems more... Stable? But I wonder if that'll always be there case?

RimWorld 1.3 and the Ideology DLC are officially out now
21 July 2021 at 1:53 pm UTC

Lol, I just started a new game last week.

Seriously though, this is probably the best city builder/management/strategy out there. Not sure what genre to call it.

Probably one of my favorites

Scalpers are already trying to make some quick cash with the Steam Deck
19 July 2021 at 4:59 pm UTC

Quoting: kokoko3kYes indeed, and the timing seems pretty suspicious to me, considering Valve went totally Amd and x86.

Not really suspicious at all to me. Nvidia is in the process of trying to buy ARM and had been targeting ARM for development for some time.

If you're going to use ARM architecture in your products, b you kinda have to show that it'll work.

Getting all of that right is huge money, more than even a few million Steam Decks. I wouldn't be surprised if they took a polite pass on hardware development for Valve.



Sorry, back to the topic of scalpers.
That's lame.
Although, here, this community is a good enough place that if you didn't live in an approved country I sure you can arrange something with someone that does.
Kinda like a physical goods VPN, lol.

The classic Crusader: No Remorse is ready for testing in ScummVM
19 July 2021 at 4:35 pm UTC Likes: 2

They are still good. Played them in 2008 as a "test" of my sound card and amp during my switch to Linux. Best test ever. Prolly still have them on CD some where.

Things that didn't age well... The sound effects, particularly some of the machine guns.

I've always thought of SCUMM as for the adventure games. It makes me wonder what underlying engine Crusader used?

The Valve Steam Deck, lots of excitement and plenty to think about for Linux gaming
18 July 2021 at 10:38 pm UTC Likes: 3

Quoting: EikeHopefully it'll be the Linux (SteamOS) icon, otherwise I think they'll have disappointed me.

I would think there are some arguments for separating it and against just using the Linux Icon, although I feel your pain.

Namely, it's being sold as a "console" - like. This brings in some inherent assumptions. Particularly with compatibility.

When we by a pc, we generally purchase off the specs. You know the machine might not be able to play every game for it's OS at purchase and certainly will come a time when it can't play new releases. We accept that and everyone knows it, even non computer people.

When we buy a console, the assumption is that console will play every game released for it now and in the future on that platform.

I think that was a problem for steam machines and will be a problem for the Steam Deck.

I think a different "Deck" icon/category could help. Alternatively, it could throw a warning if your trying to buy a game it can't run. I think there's more advantages to the Deck category (searching, storefront customization, etc).

What do you think?

The Valve Steam Deck, lots of excitement and plenty to think about for Linux gaming
17 July 2021 at 4:14 pm UTC Likes: 1

Quoting: MohandevirFor this part, I'm quite sure Valve is having something up it's sleeve that we haven't yet seen anywhere, just like AC support and their internal Proton build that seems to support more games than what is available, atm.

I think the simplest and easiest thing to do is for valve to treatt it like another platform on Steam. Have a "Deck" icon for Linux+whitelisted+supported games.

Other wise I think you'll have disappointed people.

On a different note. I wonder how many reservations stream has gotten? Obviously it's not indicative of sales, but can at least show how much interest is there.

The Valve Steam Deck, lots of excitement and plenty to think about for Linux gaming
16 July 2021 at 1:46 pm UTC Likes: 1

I think this product will struggle. They've never solved the problem that stream machines failed on:

You can't play all your steam games on it and that will never be the case.


It's too underpowered to run lastest/future releases and the fact that we rely on something like ProtonDB means that new users are going have to dive into settings on an OS they don't understand and hopefully not mess it up.

I'm not trying to say news users are dumb or anything. Messing with wine/proton prefixes isn't exactly an easy part of our OS. As much as Valve tries to solve it, that burden is still there for a lot of games.

Nightdive Studios show off new System Shock footage
6 July 2021 at 2:39 am UTC

I see what you mean. I was thinking "old school" more in the textures and color palette. I feel it matches SS1 well (when you can see it).

I replayed SS1 several years ago. It's not that saturated, nor that dark (at least not on that level - engineering is pretty dark). I agree probably due to engine limitations at that time. That or I had the gamma up way too high in dosbox.

I feel the saturation is more a modern artistic direction, no?. Looking at the video reminded me of videos I've seen of games like CP2077. In the SSR video, I could barley make out the enemies.

Maybe I'm too picky. I'll admit I'm excited for the remake. I really like the whole Shock series, especially 1 and 2.

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